What I'd like to see in the future of Battlefront II...
Star Wars Battlefront II is already an amazing game. However, there are some things that I would like to be added in or changed. This is a list of things that hopefully are in the game soon.
1. Killcams: One thing that has bothered me is that after you die, the camera pans to the person that killed you but there is no replay of how exactly it was done. I currently have two ideas for how killcams can be in the game. The first is giving the option to view the killcam after the player is killed and the second is having a small box appear on the empty side of the screen showing the killcam (which can be skipped by heading to the spawn menu.) I think killcams would help players better understand the type of enemy they're facing and to clear up any confusion that is present if someone dies in a weird way.
2. Weapon Skins and/or Skin Designer: I understand that this is Star Wars and skins for weapons aren't exactly cannon and don't make a lot of sense in this universe. But then again, does it have to be cannon or make sense? This is an online first person/third person shooter set in the Star Wars universe. Not to mention that it's not cannon for Rey to appear during the battle of Naboo or for Republic troopers to be using Resistance technology. Cannon isn't a main focus in the multiplayer portion of battlefront II so I think weapon skins and a skin designer wouldn't hurt the game. Plus, receiving star cards in loot crates could be replaced by receiving weapon skins in loot crates (this would prevent any sort of unfair advantage being given to those who purchase loot crates. As a side note, maybe the Star Wars community could design some weapon skins for DICE to put in the game and maybe DICE and/or EA could host contest for people in the community to make weapon skins and the winners would have their skins put into the game (similar to Warframe in a sense.)
3. Casual and Ranked: I feel that this is needed. As of right now there doesn't seem to be any form of matchmaking. I think having the option to play casual or ranked would help balance out the battlefront for all players. Even if there isn't going to be casual or ranked, at least put in matchmaking so that players can be put in a match with people of their level.
4. Private Lobbies: This one is self-explanatory but private lobbies would be a nice addition to the game. People could play with just their friends or just goof around. Either way, private lobbies should be in Battlefront II.
5. Boost Crates: Boost Crates are a new addition to the game and hopefully will be replacing the crystals as micro transactions. There are some things that I would like to see in these Boost Crates. The list below is what I'd like to see:
- Boost Crates can be bought with real money or credits.
- There are different types of Boost Crates (The contents will be listed as well as the crate type. Timed boost should be pause able so that they aren't wasted when used. Battle Boosters are boost that can be used during a match Only one can be used and they stay until the end of the match. Loadout boosters are modifications to your classes loadouts. They will last until the end of a match.)
- Basic Crate/2 common boost items/$0.99 or 1000 Credits
- XP Bonus 2 Hours
- XP Bonus 4 Hours
- Credit Booster 2 Hours
- Credit Booster 4 Hours
- Advanced Crate/3 common boost items & 1 uncommon boost item/$1.99 or 2000 Credits
- XP Booster 2 Hours
- XP Booster 4 Hours
- Credit Booster 2 Hours
- Credit Booster 4 Hours
- XP Booster 6 Hours
- XP Booster 8 Hours
- Credit Booster 6 Hours
- Credit Booster 8 Hours
- Super Crate/2 common or uncommon boost items & 1 common battle boost item/$3.99 or 4000 Credits
- XP Booster 4 Hours
- Credit Booster 4 Hours
- XP Booster 8 Hours
- Credit Booster 8 Hours
- Blaster Rifle Damage Booster 5%
- Heavy Blaster Damage Booster 5%
- Blaster Pistol Damage Booster 5%
- Sniper Rifle Damage Booster 5%
- Legendary Crate/2 rare boost items & 2 common or uncommon battle boost items/$5.99 or 6000 Credits
- XP Booster 10 Hours
- XP Booster 12 Hours
- Credit Booster 10 Hours
- Credit Booster 12 Hours
- Blaster Rifle Damage Booster 5%
- Heavy Blaster Damage Booster 5%
- Blaster Pistol Damage Booster 5%
- Sniper Rifle Damage Booster 5%
- Blaster Rifle Damage Booster 15%
- Heavy Blaster Damage Booster 15%
- Blaster Pistol Damage Booster 15%
- Sniper Rifle Damage Booster 15%
- Exotic Crate/2 rare boost items, 1 rare battle boost item, & 1 loadout boost item/ $7.99 or 8000 Credits
- XP Booster 10 Hours
- XP Booster 12 Hours
- Credit Booster 10 Hours
- Credit Booster 12 Hours
- Blaster Rifle Damage Booster 25%
- Heavy Blaster Damage Booster 25%
- Blaster Pistol Damage Booster 25%
- Sniper Rifle Damage Booster 25%
- Fourth Star Card: Assault Class
- Fourth Star Card: Heavy Class
- Fourth Star Card: Officer Class
- Fourth Star Card: Specialist Class
- Blaster Rifle third attachment
- Heavy Blaster third attachment
- Blaster Pistol third attachment
- Sniper Rifle third attachment
- Ultra Crate/2 epic boost items, 2 epic battle boost items, & 2 loadout boost items/$11.99 or 12000 Credits
- XP Booster 1 Day
- Credit Booster 1 Day
- Blaster Rifle Damage Booster 35%
- Heavy Blaster Damage Booster 35%
- Blaster Pistol Damage Booster 35%
- Sniper Rifle Damage Booster 35%
- Fourth Star Card: Assault Class
- Fourth Star Card: Heavy Class
- Fourth Star Card: Officer Class
- Fourth Star Card: Specialist Class
- Blaster Rifle third attachment
- Heavy Blaster third attachment
- Blaster Pistol third attachment
- Sniper Rifle third attachment
6. New Game Modes Target, Conquest, CTF, and Hack: The four modes listed are explained in-depth below:
Target: This mode is about one team protecting a target while the other team attempts to kill them. This is a 4v4 or 5v5 game mode and depending on the map one team will have to protect a target who is a hero or villain. The attacking team has infinite respawns and the defending team has a limited number of spawn tickets.
