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Zero Company fails to launch after Patch 1.1
Following the update of the Patch 1.1 for Star Wars Zero Company on Steam the game will no longer launch and if it does it will fail and crash when attempting to apply shaders before getting to the main menu. I have tried verifying the files, reinstalling, updating drivers, restarting, and troubleshooting just about everything I can think of. The game was working earlier before the patch but since applying the patch it has become unplayable.106Views0likes2CommentsQuit When Controlling Hawks to Ensure Your Progress Is Saved
In some cases, if you quit the game during a period where you are not in direct control of Hawks, your game may not finish saving your progress. Always try to quit the game a few seconds after taking control of Hawks after transitioning to the hub.EA_LunardustCat33 minutes agoCommunity Manager274Views5likes13CommentsGame still crashes after update
I'm still experiencing crashes during loading screens. Always when I try to load a save that would bring me into the den, and sometimes after missions. Error code each time is EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000 Attached is the SaveGames.zip from C:\Users\[me]\AppData\Local\SWZeroCompany\Saved\Crashes\UECC-Windows-F67C0D4E4EB55C23B22485A359531D39_0000ConWarlock1 hour agoSeasoned Traveler5Views0likes1CommentProblem after finishing the game
I have a problem that prevents me from continuing to play after completing the adventure. When I finish the game and talk to Bennic, the credits start rolling. I click “Continue,” but it just repeats the same loop endlessly. I’ve already uninstalled and reinstalled the game, and I also verified the game files on Steam, but I still can’t get past it. If anyone can help me, I’d really appreciate it!39Views1like2CommentsAnnoying Customization Aspect
A little complaint - I find this in other games too. The game has a lot of clothing options, and you can recolor them in many ways. HOWEVER, annoyingly, there are parts of a lot of clothpieces, that have a default color that cannot be changed. So, if I really like an outfit, and I'd want a full-black attire for my charavter - I cannot do that, because that outfit has vivid brown belts and pouches attached to it, that cannot be recolored. So my character would look ridicolous, with everything black except those. Why not let us change every detail/part of each clothing?7Views0likes0CommentsGame wont actually shut down
I don't know if this is just somehow a personal problem with my own pc or from the game itself, but this problem only started happening right after the first update/bug patch. i've noticed the game wont fully closed down when I quit it. ill play for a bit, save, quit, then come back after a few hours only to realize steam is still saying Zero Company is still playing. there is no window up, neither is task manager saying anything zero company related is currently active, but i have to completely close steam and boot it back up to stop the game. steams says i have 74 hours on the game and i don't know if all of that is from actual gameplay because twice now it has been "playing" for hours on computer without me realizing and its probably just counting the hours it runs idle for. If its somehow a fault of my computer and not the games ill gladly take any help i cant get, but i thought to at least bring it up somewhere.15Views1like2CommentsPS5 Cutscene freezes and makes the game unplayable
Hi, the first cutscene after the Tutorial where I have to Access the holo table just does not work for me. The cutscene freezes every Single time, no matter what I do. I tried to clear the PS5s Cache and started a new Save file. There is nothing I can do to continue playing, the game stops for me at this point ,ca. 30 Minutes into the game. Does anyone know what I can do?ElemdeRG4 hours agoRising Newcomer305Views0likes2CommentsLack of vibration effects on PlayStation controllers connected to PC
When playing with a PlayStation controller, there are no vibration effects at all, even though the corresponding setting is enabled in the game. This makes the gameplay feel less responsive and less immersive. Action: Play STAR WARS Zero Company using a DualSense controller connected to a PC, with controller vibration enabled in the settings. What happens: There are no vibration effects at all. The controller does not provide any vibration feedback during gameplay, despite the setting being enabled. Expected result: When controller vibration is enabled, vibration effects should work during appropriate gameplay events.28Views0likes2Comments[Bug] where the Difficulty level is not actually changing
I started in Normal and want to change the difficulty up, but even though i have selected Hard nothing actually changes. The combat doesn't seem any more difficult and i still have the bacta tank even though the settings screen says it shouldn't be available in Hard.An_bored_Frog7 hours agoSeasoned Newcomer9Views0likes0CommentsEasy Out of Bounds in Final Mission
As the title states, you can fall off the map extremely easily during the final mission. These doors toggle open, and one of them leads directly to an infinite plunge. Luckily the game auto saved right after leaving combat the first time this happened to me, so I didn't lose progress. No crazy settings or difficulties or anything. Just playing through on mostly default intended stuff.NickdNorris7 hours agoNewcomer4Views0likes0CommentsCustom Character issues PS5
Downloaded update today. Still have same issue. When I create my 5th character in the character databank I get the error “something went wrong” (CE-100028-1). I then close out the game and reboot it and all my custom characters are gone. I have read online to clear cache and rebuild database. I have done both but am still getting the same result. I thought the update was supposed to fix these issues.56Views0likes7CommentsStuck in Cinematic Camera after Attacking
I am currently doing a mission against the Coil. I had Cly spend her one action point to attack a Coil Brusier/Brute (the one that enrages every time they are shot) with her blaster. The camera shot was a cinematic one. The shot hit. The enrage and shock (she is equipped with a weapon mod that has a chance to shock) statuses triggered at the same time. He then played his enrage animation. And then... nothing. The camera is still stuck here. All button inputs, save for Esc, do nothing. Luco and the Brute are now just doing their idle shooting animations while I am forced to watch. (Luco also probably shouldn't be able to do that idle animation considering he is still Dazed from the Brute/Brusier's retaliation this turn.) I waited 10 minutes just in case (this cinematic camera freeze happened once before too, but resolved after a minute of waiting). I had to restart the mission entirely. If I had to guess, maybe it had something to do with the enrage and shock triggering at the same time. Nothing else in this mission played out as different or unusual except for this interaction.Tel-Rea Second Lightsaber Turn Off after first deflection
I been experiencing the problem that when Tel-Rea enter noble stance, both of her saber turn on light expected. However, after the first deflection no matter is it map animation, or enemy turn animation, the blue light saber immediately turn off, leaving her to still do the reflecting animation but with only one saber turning on. I experiencing this problem every time when I put Tel-Rea into noble stance.15072006hien1 day agoNewcomer11Views0likes0CommentsAsking Future Content and Updates. Creative/Sandbox Mode. More Classes Etc.
