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EA_David's avatar
EA_David
Icon for Community Admin rankCommunity Admin
8 years ago

Thank you for playing the Beta!

Hey, we put up a post on the main site that addresses some of the feedback brought up in the Beta, such as balance and progression concerns. Check it out below: 

As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and – in many ways – inspiring. Believe us when we say that your participation is making the game better, and we’re humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too.

The Beta was just a small piece of what we're making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game. There is more player choice in multiplayer through a deeper progression system and an evolving, event-driven live service that keeps the community together by moving away from Season Pass and having all new gameplay content free for all Star Wars Battlefront II players.

Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.

We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

And you, our community, will play a big role in the evolution of the game. Whether it’s comments on our forums or posts over social media, we’re listening. Your feedback makes a difference, and your passion is what keeps us creating.

Again, we want to thank you for taking part in the Beta and helping us make sure that the launch will be, to quote a certain masked Sith Lord, a day long remembered. We’ll have much more to share with you before we see you on the battlefront in November.

Link: https://www.ea.com/en-gb/games/starwars/battlefront/battlefront-2/news/thank-you-beta

16 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago

    And what about increasing the number of players in assault mode or adding bots?? because the battles seems pretty empty, everyone thinks that you only need to read a few post to coroborate it

  • Anonymous's avatar
    Anonymous
    8 years ago

    What platform were you playing? I was on the PS4 and even though id like to have more button allocation options it was perfectly responsive for the controls. just wanted to know if it was different on other platforms.


  • @Ademis_knight wrote:

    What platform were you playing? I was on the PS4 and even though id like to have more button allocation options it was perfectly responsive for the controls. just wanted to know if it was different on other platforms.


    Agreed, for example in the beta the roll actually worked smoothly, oppose to 2015 where the roll had you stuck in the mud

  • Anonymous's avatar
    Anonymous
    8 years ago

    Thank you EA!

    Hey EA, I'm BestItailianEmpire! (Brothers to the other Origin account BestFrenchEmpire) I'm 13, and a huge  It's Star Wars fan, and I would like to thank you for an amazing beta! Although it has been a while since the beta was live and the game is released in a month or so, it was still an all around fun experience! Along with the fact that you let many hundreds of thousands of people play the beta free! Also, thank you for listening to the community very closely as well! Anyone can tell the major gap between (no offense, the hell that was...) Star Wars Battlefront and Star Wars Battlefront 2! I would also like to congratulate you on the masterpiece you've made and how improved it is from the last installment. You are really helping the game grow on so many ways that I wish I had I had the money to buy it for myself.

    Unfortunately there are still some problems regarding the game. But please take this as constructive criticism as I want to see the game grow even more than it already has, as the first game I've ever played is the og Battlefront on my brother's PS2. (And if it wasn't that it was probably Leto Star Wars or something, lol, but it was definitely second if that's the case.) Firstly, the glitches there are a fair amount of them, luckily mostly graphics related though, so instead of giving you specifics, I'm just gamma suggest to watch some "Star Wars Battlefront 2 Funny moments" or whatever people are doing to milk out any views from impatient Star Wars Battlefront 2 fans (Like me) Cuz you will likely find more glitches on one of those than anything I can suggest, as I only ran into one or two of the problems shown on those in my playing experience. And lastly, I know you've hear this a million times, and have recently cleared up all the rants and such with those patch notes you guys also released, but the loot boxes. Ik you said that they won't have anything op in them, but please try and keep it at least mostly cosmetic, and I don't think I have to explain why at this point.

    -Sincerely, Teh Bestest Oof Teh Italian Empire

    P.S. Thank you for all the "thanks for playing the beta" messages, and extending it too! You guys are really doing good deeds for the community! I would love to go into more detail about how you guys are doing improvements to the game, but I assume you guys akready know (cuz you guys kinda made it.) But I also don't have the time unfortunately. Have a great day/afternoon/evening!

  • Anonymous's avatar
    Anonymous
    8 years ago

    Try and take the upgrades out of crates please. Just replace them with points that unlock cosmetic items or something, people are nervous about the growing appearance of loot crates alone- let alone loot crates that give you in game upgrades.

    It will upset people if you do this, just don't act all innocent and surprised when you release the game and people are still upset.

  • Thank's EA for public beta, and for allowing me to be a part of it. I'v tried alpha MP and beta MP and maybe beta was a liitle bit slower than alpha. I realy like this game and also thing it's a big step ahead from SW BF I. Can You tell now will there be a VR heaset support in the final releas? THNX !!!

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