Not loving the Palpatine nerfs. it now makes it very tricky to get enemies from behind cover as your lightning will not connect unless you are fully out from behind cover which naturally gets all your health sapped in seconds if facing any more than 2 enemies. Honestly why can't EA find a balance. I have always been happy with Palpatines lightening being able to travel through walls it adds another tactical dimension to the game. Pay enough attention and he won't kill you through the walls. In GA he, like all heros and villians, is plastered all over the map for all to see, so if you get killed through a wall, floor whatever then you probably weren't paying enough attention. In HvV he can hold his own against lightsabers but he is now cannon fodder for any hero with a blaster. Why not find a balance rather than just nerfing the c**p out of Palpatines ability to fire his lightening through walls. For example rather than just a straight lock on through walls and objects as it was, what if he locks and attacks a target with direct line of sight then can still retain that lock on when moving behind cover. At the moment you can't even hit a target behind cover when you are able to see parts of them or if you are partially behind cover. It's ridiculous if you had a blaster you could shoot them so why can't Palpatine zap them. Or just add a block and make his attack permanently 2 handed something to balance out such a drastic nerf. Urghhh you've taken some of the fun out of playing with Palpatine.