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@thieves1988You say, "Dice isn't the problem?" Riiiiight. Dice wouldn't know what an effective algorithm for team balancing was even IF a world renowned mathematician readily provided them with one.
The scapegoat Microtransactions were only a problem for ALL of those whiny complainers who blew it out of proportion. The true dilemma was the initial progression system being purposefully designed to be flawed and slow. This was done to force the hand of impatient individuals, and cause instant gratification laser brains to spend real $ to advance more rapidly.
The rest of us, just played the game and exercised patience. But yeah, go ahead and give Dice another pass for their joke of a game at launch, and the joke that it still is at this point in time (i.e. going on 4 years later).
Heroes & Villains alike still get stuck on random objects like trees, vines, and rocks on quite a few maps in GA. Abilities still fail, & some H/V are still prone to being unable to use abilities or even defend as a result of poor coding.
Yeah, so how exactly Dice is not at all the problem for THEIR poorly designed game is beyond me.
EA and Dice were truly incompetent on this game. They spent more time on designing the lame BB droids (which I never have, and I never will be playing as) than all of the other characters combined. Meanwhile, they could have easily made over $100,000,000.
Dice is lazy on level designs, like how on the Kamino Barracks there are dead spots that will automatically take Grievous out of Claw Rush ability. You see, Dice never bothered to polish up their maps. They only did the absolute bare minimum required regarding certain bugs/glitches, & yet many people sit there and pretend that Dice are a quality gaming company.
Well, you’re at a loss for not playing those droids. They’re fun.
- C-townladiesman5 years agoRising Veteran
They are FINALLY paying for their crimes against the star wars brand! They deserve...NO MERCY!
About STAR WARS™ Battlefront™ II
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