Forum Discussion
Sometimes the walkers and MTTs do feel indestructible, and on the Kamino strike map there's a ridiculous camp overtime exploit, but other than that, I don't agree at all. In GA, even after losing the stage involving the walkers/MTT, the game can be easily won. It largely depends on the skill of the people playing - as it should be. I've lost and won many times on every side, sometimes too easily, sometimes struggling. The balance is actually surprisingly good.
The OP did however suggest adding further game modes. I would second that. GA is fun, and the perceived imbalance can of course be seen as a challenge. That said, the imbalance is more pronounced on certain maps than on others. Kamino for instance has becone virtually broken in a matter of days, as soon as defenders realized they can occupy the side corridors in the first stage. There's virtually no getting through to the target for the attacking droids. Similar chokepoints are present on other maps as well, leading to some very short matches, which is a shame. Now if that's the way this was intended, alright, but then it would be nice to have the option of seeing the map in the context of a different mode where the objectives are identical for both teams, as Supremacy was in BF1.
As for Heroes vs Villains, the problem is not so much the balance of light vs. dark side, but the incredible lack of strategy. It's a hot mess if both sides can and do go in with three lightsaber wielders each. That is what makes it imbalanced. The original HvV was near perfect, I don't really see why they felt the need to change the mode. Bring back troopers, go back to rounds (lower them to best of 3 if you feel rounds would last longer with regenerating heroes) and no hero respawns. Unless you're the target, there's really no downside to going on a "suicide run" with your character so long as you take the opposing target down with you. Not very interesting gameplay choice.
- ApprovedAnonymous8 years agoI'm not saying we should get rid of any game modes but when they have conquest which is proven to be one of the most balanced modes it makes me scratch my head as to why they wouldn't include it.
Or why they'd get rid of drop zone in favor of strike which is a mess imo- ApprovedAnonymous8 years ago
I must agree on Strike. All my matches last night except one (and there were about eight of them in total) went in favor of the defenders.
Then again, considering BF1 and its early flaws, I have full confidence in the developers to fix this soon.