Recent Discussions
Please increase the cap on unassigned mods
I know this topic has been raised many times over the years, but please consider raising the cap on unassigned mods. Even raising it from 500 to 600 would be a tremendous help. With the increased rate of new characters that are being added to the game, farming for new mods while also maintaining a reasonable amount of loadouts for various game modes is becoming increasingly difficult. This would be a huge quality of life improvement. Thank you.MarTrepodi4 hours agoNew Rookie141Views4likes5Commentsweak Jedis in Naboo raid
Hey CG, we startet the Naboo raid this weekend. I am really suprised how weak the Jedis are. With 4 Gungans (2x G12 and 2x G11) I earned twice more points with no bonus as with 5x R5 Jedis. Both Teams had bad mods and not all had Zetas. In my oppinion, this gameplay is ridiculous. Btw, this is the problem in the complete game. The Jedis are so weak comparing to all other charakters. This is not serious. BR A disappointed playerh3p6q844j9fo4 hours agoSeasoned Newcomer94Views0likes7CommentsCharacter idea: Ewok Jedi
Unit Name: Ewok Jedi Affilation: Light Side Tags: Ewok, Jedi First appearing in the Legends book Geonosis and the Outer Rim Worlds, around 4 ABY at least one Ewok was discovered to be force-sensitive. This Ewok would wield a blue colored lightsaber and wore blue Jedi garments. They were seen saving their fellow Ewoks from Sanyassan attackers.307Views4likes6CommentsCG Please Add ability to review RotE.
I know a lot of us want QoL changes and TW revamp etc, but I feel like guilds being able to review Rise of the Empire is very necessary. We are able to review the raid and Territory Wars but why not Territory Battles? Especially RotE. Officers need to be able to review what operations were completed and how close we got to completing a planet. For example today was father's day so I came online later and saw we achieved 26 stars, but wanted to see how close to 27* we were and to see who was not able to deploy. Also I wanted to check if we completed the 2 operations we were going for on Kashyyyk. Capital Games can you please add this to the game?InterstellarX110 hours agoNew Vanguard27Views2likes0CommentsTime to Add The Acolyte Characters
The Acolyte, which aired in 2024, introduced several fresh and compelling characters to the Star Wars universe. Characters like Mae, Osha, Master Sol, and the mysterious Sith figure each bring unique traits and combat potential that could add new depth and creativity to SWGOH. Notably, Master Sol is portrayed by Lee Jung-jae, the global star of Squid Game, who will return to screens in Squid Game Season 3 this June. Including a character played by such a high-profile actor could draw interest from both Star Wars fans and a broader global audience. We’ve already seen how characters from The Mandalorian and Andor helped breathe new life into the game. Why not do the same with The Acolyte?ktnpic11 hours agoSeasoned Newcomer955Views7likes55CommentsCharacter Kit Concept: Caleb Dume
Inspiration: - Kanan before he changed his identity to hide from the Empire - Him being a Jedi Vanguard is taken from the 'Kanan: The Last Padawan' comic story, where he attempted to stop Rackham Sear from bombing the Jedi Temple. - Just like his master, Caleb Dume specialises in Form III lightsaber combat, Soresu. That, combined with the fact he survived Order 66, will naturally make him highly evasive. Him getting stronger after Billaba is defeated is taken from the first episode of 'The Bad Batch'. - The name of the basic 'Stay Back!' are the words he said to the Bad Batch after Billaba's death. The Confusion debuff is also a nod to that moment, when the Bad Batch were confused by his aggression towards them. Unit Name: Caleb Dume Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Galactic Republic, Jedi, Jedi Vanguard Attacks and Abilities Basic: Stay Back! Deal Physical damage to target enemy and inflict Offense Down for 2 turns. If Depa Billaba is present, this attack has a 50% chance to score a Critical Hit. If this attack Critically Hits an enemy, they lose 15% Turn Meter and gain Confused for 1 turn. Special 1: Reckless Assault (Cooldown: 3) Deal Physical damage to target enemy and remove 50% Turn Meter. If they evade this attack, they're inflicted with Stun for 1 turn. If Depa Billaba