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@Jorpaz wrote:But no one (well ok exept few with previous experience with EA) were expecting game quite litterally full of bugs and not workin design choices acompanied with close to non existing support and customer service. Devs ignorant attitude towards their pruducts serious flaws is something i have not seen since scam called life is feudal.
At this point we can be quite sure that this game will never be fixed. It is what it is. Never trust EA again.
The question that should be asked is whether there would have been merit to having a public beta before release? Some of those issues might have got exposed that way. Generally the benefit of public betas are doubtful though because most people participate not to help improve the game by trying to make it break and crash and report on those instances but to have a free and early play of the game so I can understand that Motive decided against that.
That said, it is a total overreaction to call the developers having an ignorant attitude. Same as with almost any launch of a new game (not to speak of launching it across three platforms with cross-play) there are a number of issues coming up once there is a proper stress test post launch. The devs will be currently playing whack-a-mole and working on the bugs first which affect most people and continue in that order. The joystick deadzone problem affected a huge portion of players: fixed. People losing their progress in campaigns will have been encountered by the majority: fixed. VR problems affecting about 15% of players: most likely being worked on with urgency right now. Ranking bug is very annoying but only 5.5% of players (on steam) have even completed their placement matches: will probably have to wait until after VR ... personally I'd like them to focus on disconnect issues and not being able to re-join first.
Also don't foget: EA is a huge publisher while Motive is a comparably small development studio.
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