5 years ago
VR STILL NOT FIXED
There is still a SERIOUS amount of ghosting or whatever you want to call it. I've tried playing on an Oculus Quest 2, HTC Vive Pro and Reverb G2, I've got an RTX3080 which far out performs the recomm...
I'm not finding performance issues for any other VR game I still play with my 3080, I should mention I run a Virtual Reality Arcade so I'm well aware of how they work, it's not repo or motion smoothing. The problem lies in how they deal with Frame Rate, they've clearly made massive assumptions based on 60hz which is fine for your PSVR and works well on the Valve Index which can do 120hz and is why you need to turn down to 60hz to get anything decent but somehow they didn't seem to realise that the majority of VR HMDs run at 90hz. Honestly they've tried to squeeze VR out of an engine that was never designed with it in mind and it really shows.
I should also mention I get the same issues on the 1080TIs I have at my Arcade running either the HTC Vive Pro or Quest 2 with them as well so this is not just a 3XXX problem.
From what Nvidia says, it's supposedly a problem with Nvidia drivers newer than some from last May (I think 446.14 worked best when I tested with a 2080 Ti when I still had it, but I didn't test many drivers and some versions from later in the summer may also work well). Why the problem is worse on 3XXX Series cards is that these cards don't support any drivers older than 456.38 so you can't roll back to improve VR performance like you can with older cards until a new driver that fixes VR performance is available. Going by that, one should also see performance difference with newer drivers compared to older drivers in VR with a 1080Ti as well.
Here is more information:
But yes, this doesn't seem to be the only problem with Squadrons VR as it performs worse than it should. I indeed find that 60Hz runs way better than 90Hz on my Reverb G2 as well, so you could be right about that, especially since the game used to even have problems at anything above 60Hz in non-VR mode before. Then again, I thought that being able to run at a constant 90FPS on a HP Reverb G2 at 100% Supersampling/Resolution Scale (3172x3096 Resolution per eye) is a tall order even for the most powerful graphics cards (which I also observed with other demanding games like MS Flight Simulator and Assetto Corsa Competizione, although those games arguably suffer from a CPU bottleneck more than anything even on the most modern CPUs), but if an expert like you experiences similar issues with lower resolution headsets (which I sadly can't test), there's definitely something wrong.
On a side note, what's also very odd is that if I minimize the game and task out of it while I'm in VR, the game will run way smoother in VR than it does when the game is the active window, too.
I've also seen people say that the game ran better in VR before one of the last patches, but I can't confirm that, as I didn't have a VR headset back then.
Every game has its problems and sometimes it won't work for everyone. This game however has gotten worse from the start - the performance dropped immensly after one of the first updates. Wouldn't be so bad if there was a sign or an acknowledgement that they are still working on patches for VR...but so far..zip, nada, nilch
What pisses me off the most is the lack of customer support - you can't open a normal ticket, the only option at this point is to go through a chat with 1st-Level-Support who copies and pastes answers from a sheet. No help from EA whatsoever. This was one of the games that I was really looking forward to and with all the VR-hype they started before release I'd have expected a more finished product.
@JettStiles wrote:Every game has its problems and sometimes it won't work for everyone. This game however has gotten worse from the start - the performance dropped immensly after one of the first updates. Wouldn't be so bad if there was a sign or an acknowledgement that they are still working on patches for VR...but so far..zip, nada, nilch
What pisses me off the most is the lack of customer support - you can't open a normal ticket, the only option at this point is to go through a chat with 1st-Level-Support who copies and pastes answers from a sheet. No help from EA whatsoever. This was one of the games that I was really looking forward to and with all the VR-hype they started before release I'd have expected a more finished product.
Hello there !
Desperately looking for help too...
For now...
Patience and hopes !
I was able to run the game in VR with 100% resolution on oculus quest 2 via link, with all graphics settings at ultra. It was smooth and gorgeous !
A game update + Nvidia drivers broke everything... Now i have an unstable experience at 80% res and low graphics settings...
Performance issues you said ?
Sure devs are aware of it and Hopefully planned to fix it !
EA, MOTIVE, Criterion, Nvidia, you are our Last hope...
May The Force Be With You, Always...
My specs are i7-8th gen rtx 2070 8gb vram, 16gb ram, SSD, Windows 10 64bit blablabla...