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EA_Ataashi
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8 years ago

Star Wars Battlefront II - Release Notes - Night on Endor Update (18/04)

Hi everyone,

Our "Night on Endor" Update finally brings playable Ewoks to the game! In Ewok Hunt players will take on the role of both Stormtroopers and Ewoks as the former try to survive the night on the forest moon.

We're also excited to bring more Appearances into the game so you can start to customize your Troopers and Heroes. This is just the beginning when it comes to ways to customize your look in-game, and we'll continue to add more options as time goes on.

Fresh off the back of our Progression Update last month, we're now providing the option for you to use your remaining Crafting Parts and convert them into Skill Points for your favorite Unit. If you've been hanging onto those Parts, now is the time to utilize them!

One last thing. We’ve added a bonus Credit reward for the winning team in each match. Now is the time to hop in, play the objective, and start winning some matches!

To close, in this update we've also continued our commitment to fixing bugs and balance tweaking by making a variety of updates. Read on below to see what we've changed and be sure to continue providing your feedback so we can identify more things to update.

The Star Wars Battlefront II Team

HEROES AND VILLAINS


IDEN VERSIO
Iden's STUN DROID ability was shocking twice for 0.5 seconds with a 1.3 seconds delay in between. The intent was to give a chance to the target to roll away from the second stun and provide some skill reward. This ended up being confusing and rarely worked out as intended. Given Iden's recent improvements, this ability became too powerful and we needed to lower its effectiveness.

  • Removed double stun
  • Increased stun duration from 0.5 to 0.9 seconds

REY

  • The RESILIENT DASH Star Card is now giving the proper, listed damage reduction. Previously the damage reduction was higher than stated.
  • The INSIGHT ability's description now properly states that Rey's Stamina does not deplete while the ability is active

BOSSK

  • Fixed an issue where a red glint could appear on his Relby V-10 while scoped. In the Star Wars universe this weapon does not have a red glint at all!
  • The explosion timer of the grenades from PREDATOR INSTINCTS is now back to 1.7 seconds as intended

DARTH MAUL

  • The SABER THROW ability should now be more reliable than ever and will connect properly with its target
  • The FOOL ME ONCE Star Card now applies the proper bonuses

DARTH VADER

  • The DARK LORD Star Card now applies the proper bonuses
  • The BONUS HEALTH Star Card now applies the proper bonuses
  • Fixed an issue where Darth Vader would stay in the CHOKE animation when that ability was used in the air
  • The FURIOUS RESILIENCE Star Card is now giving the proper, listed damage reduction. Previously the damage reduction was higher than stated

LUKE SKYWALKER

  • Updated the description of the RUSH ability so that it now properly states that it is an attack

YODA

  • Updated the description of the DASH ATTACK ability so that it now properly states that it is an attack
  • Fixed an issue where the FEEL THE FORCE Star Card description did not state that allies receive bonus health

BOBA FETT

  • Fixed an issue in Arcade where Boba Fett's horizontal speed was too fast while using the JET PACK
  • Boba Fett can now properly melee while FOR THE HUNT is active

LEIA ORGANA

  • Updated the description of the RELENTLESS FIRING ability to reflect that the time decrease per blaster shot fired is lower
  • The HIGH SPIRIT Star Card will now give the proper amount of max health regeneration

EMPEROR PALPATINE

  • The GROWING DARKNESS Star Card will now properly increase the radius of DARK AURA

CAPTAIN PHASMA

  • Fixed an issue where the last staff strike was not dealing more damage than the previous strikes, even with the FINISH THEM OFF Star Card equipped
  • Fixed an issue where the THE MORE THE BETTER Star Card was not properly affecting turret rotation speed

CLASSES, SPECIAL UNITS, & VEHICLES

  • Improved melee combat responsiveness for all melee attacks, including lightsabers. Timing for effects, audio, camera shake, and the application of damage have been closer aligned to the expected moment of the impact to make the melee combat experience feel tighter.
  • Fixed an issue where lightsaber impact spark effects and sounds triggered in unexpected instances such as kicks or punches
  • Fixed an issue where XP for Speeders was given to the last Class played instead of the Speeder Class
  • Fixed an issue where XP for Artillery was given to the last Class played instead of the Artillery Class
  • Fixed an issue where the player sometimes did not get bonus credits when reaching Level 27 for the Speeder and Armor Classes
  • Fixed an issue where the user was getting too many Credits when Leveling with excess Skill Points for Officer, Specialist, Fighter, Interceptor, and Bomber classes
  • Fixed an issue with cooldown for the Rocket Trooper's Jetpack Dash ability in Cargo
  • Fixed an issue where ranking up the Fighter and Bomber Classes to 40 visually reverted to 39 when joining the game again
  • Fixed an issue with the Jump Trooper becoming invisible under certain circumstances

GAME MODES AND LOCATIONS


STRIKE

  • Fixed an issue where a commander line for package delivery is played during the time when players are defending an objective

Kamino

  • Added a missing door
  • Fixed an issue where sometimes the defenders heard the Resistance voiceovers mentioning the First Order when all objectives were triggered

