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I'll take the example of my last game, on Naboo. We can hold one point but the other ones are stormed literally in seconds. In less than 10 seconds, you have more than 20 enemies right on the defense point.
Best being the last stand in the palace, where you have a whole army literally appearing at the exact second the round starts, with one, sometimes 2, heroes leading them.
I'm not even exaggerating. The round starts, and boom, here's the whole CIS army storming through every gate, with Dokuu and Maul at their head. It doesn't take them more that a dozen of seconds to empty the place and then you can't take it back.
And it's like that all the time.
as experienced player this is the trend.....lately no one cant win naboo on Republic side on last post, FYI there is a couple of dice's guys doing adjustings and stuff to the game server side
- 5 years ago
The ONLY two levels that are difficult to win on in Co-Op are the last phase of Geonosis as the Galactic Republic (due to the ridiculously unrealistic AAT + bad teammates) and the final phase of Kashyyyk as the Galactic Republic (due to moronic teammates who refuse to play the objective).
- grrr33nflash5 years agoNew Veteran
Just to prove my point, then I'll stop talking about it.
Played 10 matches in a row of Coop this morning and went 8-2, 8 wins, 2 losses.
Played the way I was suggesting:
1. Worked the yellow manual cool down (single best piece of advice in Coop. Doesn't matter what infantry class or weapon you use - it's about HOW you use it)
2. Worked the objective 100%. You can't control other players, but you control you. I'm usually literally standing in top of the objective waiting for the next AI wave
3. Worked the choke points where I could find them. Doors. Hallways. Yes, some maps like Trippa Hive don't have them. Just work what you can.
Or maybe it was just "luck" with good teammates, eh?
- 5 years ago@grrr33nflash Nice. I see about the same kind of results usually. I'm winning about 7 to 8 games out of 10.
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