@Straatford87 Please can this problem be added to Squadrons "known issues" list? Thanks! (Diagonal input gives reduced simultaneous pitch+roll/yaw)
NOTE: The below link seems to be a duplicate issue, so don't know if they should be merged...?
https://answers.ea.com/t5/Bug-Reports/Diagonal-Analog-Input-is-Too-Weak/td-p/9539926
PC/Steam (others report same on console too), with any controller (HOTAS or gamepad)...
If roll & pitch are mapped to X & Y axes on the same stick, when the stick is moved to its full extent on a diagonal, the max simultaneous rate of pitch & roll are both severely reduced (compared with what is achievable using just keyboard controls, or if you have roll mapped to a separate controller/axis to where you have mapped pitch).
The same issue also limits the rate of pitch & yaw with the default mappings, so when pushing the stick diagonally, both yaw & pitch rates are much lower than they are if you push the stick directly left/right *OR* up/down.
The problem seems to be that the game is limiting the range of motion of the stick so the outline traces a circle, so you can only reach full "X" input when there is zero "Y" input (and vice versa). But the extents of the stick should trace a square instead, so that you can reach maximum "X" input regardless of the "Y" position of the stick.
More info & reports I've seen so far across various different forums...
https://www.reddit.com/r/StarWarsSquadrons/comments/j4r0s8/controller_issues_with_pitchroll_on_same_stick/
https://forums.penny-arcade.com/discussion/comment/42925343/#Comment_42925343
https://www.reddit.com/r/StarWarsSquadrons/comments/j3ta65/please_dont_just_complain_here_upvote_the/g7fq6ws/
https://steamcommunity.com/app/1222730/discussions/0/2940245647592691470/