I'm genuinely excited about this game, but I'm growing frustrated knowing that I can only field a single Jedi. The current roster feels limited, and I believe expanding it would significantly deepen the experience for both new and returning players. Content at Launch Honestly, the game feels a bit bare-bones as it stands. For players like me who want more than what's available at launch, additional classes and a sandbox/creative mode would be a huge quality-of-life improvement. I also can't help but notice that updates for titles in this space (think XCOM) tend to be sparse, which makes me a little anxious about the long-term support here. A Jedi Progression System? I'm probably not the only one that wanted to play more missions with Anakin Skywalker or to have something like him in my crew from the beginning. But even I can say having Anakin from the start of the game would be overpowered. So one suggested solution is a Jedi progression system. I'd love to see a Jedi class built around a progression system modeled on the Jedi Academy ranking structure (Padawan → Knight → Master, etc.). This would give players a satisfying, long-term sense of growth and representation of power over time, especially for those who've already completed the main campaign and want more depth. Additional Classes I'd Love to See Cyborg / Grievous-type unit – A mechanical or augmented character wielding a lightsaber, giving us that iconic General Grievous archetype. Night Sisters – A dark-side faction class for tactical variety. Dedicated Force User – A pure Force-wielding class without a lightsaber, for those who want a different playstyle. Creative Droid Maker – A character focused on designing and deploying custom droid units. Sith / Dark-Side Lightsaber User – A class that wields a lightsaber and Force powers without being a Jedi, with customizable blade colors and styles. Comment Other Class Ideas Below. Expanded Character Creator The ten species available at launch are a great start, but Star Wars is full of iconic, visually distinct species that would slot right in. I'd love to see options like Ithorians, Sullustans, Duros, Kel Dors, Gotal, Cereans, Dugs, Nautolans, Ortolans, and Quarrens — just to name a few. Each one brings a completely different silhouette and personality to the squad, and it would make the roster feel as diverse as the galaxy itself. Speaking of diverse, we could use a more diverse color palette. Every colorable element — skin, hair, eyes, horns, lekku, antennae, markings, tattoos, body art, and gear accents — deserves a significantly wider palette. Right now the color options feel constrained, and that limits how unique each character can feel. Expanding the range across all of these would make a huge difference in how personal each operator feels. another way to make each character feel like He/she is a personal individual, is species features. Right now, some species lock you into a very narrow set of head shapes and features — for example, certain species only offer two or three head options with limited variation. That means you can't really design a character of that species the way you'd want to. I'd love to see each species get a fuller range of head shapes, more skin tone options, more marking and tattoo styles, and more freedom with horns, antennae, and other species-specific features. The goal should be: pick a species, then make it look like your version of that species, not just the one preset the game gives you. The character creator at launch is a solid foundation — it's functional and covers a reasonable range — but it's far from where it could be. A few targeted additions would elevate it from "good enough" to genuinely exciting. In-Game Workshop I'm on PS5 and don't have access to Steam Workshop. Bringing an in-game modding or workshop system to console would be an incredible addition and would open the door to community-created content. I know this is a long shot given EA's track record with player feedback, but it's worth asking. Join the Conversation If any of these ideas resonate with you, drop a comment with your own thoughts on a creative/sandbox mode or additional classes. The more specific feedback we can put out there, the better. Upvote this post so the voices of active players reach EA. If you're someone who genuinely plays this game and wants to see meaningful improvements, your upvote matters. The more engagement this thread receives, the more visible the player community's feedback becomes to EA's development and design teams. By boosting this post, we're sending a clear, unified signal about what the player base actually wants to see in upcoming updates. I hope EA takes this feedback seriously and reflects it in their next patch cycle. Let's make our voice heard together🔊8Views0likes0CommentsEnemies spend multiple evasions
I had one of my characters who has Grit with the 2 damage immunities, and another character who has the skill to give evasion provide 3 evasion. That one character should now have 2 immunities and 3 evasion, yet sometimes when an enemy attacks, I lost 2 evasions and 1 immunity on a single attack. It seems to be from the enemies who attack with two volleys (which should count only as a single attack). As I understand it, the damage immunity should only be spent if I actually take damage, so a character having 3 evasion and 2 immunity should spend the 3 evasions first on 3 separate attacks, then 2 immunities on 2 attacks; essentially negating 5 enemies. In practice, sometimes one attack will cancel out 2-4 of my evasion/immunity and leave me exposed. That seems like either the attacks with multiple volleys don't get counted as a single attack, or there is some other race-condition or jitter in the hit detection (schmitt trigger issue?)04cba43f728e27a92 days agoRising Newcomer12Views0likes0CommentsLOST MY PROGRESS
I finished a level on cycle 32 Expert/ Beskar run and got an achievement at 2036/09/02 at 7am. I logged off and came back at 7:31 am and my whole save was just gone, no error code no warning, I picked continue and only had my normal first run.Awiilix2 days agoRising Newcomer13Views0likes0Comments
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