Product: Star Wars: Squadrons Platform:Steam-PC Please specify your platform model. PC What is your gamertag/PSN ID/EA Account name? Kenjara Are you playing in VR? Yes Which VR Platform are you ...
Checked some other threads and the Steam forum, then saw this in "Known Issues" on this forum:
VR
(Oct 2) When using VR on steam, the user may not be able to see the UI if the game is in Fullscreen mode
It got me to start messing with the Screen Settings -- which are only supposed to change the 2D computer monitor image. Switching it to Windowed mode made the floating target bracket move to the right! I started switching around more modes, moving to a second screen (which I don't have) and finally settled on CHANGING RESOLUTION -- again, NOT for VR.
I got my brackets to CENTER by using 1,920 X 1,440. (My monitor is 2560 X 1440).
They still FLOAT AROUND when you move your head -- totally negating the whole concept of VR situational awareness -- but at least when you're zeroing in on a target with your head straight on your crosshairs, it is centered. It still doesn't work for a group of ships in the distance -- you can't tell which one you're locked on. It still makes me cross-eyes because the bracket is "closer" to me on the VR plane. But at least you get your green missile lock when you're close. Speaking of missile lock:
CLUSTER MISSILE LOCK WORKS. No floating green bracket when you've locked on with cluster missiles. The bracket is stuck on the ship as it should be -- in the distant plane of the VR image than the other brackets.
So, still busted. It's like they're using a different overlay that is somehow tied to the 2D render. But the cluster missile lock shows that the targeting can work the way it should.
SCREENSHOTS:
1) MY SETTINGS for centered target brackets -- yours may be different:
@ScribeJC That weird. When I get mine to work it works correctly, i.e. no floating target. I also don't need to mess with 2D resolution. I don't know if my "solution" is actually making a difference, or if relaunching multiple times is what's working for me (see post #11).
@YabosMcGee In my haste I didn't see your possible fix post. Tried it a couple of times tonight and it didn't help. I am using the Steam version as opposed to Origin -- don't know if that makes a difference.
@CMDRExigeous Yes, I get that menu graphic that follows your head -- another major symptom. A layer of their graphics was accidentally tied to head tracking?
Again, the Cluster Missiles don't do this so we know it can work.
@ScribeJC I've found my workaround to work consistently if I'm very careful of the steps. Again, I don't know if this is coincidence or if what I'm doing is making a difference (sample size of one). One addendum to my instructions that I found made a difference for me on consistency is to make sure to enable VR redirection (Win + Y) after resetting my position in Steam Home and alt-tabbing back to the desktop.
Same issue, and might as well be targeting using WWI visuals. I can highlight and acquire a target, but the minute the distance closes to where you should get the white box for tracking, aiming, shooting, it just doesn't happen and I lose track of my intended target. Frankly, this is a bit ridiculous for a core component of playing this game in VR.
Product:Star Wars: Squadrons Platform:Steam-PC Please specify your platform model. nVidia 2080 Super, 32gb RAM, i9 9900K, 1920x1080 g-sync desktop monitor w/144MHz, HP Reverg vr headset. What is your gamertag/PSN ID/EA Account name?Steam/Origin: OMGBigData Are you playing in VR?Yes Which VR Platform are you using?Steam VR- HP Windows Mixed Reality Headset (the first one that they launched not the reverb line) Which part of the game is the issue happening in? Whenever you lock and attempt to track and target What were you doing when the bug occurred? Step by Step detail is helpful. Playing in VR, every single time I engage and attempt to track and destroy a target Where did this issue occur? Please include menu name or in game location.When targeting anything. When did this happen? From the release of the game up to the present only in VR How often does the bug occur? Every time in VR How severe is your issue?Makes the game incredibly difficult to play given this isn't a WWI/WWII/Korea simulator; takes away from experience; incredibly frustrating knowing that I get killed due to circumstances I have no control over What happens when the bug occurs?The white box which is supposed to appear on the target that I have locked onto, never is on the target; Instead the white box just moves around me as the I turn my head in VR; no tracking of target within ranges to use cannons; just straight naked targets What do you expect to see? A working target tracker; eg white box and brackets Which ship were you playing? If not applicable, just answer "no" or "none."Every ship What components were you using? It carries into everything Which customizations (if any) were you using?I have tried changing settings many times and it appears that they have no effect on the bug.
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