"TigCarn" wrote:
Honestly its horse **it that g12 pilots with maxed out ships struggle at all in even the normal fleet battles. Cg overtuned npc ship speed and its boning us all
It is not overtuned. I don't really like how they made it some nodes challenging (preload TM) but it is dobable. If G12 pilots with maxed out ships struggle it is either because of an inefficient strategy or an unfavorable capitol ship selection, which goes in a similar direction but many players aren't spoilt with choice here. Consindering that it takes ages to level up capitol ship abilities, I wouldn't call it bad strategy if you happen to have the "wrong one".
I can only speak from own experience but I was not facing any extreme challenges in the PVE table (cleared all nodes but not 3*ed all of them yet). It is definitely doable even without all G12 pilots and maxed out ships. Here is what I was using on most modes in Tier 5 normal and hard (abilites are from left to right, i.e. 1. crew, 2. basic, 3. unique/special, 4. reinforcement):
Starting lineup
- Tarkin G12 (169 speed) / Abilities: 8, 6, 7, 5, 5
- TFP G12 (194 speed) / Abilities: 8, 8, 8, 1
- Biggs G12 (170 speed) / Abilities: 8, 7, 8, 1
- zKRU G11 (189 speed) / Abilities: 6, 7, 6, 1
Reinforcements
- Vader G12 (174 speed) / Abilities: 8, 8, 6, 3
- FOTP G11 (187 speed) / Abilities: 8, 7, 8, 3
- Boba G11 (149 speed) / Abilities: 7, 7, 6, 3
- GS G11 (135 speed) / Abilities: 6, 7, 6, 1
That may be quite an advanced fleet at around 350k GP but is is by no means maxed out. TFP is the only maxed out pilot and ship (except reinforcement ability), whereas KRU, who is just as important, could still be a lot stronger. It was quite rare that I had to call Boba and there was only one battle where I had to call Geo Soldier as all other reinforcements were already deployed.