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Re: BUGS - A list that will hopefully be seen

Easier list of all your points.

Bugs

  • Landos Sharp Shot doesnt always hit its target: even though a target is marked, the shot may not hit them or in some cases any of the marked targets.
  • Landos Sharp Shot doesnt mark players as targeted even though they are directly in your line of sight or in front of you. *Overall, Landos Sharp Shot could use a fix.
  • Frame Rate issues on Kamino: whenever i am outside on kamino, if im near the landing pads my frame rate drops, low settings did not even fix this, nor did changing the resolutions.
  • AI Clones running down the corridor at spawn have several meshes on the one model e.g. a specialist and a clone without a helmet, this is made obvious as the clones head sticks through the helmet. 
  • Rey and Vader (may include lightsaber heroes) may do damage from a swing even though they have just died... in other words their attack still remains active for a seconds after they have died.
  • Phasmas staff strikes hit box persists: on a rare occasion, phasmas staff strikes will remain as a constant hit box so if someone attempts to touch her they will be affect by the hitbox and take damage as though she were actually using the strikes.
  • Kylos freeze sometimes persists longer than it should: in rare cases ive noticed in hvv, my team mates will be frozen for a standard duration but i will be stuck for sometimes 4 seconds or somewhat, so they will have gotten away and im left to die.
  • Finns deadeye does not lock onto palpatine if he has aura activated and is above you (from jumping): palpatine can avoid deadeye with aura activated if he jump aboves finn.
  • Hans detonite charge displays delayed points and kill notification from actual events: hans detonite charge will kill an opponent or damage them but the points/notification will not appear for a few seconds afterwards.
  • Sometimes players cant shoot/swing lightsaber/attack throughout the duration of a stun abilities or a choke hold, if this an intentional design then all it all of the time to reduce the effects of stun but otherwise fix it. 
  • The collision time between when the animation occurs and when a hit registers for lightsabers is delayed, this has been getting progressively worse with each patch. 

Feedback

  • Stun abilities are too overpowered: examples include Chewbacca, Iden and Lando. Palpatine seems fine however these others have too long of a duration, stun abilities need a nerf or even a replacement. Lightsaber wielders cant even block them so you cant escape them.
  • Lukes rush is very week, he could use a more flowing animation that allows him to keep running straight out of the animation similar to maul or his rush from BF2015.
  • Lukes repulse needs to do more damage so it is more effective against infantry. Or atleast change the star card that gives bonus damage so it enough to kill specialists.
  • Leias secondary fire is ridiculous, it destroys on crait first phase and the bonus damage card makes it even worse, the least you could do is reduce the lock on distance so its only effective at close to medium range, that way snipers and starfighter remain unaffected but she still has use of it.
  • Villains overall need a slight nerf, at launch hvv was very balanced, now its villains winning a fair bit or they do better collectively and its one soul person that manages to get the win for the heroes. Possibly consider separate HVV and GA balancing?
  • Lightsaber swings are sometimes impossible to escape: sometimes the reach of reys lightsaber (and some others) is ridiculous, in many cases (mainly hvv) rey will be swinging whilst being held back by another opponent attacking her, but he hits still collide even though you are clearly out range.
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