Forum Discussion
My Yoda is almost lvl 400. My General Grievous is lvl 14 lmao. For kicks and giggles, I took GG for a ride in HvV and got a 4 player killstreak in the first 60 seconds... yet the match before (LS) I was really struggling with Yoda (kept getting staggered form ghost attacks, his dash was buggy, he felt sluggish and laggy, but I have great internet and there was no ping warning). There have been multiple instances where Yoda just bugs out for no reason, and I would hate to assume its because they are handicapping my favorite hero (beyond the abundance of nerfs on Yoda already).
I’m monitoring this a few ways:
1.) through my own comparative interactions in regular match made HvV & HS matches. Like you I have really high level characters as well as low level characters.
2.) through pre set games with setup squads.
In the preset games I’ll have a squad of 4 and we’ll have another squad of 4 in the same chat party but two separate game parties.
we’ll launch a game of HvV and we’ll take turns observing character attributes as different people use them and record what happens.
what we’ve found is that when using a hero or villain character that’s of lower level (sub prestige) there has been a consistency among the game mechanics for those characters such as:
- higher dodge / evade rate: these characters can dodge or evade more frequently where as higher level characters retain the standard delays between dodge & evade.
- null zones: this one has been tricky, lower level characters have a much higher instance of opponent abilities not registering on them even though they’re within the AOE. Vice versa this can happen in reverse; for example, just last night a level 12 Yoda was able to use his “unleash” against me, a level 174 Phasma and the ability took full effect even though my Phasma was mid roll where such an ability shouldn’t have an effect.
saber strikes: lower level saber wielders have will realize a higher rate of saber strikes per second than the states standard per character. Higher level characters retain the stated charter specific saber strike rate.
abiltiy cast / priority: we haven’t been able to nail this one down as well but the experiments point to lower level characters having a shorter ability cast time which sees the server recognizing that ability as priority if / when two are cast against one another. Luke had been previously given instant cast abilities so we don’t use him to test. Because the animations are still evident we have to try and track by observing the effect on the targeted opponent; finding that they’re seeing the knock back affect almost immediately on a consistent basis.
this appears all the more evident because in regular matchmaking games there is a high instance of lower level players against higher level ones. I cannot tell if this is due to the matchmaking logic or simply because of a higher instance of newer players given the new movie. One might “think” given the above observations that perhaps the Devs have set the matchmaking this way so as to enable these lower level players to level up more quickly; the long “triple xp” period would support that though but I have zero evidence of that so I can’t say it’s a flaw or issue; I really could just be the mix of players.
This is aside from any bugs. I noticed these issues immediately after the RoS update which I find to be more than a coincidence. I’m a veteran player on this game so I’m familiar with the mechanics and play-style that had been in effect and this very much isn’t it.
- 6 years ago
Hi,
To be fair, I think a lot of people quit out in the game because of the matchmaking issues. The matchmaking balancing is improper. My meaning is that there are too many one sided games of people who play the game a lot on one side and people who don't play often on the other side, this can and does spoil the game. If your getting dominated constantly by 4 on 1 situations all the time, what's the point of sticking around when your not enjoying the game. Games are meant to be fun...
You need to turn your attention to the person who owns the company, coders and developers etc and ask if they can fix the matchmaking issues etc, then maybe people will stop quitting games.
Not to say that some may be quitting on purpose.
The majority of the times that I quit this game is because of the improper balance.
All the best
- 6 years ago
I agree, the matchmaking is poo but I think it’s intentional; at least right now.
I say that “I think” because it’s one aspect of the game coding that I can’t prove; I can only observe how the game behaves.
that said, I HAVE noticed a difference in how the matchmaking is after TROS update versus previous.
the game has never had good or proper matchmaking and I, personally, think it’s because the game never had the player base of, say, a COD title yet incorporates large number play modes. In an effort to “fill a lobby” the Devs seem to have taken a different approach to matchmaking.
Personally I think they would have done better to incorporate proper matchmaking logic (similar level & stat players matched) but put in a more tiered player count to the game modes. They do this “somewhat” now but they could have expanded on that to create more tiers to the number of matched players needed to start a match on any particular game mode.
as for the observations I’ve seen with TROS update I’m seeing A LOT of games where the lobby is dominated by lower level classes and characters but has a small proportion (less than half) of higher level classes and characters.
I think this was done on purpose. With all of the observations I’ve recorded about higher level handicaps combined with the bonus XP periods my belief is that the Devs put the handicap in to help take advantage of the movie release and draw new players; giving them a “buff” and enabling them to level up; essentially on the backs of the higher level players that are so handicapped that the game isn’t fun.
I believe that the players you see leaving are the longer term, loyal, higher level players that don’t find the game fun because the handicap is SO bad that it’s literally a steamroll over them.
I don’t quit out mid match but I have played the game A LOT less than I used to because the Devs basically took a squat on the players who have supported them over this whole time!! Rather than fix the matchmaking which was the reason some lower level players were disadvantaged to begin with; instead they tossed their loyal customers to the wolves with this handicap system and players are responding. They don’t like it and I don’t blame them.
- 6 years ago
Hi,
Great feedback and thanks for the xp - much appreciated. I just hope their listening and do something about this.
I've opened a new topic regarding matchmaking. The more people reply and leave feedback, the better the chances for change.
All the best
About STAR WARS™ Battlefront™ II
Recent Discussions
- 54 minutes ago
- 8 hours ago
- 16 hours ago
- 19 hours ago