@SithApprentice39 that was another thing they did with destiny 2 - you lose your connection to the light of the traveller, and have to escape then do a mission immediately to reconnect, only this time with abilities different to the first game. im sure some D1 players hated that too.
so that idea has been done and done to death in other games. i dont see how they can use cal 'from a fresh start' unless you dont have the first fallen order game. but they did have a huge ability board and plenty of room for more abilities so they must have been thinking or even planned for others.
then the problem becomes one of controls. some will be on console or play on pc but prefer controller like i do. the controller scheme is full up! where would you put new abilities? you would have to redo controller controls, so that at least one button is a context switcher, or have areas where a different set of controls is applicable - you dont really want your lightsaber or force pull/push to be your immediate response if you are on an undercover mission in a city somewhere, trying to find people. in that situation you need things like force persuasion, to encourage others to stop being curious, or let you pass a checkpoint, or to overcome their suspicions so they feel able to give you information. you will want a force distract sometimes, where you are too far to persuade or where to get close enough for persuasion would trigger an alert on sight because you are in a security zone trespassing. so you just want to nudge some old container (drinks can) as if a pet had knocked it and then ran off scared by the noise. troopers look in that direction, you hop over the fence - and sense something - now your abilities go combat because you have limited time before cameras spot you so you move and kill silently until the alarm and then hack something and fight your way to the pick up vehicle outside the main gate...
so there, the game would choose context as to which abilities you are allowed to use. thats kind of forced on you, and you dont want too much hide in plain sight and dont arouse suspicion stuff, because the core of the first game is exploring, and combat. once in the base, for example, maybe you TRIGGER that alarm, so the base locks down. nobody in or out. and you scramble the system codes so nobody can quickly undo it, and you only have the base troops to deal with, not any reinforcements because they are held off by automated defenses or something. or blocked by blast doors.
otherwise of course a new character would likely have different skill set to cal. some of the basic stuff for fighting would be the same, but the action may be different, and cal if you remember has been told he has a skill not many jedi have. that trigger may do something entirely different for another character, in a totally different situation - perhaps the hacking skill replaces it. which is how they got into the imperial base computer, triggered that base lockdown, and then scrambled it all up so they had time to clear out the base and do what they came to do!