GALACTIC ASSAULT

  • Fixed an issue where the tabs in the End of Round screen were not working properly

Kamino

  • Improved spawn safety for both attackers and defenders in Phase 2
  • Tweaked spawn distances in Phase 3
  • Fixed an issue where attackers could get into the defenders run up areas by updating the combat area and adding locked doors
  • Fixed an issue where the player could see through the map
  • Fixed various collision issues

Takodana

  • The Phase 1 AT-ST will now become available after 60 reinforcements have been used. We want this to be a boost if the First Order is struggling, not something to be used to create an early advantage.
  • Tweaked Attacker spawn distances in Phase 3

Crait

  • Fixed a scoring issue for the Mine Hangar capture point
  • Fixed various collision and texture issues

Kashyyyk

  • Fixed a black screen issue when spawning in as the LAAT
  • Fixed various collision and out-of-bounds area issues

Jakku

  • Fixed an issue where the player could get inside of the ship near the last objective where they could deactivate it without being killed

Hoth

  • Fixed an issue with the user spawning under the map when selecting the AT-RT
  • Increased Walker health

Naboo

  • Fixed various collision and out-of-bounds area issues
  • Added the dusk time-of-day setting

Endor

  • Fixed an issue where the Heavy's ION TURRET would constantly fire at the AT-AT in Phase I when it had line of sight
  • Fixed an issue when playing during the day time-of-day setting on Phase 2, the AT-AT headlights were not on
  • Fixed various collision issues

Yavin

  • Fixed an issue where the Outro would sometimes not play

Tatooine

  • Fixed a few inconsistencies with scoring

Death Star II

  • Fixed an issue with camera for Rebel players during spawn-in

JETPACK CARGO

  • Fixed an issue where tabs in End of Round screen were not working properly

STARFIGHTER ASSAULT

  • Fixed an issue where it looked like XP decreased after returning to the spawn screen
  • Fixed an issue where the XP bar only showed for the last ship you played

Kamino

  • Fixed an issue where Hyena-Class Bombers did not take damage when colliding with buildings

ARCADE

  • Fixed a crash issue in End of Round
  • Fixed an issue where weapon mods were not unlocked in Arcade

Crait

  • Improved AI behavior in cave corridors
  • AI will no longer look at the player without having a clear line of sight.
  • Fixed various collision issues

Bespin

  • Fixed an issue where players could stay in a safe area and not be attacked by the AI
  • Fixed an issue in local Co-Op/Versus where after the 2nd player was killed by AI or explosions while standing on a ledge, they would fall through the level
  • Fixed an issue where the AI would stand idle for the first 10 seconds of the game

Kamino

  • Filled up several holes in the level

Jakku

  • Fixed an issue where lights were behaving irregularly

HEROES VS VILLIANS

  • Fixed an issue where a female VO line is triggered when the user plays with Lando Calrissian and encounters Darth Maul for the first time in the match
  • Created new sounds when playing the Intro sequence of Luke and Rey
  • Fixed an issue with displaying another player's customized characters in the Intro sequence
  • Fixed an issue where the level name was not appearing when transitioning to Bespin
  • Added warning sounds when you become the target

Bespin

  • Fixed an issue where Heroes spawned inside one another

BLAST


Bespin

  • Adjusted map boundaries and modified spawn zones to accommodate the change
  • Fixed various collision issues

GENERAL CHANGES

  • Added a 100 Credits win bonus for players who win a round in multiplayer
  • Improved in-game messaging for Timed Challenges
  • Added support for quick equipping Emotes, Victory Poses, and Appearances from the Crate opening screen
  • Foot planting can again be heard when playing in 3p view
  • Fixed an issue where the ROCKET TURRET did too much damage when destroyed by enemy damage
  • Fixed exaggerated ragdoll effect after being affected by PUSH-like abilities more than once
  • Fixed an issue where continuous music would overlap with planet start music
  • Enabled hero stingers for players using continuous music
  • Fixed an issue where completed Milestones triggered an in-game message with empty fields
  • Fixed an issue where the Milestone "Heights of Greatness" did not track properly
  • Fixed an issue where Yoda's Milestone "Force Unleashed" did not track properly
  • Fixed an issue where the default Victory Pose was not equipped
  • Fixed an issue where the spawn screen and the End of Round screen sometimes overlap in Heroes vs Villains and Starfighter modes
  • Fixed an issue where the Timed Challenge "Following Orders" on Takodana was not tracking properly if the player captures the objective while in an AT-ST
  • Fixed an issue where the Timed Challenge "Following Orders"'s progress was not displayed during the End of Round
  • Fixed an issue where Han Solo's "When it Counts" Milestone was not tracking more than 1 point per SHARP SHOOTER elimination
  • Fixed an issue in Arcade where the first Star Card slot was locked by a Star Card from a different Unit leaving only two slots available
  • Fixed an issue where the achievement "Do. Or Do Not. There is no Try." is awarded without playing with all the Heroes
  • Fixed an issue in the Collection screen where browsing to the left between different factions would skip some factions
  • Fixed an issue with XP bars in the spawn screen showing an incorrect amount of progress
  • Fixed issues with holograms not showing in the crate opening screen for the "Denied" and "Roger Roger" emotes and Lando's "I'm Responsible These Days" emote
  • Fixed an issue where Emotes are not highlighted with the white border after being unlocked
  • Fixed an issue where the Emote audio played by alien characters kept playing when selecting another Emote in the Emote list
  • Fixed an issue where accounts with Class Level high enough to reveal new Star Cards, did not have them turn over when booting the title for the first time after the Progression Update
  • Fixed an issue on Kamino in Strike/Blast where defending clone players of the Galactic Republic hear the Resistance VO mentioning the First Order in all the objective VOs triggered throughout the gameplay
  • Fixed an issue in Strike where a VO line for package delivery is prompted on a defend objective map
  • Fixed an issue with Captain Phasma's armor looking incorrect in the interior of Administrator's Palace
  • Fixed an issue when skipping the Star Card unlock animation
  • Fixed an issue where several login crates could be granted at once
  • Fixed an issue with Aurebesh font displaying broken characters in the Russian, Traditional Chinese, and Japanese
  • Fixed graphical corruption issue on Resurgent with RX 580 Series
  • Improved Ansel support
  • Various graphical improvements
  • Fixed various crash issues

