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i just cant deal with the throttle and roll being on same stick. i try to roll and find im moving around like an arcade ship or im throttling back to zero while trying to roll and climb or something.
i think they just based the controls as the same for battlefront. i was hoping this game was more like ace combat, sort of flight sim with arcade levels of ammo - like xwing and tie fighter were supposed to be, closer to sim but not full sim; but its more like an expanded battlefront starfighter battles thing.
im waiting on a patch to make easy difficulty easier on fleet battle v AI because otherwise with the controller set up as it is now, the game will be getting uninstalled.
i just think if you were making a star wars flight sim type game you would look at least past battlefront and how the fighters fly and are controlled there and to things like ace combat (which lets face it only had one mishap which was that assault horizon arcade game button masher and is otherwise the gold standard of flight combat games). then they would have had a go at implementing that control scheme, which would be popular with a lot of us.
- 5 years ago
This is an issue in the game, when the roll and yaw are set to different sticks the ability to corkscrew is significantly faster than when it’s set to pitch/roll on one stick.
It’s been highlighted in the technical issues forum, have a look for Aviator controls and you’ll see a load of other people (myself included) struggling.
Here’s hoping there’s a patch to fix it soon!
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