Forum Discussion
- 5 years ago
I have the same issue on Quest 1. Putting the headset to sleep / wake and toggle VR tricks work but only last a minute or two before it returns - plus the game gets slightly more jittery overall during these couple of minutes.
I thought I'd solved it by setting processing priority for the ovrserver.x64.exe as high or realtime, as I managed a continuous smooth 45mins, but I haven't been able to reproduce this since.
- 5 years ago
Having the same issue on my Oculus Quest 1 with a 2070 Max-Q graphics card. Game runs smooth for first 10 minutes and then I cannot turn my head without a black frame appearing.
I'm not sure if this is the same issue as the 60 FPS issue which has already been documented and acknowledged by EA. If this is a separate issue, then EA needs to address it since it is having a negative impact on a large number of PC VR users.
I really love this game and really hope that EA addresses this issue. This is the ultimate "show people how immersive VR can be" game and don't want friends getting VR sickness because of janky VR.
- 5 years ago
What I find most frustrating is the apparent total silence from EA on this issue. While it's common to see some sort of response from the EA Community Managers (EA_Atic just posted 10+ responses within the last hour on other topics), I am not aware of anyone from EA posting a single message on what appears to be a very common - and completely gamebreaking - bug for oculus users, at least when using the link cable. This includes at least three separate posts here as well as a general discussion topic on Steam with 75+ comments.
To any EA Community Manager: perhaps you could chime in here? Given the number of users reporting the exact same issue, I think it's probably safe to move this over to the "known issues." It would be greatly appreciated...
- 5 years ago
I agree 100%
- 5 years ago
Could this be linked to the refresh rate issue or is this separate? Given that the issue goes away temporarily when you reset or use pass through, it seems to be a separate issue.
The recent update to Oculus Link allows users to increase the bandwidth from 150 mbps up to 500. I tried that fix and it did nothing. Increasing the priority of the Quest Link also didn’t fix the issue for me.
- 5 years ago
Could this be linked to the refresh rate issue or is this separate? Given that the issue goes away temporarily when you reset or use pass through, it seems to be a separate issue.
The recent update to Oculus Link allows users to increase the bandwidth from 150 mbps up to 500. I tried that fix and it did nothing. Increasing the priority of the Quest Link also didn’t fix the issue for me.
I tried these too without any success. I've only once had a 40+ minute stutterless head tracking session and I can't figure out what fixed it. All I can say is I was jumping in and out of many squadrons gameplay options while testing, and maybe that temporarily fixed something until the game was restarted.
- 5 years ago
This is silly now had this game a month and can’t play it as it should be played and EAs lack of an update even they are aware of the issue is ridiculous.
- 5 years ago
I've applied the latest patch, but unfortunately the 10 minute stutters are still there.
- 5 years ago
damn, really feel like im missing out on this game, i was looking forward to playing, bought it on release specifically to play in VR. Its really fun for the 5 minutes that I can play at a time.. but then its awful. Can only just about stumble through story mode, no way would i attempt multiplayer.. i'm totally useless because I cant play it! Pretty frustrating.
- 5 years ago
Went into Squadrons last night to play the campaign. After about 15 minutes the stuttering returned. However, after adjusting some of the graphics settings, I was able to achieve smooth VR performance without the lag when moving my head. I adjusted the in-game graphics settings to low, turned off V-Sync, have the game in windowed mode and set my VR graphics settings to medium.
From there, I exited to the main menu and played a single player fleet battle against AI and dogfight against human opponents without experiencing a single VR lag. I am running an Oculus Quest through Link and made sure to set the Application priority to high. I would suggest fidgeting with the visual settings in-game. Unfortunately it appears that the NVIDIA automatic optimization settings as well as in-game automatic detection settings try to crank things up to Ultra. I believe shadows in particular are having a huge impact on performance, so you may want to tweak those.
