Forum Discussion
3 years ago
I’m also experiencing this issue on PC, I first noticed this on the way to the Chamber of Duality.
Toggling Ray Tracing and FSR has no effect, neither does changing graphics quality settings.
Worth noting, this doesn’t just happen when spinning the camera, that’s just a sure-fire method to reproduce. This happens all over the place in detailed interiors, when the camera is moving. Seems to be linked to occlusion culling around complex geometry.
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