Product: Star Wars: Squadrons Platform:Steam-PC Please specify your platform model. PC What is your gamertag/PSN ID/EA Account name? Kenjara Are you playing in VR? Yes Which VR Platform are you ...
Product: Star Wars: Squadrons Platform:Steam-PC Please specify your platform model.PC What is your gamertag/PSN ID/EA Account name?Exigeous Are you playing in VR?Yes Which VR Platform are you using?Steam VR Which part of the game is the issue happening in?Other Please explain 'Other'EVERYWHERE What were you doing when the bug occurred? Step by Step detail is helpful.Playing the game Where did this issue occur? Please include menu name or in game location.Everywhere during gameplay / combat When did this happen? (dd.mm.yy hh:mm)02/10/20 15:00 How often does the bug occur?Every time (100%) How severe is your issue?Can play, but it's highly frustrating What happens when the bug occurs?There is no target reticle when flying in VR. You select a target and you do NOT get the white box around the target. You see the arrows pointing where to go but they in no way point where they should. The small red dots that indicate where targets are coming from are also in no way in the right place. What do you expect to see?The target reticles locking into and showing you where the target it. Which ship were you playing? If not applicable, just answer "no" or "none."None What components were you using?Every game play mode Which customizations (if any) were you using?None
Why flying in VR and locking a target of any type you do NOT get the white box locking them so no way to know where they are. Also the red dots showing incoming enemies are in the wrong place and again no where near the targets. Virtually all HUD elements in VR are not where they should be.
Product:Star Wars: Squadrons Platform:Steam-PC Please specify your platform model.GTX 1070, 16gb RAM, Ryzen 5 2600, 3440x1440 g-sync desktop monitor, second 1080p display and then the vr headset. What is your gamertag/PSN ID/EA Account name?Steam: yerroc Origin: HardEwok Are you playing in VR?Yes Which VR Platform are you using?Steam VR- HP Windows Mixed Reality Headset (the first one that they launched not the reverb line) Which part of the game is the issue happening in? whenever you lock on/ target someone or something What were you doing when the bug occurred? Step by Step detail is helpful. Playing in VR, It happens in every single mode, regardless of settings. Where did this issue occur? Please include menu name or in game location.When targeting anything. When did this happen? From the release of the game up to the present How often does the bug occur? Out of the 15.6 hours I have played, only one time did I not get this glitch. How severe is your issue?Makes the game significantly harder as you have to eyeball everything. Ruins competitive play and makes VR non viable if you have this bug. What happens when the bug occurs?The white box which is supposed to appear on the target that I have locked onto, never is on the target; Instead the white box just moves around me as the I turn my head in VR What do you expect to see? A working target tracker Which ship were you playing? If not applicable, just answer "no" or "none."Every ship What components were you using? It carries into everything Which customizations (if any) were you using?I have tried changing settings many times and it appears that they have no effect on the bug.
Checked some other threads and the Steam forum, then saw this in "Known Issues" on this forum:
VR
(Oct 2) When using VR on steam, the user may not be able to see the UI if the game is in Fullscreen mode
It got me to start messing with the Screen Settings -- which are only supposed to change the 2D computer monitor image. Switching it to Windowed mode made the floating target bracket move to the right! I started switching around more modes, moving to a second screen (which I don't have) and finally settled on CHANGING RESOLUTION -- again, NOT for VR.
I got my brackets to CENTER by using 1,920 X 1,440. (My monitor is 2560 X 1440).
They still FLOAT AROUND when you move your head -- totally negating the whole concept of VR situational awareness -- but at least when you're zeroing in on a target with your head straight on your crosshairs, it is centered. It still doesn't work for a group of ships in the distance -- you can't tell which one you're locked on. It still makes me cross-eyes because the bracket is "closer" to me on the VR plane. But at least you get your green missile lock when you're close. Speaking of missile lock:
CLUSTER MISSILE LOCK WORKS. No floating green bracket when you've locked on with cluster missiles. The bracket is stuck on the ship as it should be -- in the distant plane of the VR image than the other brackets.
So, still busted. It's like they're using a different overlay that is somehow tied to the 2D render. But the cluster missile lock shows that the targeting can work the way it should.
SCREENSHOTS:
1) MY SETTINGS for centered target brackets -- yours may be different:
@ScribeJC That weird. When I get mine to work it works correctly, i.e. no floating target. I also don't need to mess with 2D resolution. I don't know if my "solution" is actually making a difference, or if relaunching multiple times is what's working for me (see post #11).
@YabosMcGee In my haste I didn't see your possible fix post. Tried it a couple of times tonight and it didn't help. I am using the Steam version as opposed to Origin -- don't know if that makes a difference.
@CMDRExigeous Yes, I get that menu graphic that follows your head -- another major symptom. A layer of their graphics was accidentally tied to head tracking?
Again, the Cluster Missiles don't do this so we know it can work.
Did a bunch of testing and while I do see a change based on what resolution and screen type I have set (full/borderless/windowed) it still doesn't work properly. It does change it but in no way fixes it. I also wanted to see if everyone is having the issue with the background image, the diagonal lines and circles, being "stuck to their face" while in the menus.
PLEASE address this EA as it basically kills the game.
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