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VRAM isn't the issue, any resolution, any performance setting gives the same performance.
Shader compiling only takes a few seconds; I think that's the issue as it's clearly not caching everything and doing stutters on the fly.
I got some performance back by overclocking, but still only averaging 45fps - GSync helps make that bearable. If you're seeing more than that count yourself lucky. If you find that to be smooth, also count yourself lucky 🙂
Thanks for the suggestion of disabling SMT; it's not an ideal option as a lot of my development software is configured for the logical core count does it make a significant difference?
dont change graphic settings on fly, game is missing popup with "game needs to be restarted"
if you change settings, reload game (exit game/open game)
- 3 years ago@kerberos_20 Yeah you said, I've not touched them since the first attempt
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