Re: Mouse control not fit for purpose
- Battlefront 2 (2005), Battlefront II (2017), a bit of Battlefield 4 and of Rogue Squadron but I didn't liked the handling in those games.
- I'm probably not qualified to answer this considering my flight experience. I like how those games fly because of how responsive the commands are, it shoots like a fps the bullets gose where I aim. I know though they are very arcade games and we probably won't see the same in this game.
- 800 DPI
- Double screen but the game is only displayed on the first screen in full screen, 144Hz, Vsync off
- Sensitivity 10%, Range 50%
- Yes, I tend to overshoot because it's hard to have the ship fly in a straight line so I have to pull back the other way and try to get the ship to fly straight once more, that can get really bad against someone using their y axis when flying on top of their x axis.
- So I guess it is a problem of deadzone being way too small.
The game really needs a deadzone size slider in the options. A welcomed addition for some I think would be a turn rate acceleration slider in the options I think too (acting like mouse acceleration but for turn rate).
I would like a crosshair colour option, playing all my games with a green one makes it hard to see it sometimes in this game when you have grey ships all over the place with a white crosshair.
Also if the control were to change entirely (which would surprise me but we never know) it would be welcomed to still have the older controls in the options, some might prefer it.