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Same here. I have RTX 2070 Super. The funny part is that the game was fully playable in VR at 1.2 supersampling, Ultra details. However, the last couple of updates turned the game into a mess. I can't get a stable 72hz even on low settings at 99% in-game resolution. I'm really annoyed about this... I'm using Oculus Quest 1 with Link. Origin version. I love the game...but I can't play the pancake version anymore, not after I spent over 20 hours in the game...there is no turning back now.
- 5 years ago@Blind_Watchm4ker Hi Matt, sadly, nothing has changed, the game is totally unplayable in VR. I checked the game after every update, but the devs don't see the problem...that is really disappointing, especially that the game was just fine after launch... All the best
- 5 years ago
Thanks for replying. I actually figured out my issue and perhaps it would solve for you (or at least lead you to a clue).
In short, the game just doesn't WANT to run properly above 60fps/60hz, despite the patches that say otherwise (at least on my machine). It's bizarre.
I have a 75hz monitor, and the game's fps holds rock steady at 75, but the actual motion feels jittery. Same issue when I try to stream the game out to my TV via Nvidia Shield, unless I cap everything at 60.
When I went to VR, I had 2 problems:
- I have a Windows Mixed Reality headset, and for some reason, there was a default setting in WMR (within the SteamVR menu) for "Motion Vector Reprojection" which was capping my fps at 45. The game ran OK at 45, but when fast-moving objects moved horizontally across the screen, I got very bad "jitter". Again, not really framerate, but something wrong with the processing. Disabling this Motion Vector setting inside SteamVR solved it, uncapped the 45fps limit, and brought me up to a varying 60-80 fps.
- But that's where actual performance issues kicked in. Something about the game varying higher than 60 (dipping, spiking, etc.) made the game run terribly. That's when I remembered the Hz issue from pancake mode.
Last night, I locked my headset to 60 hz (the way I would set my monitor or Shield to 60 in order to get Squadrons running smoothly) and magically, the game is perfect for me now. Some might call this a sacrifice/tradeoff, since my headset is 90hz and I was getting 80ish fps...but as you said, it was very uneven and unplayable.
Additionally, there is some sort of "window focus" issue going on when I first load the game, which also caused confusion. Game has horrible stutter when I first load into it, regardless of settings, but if I click out of the game, then click back into the window (sometimes more than once), it re-focuses on the game, and then performance is fine. So be sure to give this a try before you assume that it's your system tanking.
Lastly (and you may have seen this), there seems to be performance issues/compatibility between Nvidia's latest drivers and SteamVR. I wonder if this is the window clicking problem, or a larger problem that may not be affecting me. But some folks have rolled back their Nvidia drivers to earlier versions and had some luck. This could possibly coincide with the game's November update - meaning, it wasn't the game, but some coincidental driver/SteamVR issues that happened around the same time. But a lot of this is speculative, and I didn't want to roll my drivers back to March, since I am happy with general performance across games.
I hope this is helpful! Please let me know if you have any luck with it. I'm very happy playing this game in VR at solid 60, and I probably have headroom to bump up resolution a bit more and finally dive in after weeks of fiddling.
- 4 years ago
So VR still hasn't been fixed as it seems? Also I can't set the Valve Index to 60hz, as it is not shown as its own monitor in the nvidia settings.
Or they finally could fix the VR mode!