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Re: [Thread title edit - Admin.]

@Me_mumblecake Nice reply, too bad you assumptions are both off and show a lack of insight on QA practices. So funny you are a dev, that makes 2 of us. The only difference is prolly that I am a one man team, my releases are anything but perfect, but, if you look at steams top 20 played vr games, mine ís in there, flawed and all. Yes, you mention ranking and such not being clear through testing, weird, stresstesting reveals an aweful lot of issues.

It's a choice not to test properly. It ís a choice to release an unfinished product. Take it from me when I say release dates are more about personal bonus, and les about putting the best possible product out there.

1 Reply

  • Thunderhead0002's avatar
    Thunderhead0002
    5 years ago

    Case in point: I'm typically a PC gamer, not console, but I got a console specifically so I could do squadrons in VR. I didn't want to spend even more to get a VR PC.

    $700 for PS4 pro and VR

    versus

    $1200-1300 for a new/up-to-date gaming PC rig capable of VR

    $400-500 for a decent PC VR

    I DON'T think MOST people are necessarily playing this on PC.

    Of my 4 friends playing this:

    1 is on PC

    1 is on XBOX

    2 are on PS4

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