[bug] Campaign choices are sometimes flipped
During the campaign, the player is required to make choices regarding the Coil abilities. These choices can dramatically affect tactical gameplay of later missions, by increasing or decreasing the power of the enemy units. They are, therefore, an important part of the overall strategic gameplay.
However, at least one of the choices I made has been applied incorrectly.
Without wanting to give too much away, the first decision I had was between a "shock" ability and a "resonance" ability. I chose shock - the game lists the decision as shock (you can view this on the holotable), but during missions the effect is resonance.
This is a frustrating bug because it has affected my whole campaign, and it means I am unsure if future decisions will be similarly reversed.