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Re: Battlefront 2 Flight Stick

Same here, I just had a chat with support.
Hope they will add support for joystick.

5 Replies

  • Flanman1984's avatar
    Flanman1984
    6 years ago

    Pretty much agree with all the previous...I just bought this game *assuming* you can fly using a *FLIGHT* stick. Clue is kinda in the name...

    This is the first game I have ever played where you can't - oh and it is the most expensive game I've bought recently...

    Sufficed to say, I'll be asking for a refund and returning the game. What a load of rubbish....It would have been awesome to fly the startfighters using a stick, but you just don't get the same experience clicking about with a mouse or using a crappy console gamepad.

    Bah. Useless EA Product Manager who made this decision should be fired. What a load of lost revenue for EA...

  • jidus's avatar
    jidus
    6 years ago

    100% agree with the above. Adding stick support is not difficult as a developer. It's literally an abstraction which must already be in place to support both kb/m and controller. Pretty sad.

  • I found a wonderful workaround, no thanks to EA. Make no mistake this is not easy or "supported" in any way.

    BF2 has gamepad / controller support. Unfortunately my HOTAS (Logitech x56) does not support mapping to controller presses, only keyboard and mouse.

    I found this tutorial for Ace Combat 7 for mapping the HOTAS to a virtual xbox controller. This emulates the output to a controller, which will give you analog input (rather than trying to map your stick to mouse input or something crazy).

    Be warned: There are a few finicky things. Thank goodness there are some in-game controller settings to fix most of it.

    In your HOTAS settings:

    - (image attached) make sure your roll axis has a significant curve. You need this, because the roll "deadzone" in this game causes roll not to kick in until like the 75% mark on the controller's analog stick. "Deadzone" in quotes because this is even with stick deadzones set to 0.

    In BF2 settings:

    - turn on advanced flight. otherwise they constantly reorient your ship for some kind of training wheels experience.

    - set stick deadzone to 0%. You're probably already controlling deadzones with your HOTAS software.

    - (subjective maybe?) set starfighter response curve to 0%. I believe this makes your input linear, which you probably want. You probably already edit curves in your HOTAS software.


    Software / driver setup instructions:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1644325268

  • Flanman1984's avatar
    Flanman1984
    6 years ago

    Update: there IS a way to do this! Since i wrote this i managed to make it work pretty well by usibg an xbox controller emulator to map the flightstick control inputs to xbox controller inputs, which the game recognises! There is a walkthrough online but you have to experiment to get the mappings and sensitivity levels right. Mine works great now! 

  • shiro5501's avatar
    shiro5501
    6 years ago

    I found the simple answer on why there are no compatibility for this and will never be, they are launching their new game Star Wars Squadrons, so why doing competition inside their own projects... So they are killing gameplay because of new products, which is complete *. If a Game developper is seeing my response, please read carefully " You should not prioritize products over User Experience". Remember all the fuss about Battlefront 1 and the Season Pass, don't do the same mistake.............

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