Crystals Return – and Some Special Appearances

Our April update isn’t just about Ewok Hunt. As part of this month’s release, Crystals will return to Star Wars™ Battlefront™ II as one of the ways for fans to unlock Appearances, including Endor Leia and Endor Han. Real-world currency can only be used to purchase Crystals, which are only redeemable for Appearances (learn more about Crystals in our FAQ). Credits are earned through in-game activity and can be redeemed toward Appearances, as well. Over 50 additional Appearances to personalize your units will be made available in this update.

We have loads more content in the pipeline, too. For the latest, keep your eyes on EA Star Wars™ on Twitter, Facebook, and Instagram or join the discussion on the official forums.

And if you haven’t seen our big Progression Update yet, be sure to check it out – you don’t know what you’re missing! It’s already a big hit with players and fans.

New Appearances

The addition of new appearances are some of the most requested items to date amongst the Battlefront II Community and we’re pleased to confirm that more are on the way, starting this month.

So here’s what’s arriving in this update for heroes:

  • Wounded Chewbacca, with Arm Patch
  • Scarred Kylo Ren, Patch over Scar
  • Administrator Lando, Bespin
  • Commander Iden, no Helmet
  • Hooded Yoda, pulled up Hood
  • Endor Leia
  • Endor Han
  • Ahch-To Rey

Trooper Appearances

Heroes aren’t the only ones getting some new Appearances, as Troopers are also going to be receiving some brand-new looks. We know this is something that many of you have been asking for, so we can’t wait to see them in action across the galaxy. In total there are forty new Trooper Appearances, including new Officer Appearances for both the First Order and The Empire. Rebels will be receiving Appearances across all Trooper classes, including the Heavy Quarren Rebel and the Twi’lek Specialist. Heavy Zabrak and a Duros Officer are just two of the appearances that you’ll have available when playing as the Resistance.

Game Improvements

In the next update you will be able to convert Crafting Parts to Skill Points. Simply head into the Collection menu, select the Hero, Class or Vehicle of your choosing and you’ll be able to purchase skill Points, using your already existing Crafting Parts. One Skill Point will cost you 40 Crafting Parts.

Winning a round will now provide you a small bonus to the Credits you earn, making those wins that little bit extra valuable. A great way to earn some additional Credits towards the Appearance you have your eyes set on.

Season Two and Updates

We know that there has a been a lot of discussion within our Community about the release of Season Two and we can confirm that yes, it is coming. As many of you have suspected, all our focus was on the Progression Update, as we felt this was the most important improvement to the game that we needed to make.

As we move forward with Star Wars Battlefront II, there are two types of content update that we will be releasing. The first is in the same style as the Night on Endor Update that we’re releasing on April 18th, and the second is Seasons.

Seasons will focus around a specific theme (such as a new Star Wars film, or an anniversary in the Star Wars Universe) and will usually span multiple months.

In March we launched the Progression Update, April is Night on Endor and moving forward we’re committed to keeping up this cadence of content updates.

We can confirm that Season Two will be coming in May, and you’ll get more details a little closer to the time.

Upcoming Challenges

We’ve got some great Challenges coming up, and fans of Emotes are going to enjoy the two below:

Coatee-cha tu yub nub

  • Date: April 19 - 22
  • Objective: Defeat 25 Enemies in Night on Endor
  • Reward: Peekabo Emote

Fastest Hunt of Junk

  • Date: April 26 - 29
  • Objective: Defeat 10 Enemies as a Starfighter
  • Reward: Chosen One Emote

Remember that there’s a new Challenge every day and a bonus one over each weekend.

Also make sure to check out our Q&A in the Community Transmission post!

Sources: [1] [2] [3]

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