Jedi Survivor (PS4) Bugs
Hey. Just wanting to mention some of the bugs that I have come across so far.
1: The colors I set up for materials for BD, Lightsaber, and Blaster materials don't stay/Sometimes don't apply at all. For example, my BD has a black and blue body. Yet everytime I reload/sometimes just when I am running around his colors will revert back to default and I have to visit a work bench again to get them working. Same with the Lightsaber and Blaster.
2: Bottoms have no physics. As I have seen this has been an issue for some other platforms, but I will use the commander set as an example. I know that the bottom skirt part is supposed to have physics and yet it is stuck to the leg like it's part of it.
3: Walls and areas not loading in correctly. Sometimes when I am roaming around the ground will take on the appearance of the arachnophobia mode where the ground is there but the textures are sort of not properly loaded in, doors do this explicitly and one of the elevators in the lukerhulk specifically are missing walls. I believe it's the main one. Sometimes I will go to pand on ground and fall through the map.
4: Colors on sabers are not showing up correctly. Main offender with this one is black. Black does not show up as black, it appears more grey then anything. Other colors I have noticed seem more muted then their other counter parts.
5: BD doesn't always stay on your back. Sometimes after running to show me something, BD will either get stuck there after scanning or appear floating on/above my back as I run, no matter what I do. Like a good foot or two.
Again, just trying to to make this aware so if anything hopefully it can be fixed in a patch or someone can suggest a fix for these issues.
Thank you for taking the time to read this and have a nice day/night everyone.