Re: SWBFII is not managing Shader Cache
@Liz4rD77 wrote:Its not that the game generates shader for DX12 every time a map loads in. We can see it on the loading screen.
The game does not use the Shader Cache for DX11. Every time the game loads, it generates the shader again. Then the game stores it in the NV_Cache folder, but not to reuse it. The same occurs for every time the game loads a map, it generates AGAIN the shader and stores it in the folder (and rewrites the shader generated before), so the game does not use that cache for reading it from the folder once generated, so shader cache IS NOT WORKING in the game, altough the graphic driver preset for the game has shader cache enabled by default.
Is this intended? Its the game designed to generate a shader and then store it on the SSD to not use it again and rewrite it each time the game is started and each time the game loads a map?
I think its not.
SO FIX IT ASAP, PLEASE.
i tried to point out this issue in multiple threads and no answers..