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This had no effect on the issue. It continues to stutter and cut out. Who wants to play in 16 bit 44100hz these days anyway? That is like telephone quality.
@SARGENTSCRUFY wrote:This had no effect on the issue. It continues to stutter and cut out. Who wants to play in 16 bit 44100hz these days anyway? That is like telephone quality.
It's actually CD quality and for most purposes (including games) not noticeably worse than 16bit/48KHz, and everything above that is really only useful if you're doing sensitive sound editing.
Anyway, it's not like changing that setting helps. I also tried prohibiting exclusive access to the audio device, but that doesn't change things either.
- Anonymous10 years ago
I have a fantastic DAC and professional power amps with studio monitors. For me, hearing the star wars sound effects in 192k is blissful, until it starts crackling again.
Audio people can hear a definitive difference between 44k and 192k, even on consumer devices. The difference between 96k and 192k has more of an argument.- 10 years ago
@SARGENTSCRUFY wrote:I have a fantastic DAC and professional power amps with studio monitors. For me, hearing the star wars sound effects in 192k is blissful, until it starts crackling again.
Audio people can hear a definitive difference between 44k and 192k, even on consumer devices. The difference between 96k and 192k has more of an argument.On consumer devices, I really want to see you try in a proper double-blind ABX test, and considering that the game was probably mixed down to 48KHz anyway... yeah.
A proper output device does cut down the noise a lot though, the dirt falling out of most onboard solutions is amazing.
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