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Re: Extreme unreliability of Hero Combat

I have already written a topic related to lightsaber combat and the need for change. To put the problem simply, the game is a shooter game, therefore blaster mechanics are fine. A separate programming should be done regarding the melee combat in general. Some games that focus on melee combat have amazing mechanics. Inspiration from melee mechanics can be taken from For Honor.

Current lightsaber combat is a 2D game style in 3D graphics coat.

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