Re: Changing "stun" abilities in game
I think the stuns
@Mercenary_Wolf_X wrote:Hi,
I have a suggestion for all the Hero stun abilities in game which could improve overall gameplay and enjoyment. I am sure it is a heated debate within the community so thought maybe some fresh ideas might help.
Iden Versio Stun Droid - Adapt the ability so it works like Count Dooku's where it throws players back and shuts down their three abilities for a very short time. This will create space for Iden from enemies where she excels but doesn't stun lock the opponents. The opponents should still be able to jump and dodge/roll but with their three abilities inactive will likely make them more defensive for a few seconds giving an Iden player time to retreat if weaken.
Emperor Palpatine Electrocute - Allow the ability to stun for a little longer but any contact from any source releases the individuals. Anyone electrocuted but is hit with Emperor Palpatine's lightning first will suffer more damage on the initial first hit. This will allow opponents not to get stun locked but will allow Palpatine the advantage. This ability can be blocked by a lightsaber user if blocking. It would allow Palpatine to clear infantry but it would give a Hero a change to counter after the initial first hit. Again could give an Palpatine player to retreat if weaken.
Kylo Ren - Allow the freeze to work as normal but any contact from any source releases the individuals. However if Kylo hits a frozen opponent first then he should do an initial first hit of like 250 damage which would be enough to wipe out infantry and do a big hit on a Hero. However it won't stun lock the opponents but will give Kylo Ren the advantage to strike or retreat. This ability can be blocked by a lightsaber user if blocking.
Chewbacca Stun Grenade - I believe the stun for this should be longer but with the similar rules like the above. Any contact from any source will release the opponents but if Chewbacca is the first to initiate contact then it should do more damage on the first hit. Maybe 50 additional damage (or whatever is needed) so it can wipe out infantry but a Hero would be able to counter after the initial hit. This will allow Chewbacca to beat up on infantry but not allow him a big advantage over a Hero. This would also give Chewbacca players the chance to use Ground Slam on stunned infantry for health if available or time to retreat if it's a Hero.
Lando Stun Grenade - I believe this should have a long enough stun to give Lando time to retreat from Heroes. Again any contact from any source releases the opponents and Lando doesn't gain any additional damage benefits unlike the others above. The reason for this is that he gets health on kills and has a health card too so feel he doesn't need additional help. However it gives Lando the opportunity to use sharp shot if available to wipe out stunned infantry but it won't do any additional damage to a Hero other than what it currently does. Also staying around the area of the device will allow him to not show up on radar when firing.
Other notes for Heroes which I feel would improve overall balance issues are as follows.
Boba Fett should have increased health to 700 or 750. His gun should be more accurate with reduced spread giving him the advantage at range. Also his concussion missile should do 100 standard damage and blur enemy vision for a longer duration than it currently does to make it a viable ability.
Obi Wan Kenobi ability to lock out abilities should be extended BUT allow the opponents to dodge as well as jump and attack/defend as normal. That way they have their movement but their abilities are taken away for an extended time which will usually make an enemy more defensive and more likely to retreat as well as still give Obi Wan the advantage.
Captain Phasma gun should be more accurate at longer range with reduced spread to help her make more of an impact on the Battlefront. She has the scope but the spread is dreadful and this should be improved to make her a more viable option.
Also I feel ALL Heroes should be removed from radar as a circle but shown just like infantry when they fire and move. This will stop players from ganging up deliberately on enemy Heroes and give those players a change to enjoy the Hero if they use them responsible.
Also I believe ALL vehicles should be shown up on the radar as a circle instead so it gives both infantry and Heroes a change to know what they are running into on the Map.
Sorry for the long essay but I have given this a lot of thought and would appreciate your thoughts on this. I wanted to come up with ideas which could be possible to implement. I believe the community overall would back theses changes and it would make the game more enjoyable. It would give Heroes the advantage over infantry without stun locking enemy Heroes in the process. Look forward to your feedback.
Kind regards,
Mercenary Wolf.
I agree with a few of these, but not all.
Hero's (lightsaber wielders) should be off the radar if they deactivate their lightsaber or like hero vs villains they only show on the radar periodically
Obi wan i think is fine how it is
Boba should be buffed but up to Idens level of at least 650, I think his blaster is the best for headshoting, just MO
The only compromise to me is maybe allowing a normal trooper to escape a stun if he has 2 dodges available and then his movement should be impaired/slowed
Stun locks are a compromise for heros who are vastly underpowered,
Knocking people to the ground is unreliable because theirs a bug that allows people to shoot before getting back into the ready animation.
Hero of sufficient skill level should be able to deflect explosive shot