6 years ago
Yoda block glitch?
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Yoda is unable to block explosives. What is your gamertag/PSN ID/EA Account...
As far as Iden being “stronger” than Yoda I can’t say that I agee; I don’t feel that she is. Yoda’s mobility, used properly, is more than a match to contend with Idens alternate fire; he doesn’t need to block those blasts and in truth; one of the things the developers appear to be trying to get away from is simply block spamming.
Remember two things to consider here: 1.) balanced gameplay means you’re not always going to get 100% movie reflection of the characters. There are a lot of Hero & Villain character attributes that don’t line up wit the Star Wars cannon and that’s mainly because you have to balance the gameplay. 2.) you have to approach it with an experienced user perspective. Every character should be built to the degree of expert use effectiveness. Characters should never be buffed or nerfed simply to compensate for player style.
EA / Dice have been doing far too much of that. Making character changes that result in game logics that aren’t balanced from an overall gameplay perspective.
It would not be balanced gameplay to say “Yoda is a Jedi master therefore should be stronger than Iden” ... well if that were the case it would result in Yoda scoring kills on Iden all the time and with too little effort. That’s not balanced.
the concept here should be that every characters positive and negative attributes should not only complement each other but should complement every player on the field.
Making Yoda able to deflect explosives means that 3 of the villain characters are effectively useless against him, even with experienced players (Bosk, Iden, Fett).
Building a game so that certain characters are only effectively defeated by specific opponent characters doesn’t make for balanced gameplay it does the exact opposite.
Firstly I didn’t say Iden is stronger than Yoda.
Secondly, you said block spamming. Say Yoda and Iden have a 1v1. When Yoda swings his lightsaber, he can be shot at, secondary fired, stunned and also Pulse Cannoned (but that’s just plain silly). Don’t forget blaster characters can roll too to avoid lightsaber hits.
Yoda used to be able to block explosives from the front (Boba’s ‘Rocket Barrage’ ability is a bit inaccurate so some rockets did manage to damage him even though Yoda was blocking because they hit him from behind or the side, not from the front). Bossk’s ‘Predator Instincts’ ability allows him to shoot grenades. When Yoda could block explosives, some or a lot of Bossk’s grenades did manage to damage Yoda, even though he was blocking (possibly because they registered on him as if from behind or maybe the side). Same goes for Iden. If she hit Yoda with her secondary fire from behind, he took 150 damage.
Dice took Yoda’s unique ability to block explosives from the front away from him, which I am very displeased at. That was his one distinguishing and unique attribute which no other saber user had (apart from Grievous when he may have had a glitch with his ‘Unrelenting Advance’ ability and still may be the case - please correct me if I’m wrong).
Thanks for taking the time to read this.
You made reference to Yoda’s attributed in Star Wars cannon; I only meant to point out that balancing gameplay will inevitably result in a divergence from what we see in movies & cannon.
that said; yes blaster users can dodge but that’s not a save all against saber users. Saber strikes are fast in this game as are most saber users. The perspective with blaster users is that they’re able to deal damage at a distance. This is because when you analyze all of the characters, as they are now, with all of the updates; most are ineffective at close range. Phasma being the only one that can realistically hold ground in close proximity combat with the sentry droid.
For the other blaster users they’re best played at range. Most of them have been given better escape mechanics to try and help support this philosophy. For example Hans shoulder charge now doing significant knock back and Finns ability to run while using Big Deal.
The majority of the players all agree that having a character with the ability to literally approach right up to a blaster user with little to no consequence is now considered overpowered. If Yoda can just absorb explosives as he advances the blaster users are melted; even with dodge, that’s because an experienced player can dodge and match movements and properly time strikes.
I play as Yoda a lot on the light side, in fact, he’s been a main of mine for a long time. I’ve used him before and after the update and I have zero issue or problem using him against blaster users explosive damage. Between his dodge, mobility speed, dash attacks, & Presence health there’s absolutely no logical reason why Yoda “needs”’to be able to block explosive damage. If played properly he can evade it well enough.
Where is your proof that the majority of players agreed that his ability to block explosives is overpowered?
I can argue against that. Let’s take Darth Vader for example. He is my main on the dark side. In a 1v1 situation, Darth Vader can walk up to blaster heroes with little to no tolerance. He can walk up to Finn with zero tolerance because Finn has no block breaking abilities. The only way for Finn to damage and or defeat Vader is if Vader drops his block to swing his lightsaber, runs out of stamina, jumps, dodges or if Finn gets behind him. Same goes for Han Solo, Lando, Chewbacca and Leia. In terms of a 1v1 scenario, Vader can walk up to them with little tolerance, provided he avoids Han’s ‘Detonite Charge’ and ‘Shoulder Charge’, Lando’s stun, Chewbacca’s stun and ‘Ground Slam’ and Leia’s secondary fire (although Chewbacca is the worst because he does damage through Vader’s block). Vader can block 46 blaster shots and 92 with ‘Focused Rage’ active.
Vader can play defensively and hold his block up just like Yoda, only it takes Vader more time to get back to full stamina.
So don’t say to me that Yoda was overpowered because he could block explosives.
Yoda was the only lightsaber user who could block explosives, which was extremely unique.
Why only in late June after the update was Yoda’s unique block taken from him? It had been in the game since launch and was it even in the patch notes that it would be taken from him?
I’m not happy about this!
1.) your analogy is incorrect because Vader cannot block explosives.
The key factor here is blocking explosives. BOTH Vader & Yoda can approach a blaster user and deflect their shots but neither can deflect explosives; Vader never could. So, no; Vader cannot approach a Bosk or Iden with little to no consequence.
Yoda was given more mobility and his Dash Attacks break through blocks as compensation. He doesn’t “need” to block explosives.
As for the evidence; there are various threads on this. The majority of respondents agree that removing the ability to block explosives makes for more balanced gameplay because otherwise users like Bosk & Iden are at a significant disadvantage which does not constitute balanced gameplay.
One of many threads on the issue:
https://battlefront-forums.ea.com/discussion/140869/yoda-s-block