Laptop Specs:
CPU: i7-10750H
GPU: RTX2070 Max-Q (drivers up to date)
Ram: 16GB DDR4-2933 MHz
Operating System: Windows 10 (fully updated)
VR: Oculus Quest using Link w/Anker cable (USB-C to USB 3.0)
- 5 years ago
Just testing and looks promising so far!
https://steamcommunity.com/app/1222730/discussions/0/3003298578160041521/
- 5 years ago
Will give them a go later let’s hope it’s fixed.
- 5 years ago
It gotten better but it's still there. It seems to be worse in campaign compared to multiplayer. Just updated to newest drivers. Didn't notice an improvement. I'm running on medium settings currently and have bumped the normal visuals all the way to low. Running a 2070 Max-Q. So I think there is some optimization that still needs to be worked out. Maybe another 1-2 updates? Just hoping to keep this topic at the top of the list of Bug Reports so EA keeps pressing on it. I appreciate the support thus far. When this game is running smoothly in VR it is the best and most immersive experience available.
- 5 years ago
Also having this issue and echo previous poster's thoughts.
Am playing via Virtual Desktop for now but would really love to have the full quality experience via Link.
Love this game and having this issue fixed would be even more perfect!
Cheers
- 5 years ago
Somehow I'm able to prevent the 10 minute stutter by either arbitrarily changing steam VR settings, the ship I'm flying, starting the game with the headset off my head, or several other combinations of things. It only lasts until I restart the PC
- 5 years ago
Have noticed the cockpit stuttering / unrendered edges affects both Steam and Origin versions. Since the Origin version is much more performant I think it’s something extrinsic to performance/load. It seems to happen less in the Origin version and had an hour stretch without it last night. Will kick the tyres a bit more tonight.
- 5 years ago
faffing with settings doesn't make for a great user experience, I dont have time to sit there working out how to make a game work. To be honest I just want what i paid for and I think if they say it will work on oculus link with my hardware, basically it should just work... I understand things are complicated, I can wait for an update but they have made no comment if they are aware of the problem. With the resources that the star wars franchise have, there's no real excuse.
- 5 years ago
It runs for me now.
I played the game today over 100minutes. With a stable view and with no Headtracking Problems.
Last week I was fighting with the same problem. Headtracking Problems after max of 5 to 7 minutes (100% reproducible) .
I found a fix what worked 100% for me.
Experience is really good now.
I used the steam version and the Oculus Quest with Oculus Link version 21.
I changes two things.
The problem is and I know, that the first thing I do is not a usual way to fix a bug in a AAA game.
Don't flame me. I only write it down in the hope that some on read it and fix it in the game.
Ok I try to explain what I did and what happened after.
Step one
I changed my GPU
Form a1070ti to a 3070gtx
Step two
I changed the VR graphic settings from auto to ultra. Maybe that change to ultra fixed the problem.
There is one thing happened after the GPU change in Oculus link.
Link gives me a warning that my Hardware is not fit anymore to the minimum system requirements.
Maybe there is the bug located.
Even with that warning the system and the game runs really good.
I hope the hind helped someone. But at the moment it looks like a GPU type problem.
- 5 years ago
They really need to optimize the VR part of this game. That's the first game I have to lower graphics at max and it still not reaching my 90Hz headset (CV1). With those low settings I feel like I have 2 gameboy color taped to my eyes...
- 5 years ago
The latest patch fixed my issues with headtracking stuttering after 10 minutes. Now I can fully enjoy the experience. Thanks EA!
- 5 years ago
really? i just spent the evening updating everything i could think, and even faffed around with the settings again following the advice above, switch my graphics card over... nothing i do makes any difference
- 5 years ago
Did you try to change the "vr graphic" settings away from AUTO ??
- 5 years ago
yeah i set it to ultra like you said, I have a quadro RTX 6000 i use for work so I'm pretty sure its not a performance issue. Its not current generation and its a bit of a weird card to have i guess. But it behaves the exact same way as my 1080ti gtx. I didn't try dropping all the settings to low, might try that at lunch time if i get a chance
- 5 years ago
Still got the 12 minute stutters here. I haven't been able to stop them again for the last 24 hours.