Conquest: Basically the mode from 2005. Conquest is all about capturing Control Points and decreasing the enemies spawn tickets. In this mode, the respawn system should be reworked. Instead of spawning in a random spot, players have the choice to spawn in CPs under their control. If one team has more CPs under their control, the other team will lose spawn tickets (deaths will also deplete these.) This mode also should rework the spawn ticket system and the overtime system. For all game modes that have a spawn ticket system for a team, if all tickets are depleted then anyone that team that dies enters a spectator mode which allows them to spectate friendly members. Note that this applies to ALL game modes except Heroes vs Villains. The same goes for the spawn system I mention.
CTF: Capture the flag is self-explanatory. Both teams attempt to capture their enemy's flag from their base. The score should 3 flag captures within 5 minutes and first of 3 rounds. The spawn system from Conquest should be applied here.
Hack: This mode I thought about for a while. It's basically a attack and defend kind of mode. Both teams have a base of operations with a console as the objective. Both teams must attempt to slice into the console at the other base and gather data in the form of a disk similar to that of the one the Death Star plans were contained in in Rogue One. If someone dies while carrying the disk, they drop it and anyone on the other team can pick it up and return it. After 100 points data have been captured (not talking about 100 disks. I mean the points on the disk of which 10 can be held on a disk. For every 5 seconds the someone slices a console and retrieves data, they get one point and if they want to, they can back out and run with the data they have. You also have the opportunity to steal their data back from the opposition by going to a second console that the enemy stores stolen data from your base in. Doing so is more risky as it takes 10 seconds to retrieve on point back. Also, retrieving stolen data doesn't add to your score but deducts from the enemy's score. I hope this is making sense…)
Capital Ship Assault: The same mode from 2005 should make it back into Battlefront II 2017. It should be the exact same thing. Two cruisers, hangers, and the ability to sabotage the enemy capital ship.
7. A change to the vehicles: The Battle Points system already improves the game by tenfold. It actually rewards the players for their skills with reinforcements, vehicles, and heroes. However, I do think the system can be improved. Firstly, the Battle Points should be able to "reserve" a vehicle for use in a base. For example, on the Galactic Assault map Hoth, players could use Battle Points to reserve a star fighter which spawns in a safe place and has spawn protection for 10 seconds (Weapons are disabled until the spawn protection is gone.) Players should be able to enter, launch, and land star fighters and enter and exit land vehicles without them blowing up. Also, these vehicles should be able to seat more than one person. Some vehicles are not present in the game and should be added:
AAT: 1 driver, 1 passenger, and 1 gunner (uses the main turret.)
Republic IFT-X [TX-130S]: 1 driver, 1 passenger, and 1 gunner (uses the main turret)
Imperial IFT-T [TX-130T]: 1 driver, 1 passenger, and 1 gunner (uses the main turret)
Imperial AT-ST: 1 driver and 1 co-piolet (uses a guided rocket)
Rebel AAC-1 Hovertank: 1 driver and 1 gunner (uses the missile turret)
And for the Capital Ship Assault mode:
Republic Y-Wing: 1 driver and 1 gunner (uses the roof mounted turret)
Republic ARC-170: 1 driver and 1 gunner (uses the rear turret)
Republic LAAT/I Gunship: 1 driver, 4 passengers, and 2 gunners (uses the two laser turrets)
Imperial TIE/sa bomber: 1 driver and 1 co-piolet (uses a guided missile)
Imperial Theta-class T-2c Shuttle: 1 driver, 3 passengers, and 1 co-piolet (uses a guided missile,) and 1 gunner (uses an automatic turret)
Separatist HMP Gunship: 1 driver, 4 passengers, and 2 gunner (uses a laser beam turret)
Rebel U-Wing Gunship: 1 driver, 5 passengers, and 1 gunner (uses a side mounted turret)
8. New Medic or Support Class: I think a healer class would be good for teammate support. The medic class would use his/her abilities to make sure that their teammates stay alive.
Right Ability: Bacta Bomb/A non-harmful bomb used to heal friendlies. Heals 30 Health/Recharge time is 30 seconds.
Left Ability: Healing Syringe/ a syringe filled with bacta that can help an individual teammate recover health. Heals 80 health/recharge time is 40 seconds.
Middle Ability: I don't know
Weapons: Shotgun or SMG like blasters.
So that is everything that I'd like to see be put into Battlefront II.