5 years ago
VR STILL NOT FIXED
There is still a SERIOUS amount of ghosting or whatever you want to call it. I've tried playing on an Oculus Quest 2, HTC Vive Pro and Reverb G2, I've got an RTX3080 which far out performs the recomm...
@JettStiles wrote:Every game has its problems and sometimes it won't work for everyone. This game however has gotten worse from the start - the performance dropped immensly after one of the first updates. Wouldn't be so bad if there was a sign or an acknowledgement that they are still working on patches for VR...but so far..zip, nada, nilch
What pisses me off the most is the lack of customer support - you can't open a normal ticket, the only option at this point is to go through a chat with 1st-Level-Support who copies and pastes answers from a sheet. No help from EA whatsoever. This was one of the games that I was really looking forward to and with all the VR-hype they started before release I'd have expected a more finished product.
Hello there !
Desperately looking for help too...
For now...
Patience and hopes !
I was able to run the game in VR with 100% resolution on oculus quest 2 via link, with all graphics settings at ultra. It was smooth and gorgeous !
A game update + Nvidia drivers broke everything... Now i have an unstable experience at 80% res and low graphics settings...
Performance issues you said ?
Sure devs are aware of it and Hopefully planned to fix it !
EA, MOTIVE, Criterion, Nvidia, you are our Last hope...
May The Force Be With You, Always...
My specs are i7-8th gen rtx 2070 8gb vram, 16gb ram, SSD, Windows 10 64bit blablabla...
@ChadSquadron88 Try to install the 446.14 drivers from May 2020 for your Nvidia card. These didn't suffer from the Nvidia VR Performance bug. New drivers that are finally supposed to fix the issue after all these months should hopefully be coming in one of the upcoming drivers, though so GeForce RTX 3xxx series users will be able to enjoy full performance VR as well (see https://www.reddit.com/r/virtualreality/comments/kzwtia/manuelnvidia_has_confirmed_the_long_standing_vr/).
It should help a little bit with performance, although it might not fix any issues introduced by the recent game updates, though. For that, EA/Motive will have to provide a fix.
Curious, did any of guys try to change the skybox to lower resolution (Should be GstRender.SkyCelestialQuality_VR in \Documents\STAR WARS Squadrons\settings\ProfileOptions_profile)? I read that one of the patches changed it to higher resolution, I wonder if that could be one of the culprits. Also, I read the default Render Scale VR option (GstRender.ResolutionScaleVR 0.800000) previously was 80% (I assume before there was a slider for it). Does setting it back to 80% in the game together with the lower quality Skybox bring the VR performance back to previous levels for anyone that had VR in squadron working better or does it still perform worse than before?
@ChadSquadron88 @Ixixly Nvidia has just released the new Hotfix driver 461.33 that is supposed to include the first part of the fix for VR performance issues: https://nvidia.custhelp.com/app/answers/detail/a_id/5152
I haven't had the time to check it out yet, hopefully it'll improve performance with the game at least a little bit as well.
@Cave_WaveriderThanks ! I'll give it a try asap and will post a Quick feedback here !
May The Force Be With You, Always...
@ChadSquadron88 The 461.33 Nvidia Hotfix drivers helped a little bit for me, they got rid of some intermittent stutters and I can play smoothly with maxed out settings (except Volumetrics which need to be on Medium or lower for the game not to crash upon loading the Yavin map in VR) and 100% Supersampling/Resolution Scale at 60Hz on my HP Reverb G2 and RTX 3090/Core i7 9900K/64GB DDR4-3600 RAM and NVMe SSD now. 90Hz above 60% Supersampling is still a stutter fest, though. So yeah, hopefully a Squadrons Patch can fix performance in the future.
As for Nvidia Control Panel settings, you can try setting the following for Squadrons:
Texture Filtering - Quality: High Performance
Anti-Aliasing: Application Controlled
AntiAliasing-Transparency: Off
Vertical Snyc Off
Threaded Optimization: Off
Power Management Mode: Prefer Maximum Performance
Virtual Reality Pre-Rendered Frames: 1
Virtual Reality - Variable Rate Super Sampling: Adaptive or Always On
Some general tweaks you can try to improve performance:
1. Right-click on starwarssquadrons.exe, Compatibility, then tick Disable Fullscreen Optimizations.
2. Open your shortcut or launcher options and add -USEALLAVAILABLECORES -high to the end of the shortcut and/or launch options.
3. Disable Game Mode in Windows 10.
4. Right-click on the Desktop, click Display Settings, click on Graphics Settings and under Graphics Performance Preference select Desktop App, click Browse and select starwarssquadrons.exe. Then set it to High Performance. While there, you can also try turning Hardware-accelerated GPU Scheduling to Off if it's on (requires you to restart Windows).
5. Disable any overlays you may be using (Origin, Steam, RTSS, Xbox Game Bar, etc.).
6. Make sure you aren't running any monitoring Software (MSI Afterburner, RTSS, ASUS GPU Tweak, EVGA Precision, fpsVR, FRAPS, etc.), since that still causes issues with Nvidia Drivers and can decrease performance overall.
7. Minimize Squadrons, Mixed Reality Portal, SteamVR, Oculus or any other software you have to be running for the game (close any not-needed software) and click on the desktop while you're playing Squadrons in VR as that seems to improve performance.
8. Disable or Enable Motion Smoothing/Reprojection and Advanced Supersampling and see if one or the other works better for you.
9. Run your HMD with a lower refresh rate.
10. Set your Windows Power Plan to High Performance or even Ultimate Peformance (if available on your PC).
This is the problem though, why should we be expected to make all these massive changes to get THEIR game to work?! It's an absolute disgrace they can't just admit they've screwed up and offer refunds.
And even with these tweaks it can't be gotten to run properly at 90hz on a damned 3090 which has about 1.8x the performance of the recommended GTX1070. I feel like we've given them more than enough time and leeway on this but enough is enough. It shouldn't take me 10+ hrs each time there is an update to go through and figure out if it's working or how to get it to work and as far as they're concerned VR is working and they don't give a damn anymore.