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I'm sure they knew about the issue and quite possibly wrote it to perform like this on purpose. I just wish they mentioned it before I bought the game. Some games say VR is in "beta" until they get this stuff sorted out. Early access reviewers claiming it was the most amazing VR experience ever didn't help. I just upgraded my PC (CPU and motherboard). When I booted it up, I thought something was wrong with my new setup before I even got past the hanger. This was in pancake mode. I immediately noticed the framerate was messed up and there was screen tearing. Once I got my HOTAS setup, I tried VR and made one turn in my x-wing and was disappointed. I should have refunded that instance, but I messed around with my settings, which caused my HOTAS to go back to default. By the time I was done experimenting I went past the refund hours. At this point I play against the AI in co-op every once in a while just so I can keep up with the community and unlock new components.
I've got a HP Reverb G2 pre-ordered, basically for this game. My only hope is the WMR asynchronous reprojections has less ghosting than Oculus AWS. Seems like that's the only way to play and keep the motions smooth. The cockpit and reticule artifacts mess with my head too, but I'm more likely to get used to that than the stuttering.
I actually wish they had microtransactions in this game. Maybe it would encourage them to support it and keep the community around. If it's not fixed by the time Cyberpunk comes out, I bet a lot of PC players will move on.
Had the same issue. Seems the FPS being locked at 60 is causing all sorts of issues with VR users.
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