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Also:
The weapons that make sense for maneuver penalty are the bomb systems. I would take a maneuver penalty for dropping all bombs in one pull. It makes sense and has historical precedent.
Mines need to either last longer or count as Countermeasures. No point in mines that despawn that fast.
It's a little bizarre that missiles have no more reach than energy weapons. It would be more satisfying for missiles to go a bit faster and about twice as far. Capital turrets engage at 2500. It would be fair for dogfighting missiles to reach to 1500 and AntiCap missiles to reach to 2000. Improving speed and reach of missiles would also draw use scenarios away from dependancy on Main cannons, and therefore Rotary/Blast, which would reduce up-close parasitic attacks on Capital ships.
Patrol patterns of AI fighters fail to clear static cover areas, which reduces some maps to sniping and dogfight, which suppresses Bombing and Support. Paired formations further apart rather than fixed box formations are more adaptable.
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