is present, inflict Shatterpoint for 2 turns which can't be Evaded or Resisted. Special 2: Leaping Strike (Cooldown: 3) Deal Special damage to target enemy and Dispel all Buffs on them. If they have no Buffs, this attack deals +75% more damage. Unique: The Last Padawan Caleb Dume has +10% Offense, Critical Chance, Critical Damage and Evasion for each Galactic Republic Jedi or Jedi Vanguard ally. If Depa Billaba is present, these gains are tripled. If Depa Billaba is defeated, Caleb Dume gains Stealth for 2 turns, a bonus turn, resets all of his cooldowns, and gains 100% of Depa Billaba's Max Health, Max Protection, Offense, Speed, Potency, Defense and Tenacity. This kit has shoutouts to Depa Billaba, and elements of Kanan Jarrus and Ezra Bridger's kitsdosman223311 hours agoSeasoned Ace308Views3likes14CommentsHelp
I've been focusing on sith empire, resistance and first order as my priority and I just want to know what should I go for first, I know I need to go for SLKR or Rey, but what fleet should I focus on for defense and offense in GA and TW? Fyi, im not new, played the game since launch but I may need help with some improvements with your guy's comments what I should do.Myg_odtrick01511 hours agoSeasoned Newcomer38Views0likes4CommentsLooking for a new guild for me and 4 of my friends, 52M GP total
So I’m about done with the guild we are in there hasn’t been any progression. Me and my four friends who play are essentially carrying a 375M guild with a high turnover rate. Looking to jump ship. 4/5 are Reva ready. At least 4 GLs a piece, 2/5 with Leviathan, 2/5 with GL Ahsoka. Anybody got room for 5 players? Not looking to join an alliance because we’d prefer to stick together. Not looking for a hyper competitive guild either, but more competitive than what we have now.35Views0likes0CommentsConquest QOL
Please remove all data disks that literally no one uses also reduce the number of turn meter teams that are in this mode. I should not have to wait 10 or 15 turns to take my turn. Btw for someone that I know will say something stupid. I have a 12mill gp account I have all but 1 gl so yes I can hammer through all the teams the point is I should bot have to bc of terrible data disks drops and waste tons of time just sitting back wasting my life waiting for my turn.pjtqhkzyb0a214 hours agoSeasoned Vanguard63Views1like2CommentsCould Saw Gerrera be the new Galactic Legend of holotables?
Although everything points to Maz Kanata being the new pirate Galactic Legend, we can't rule out seeing a new Saw Gerrera on the holotables (after all, he is legendary). Just as Enfys, leader of a rebel swoop gang, has the label of pirate, Saw could also. We saw in Andor how the ISB discussed piracy on Segra Milo, only to see Luthen head there and meet him and his partisans. The color pattern of their ships resembles the pirate pattern and helps them hide their actions within the framework of piracy rather than as a rebel cell. There is also not much difference between what Enfys and the Cloud Riders did with Saw and his Cavern Angels. So, just as rebellions are based on hope, I have hope in seeing Saw as a new Galactic Legend. Remember how the rebels in Rogue One, upon entering Scarif, were crestfallen until Jyn spoke up to paraphrase Saw, and the rebels' dull expressions disappeared and became expectant and hopeful. What do you think? Do you think it's possible? Or is there another legendary pirate who's slipping under the radar? (This would open the possibility of at least three new ships, Two Tubes X-Wing, YV-865 Aurore-Class Freighter and Saw`s U-Wing in addition to those we have seen in Skeleton Crew)Mandrill7715 hours agoRising Novice146Views0likes9Comments- r0ly436og4vk15 hours agoNewcomer19Views0likes1Comment
Character Kit Concept: Bazine Netal
Inspiration: - In honour of celebrating the 10th Anniversary of 'Star Wars- Episode VII: The Force Awakens' - Though she only appeared for a brief few seconds in 'The Force Awakens', tipping off the First Order to BB-8's location, she would be expanded upon in the 'Star Wars Adventures' comics, where she is portrayed as an intelligent and calculating mercenary - Her tipping off the First Order is the reason she has First Order synergy Unit Name: Bazine Netal Relic Amplifier: Rishi Eel Ink Vial Affiliation: Dark Side, Support Tags: Bounty Hunter, Mercenary, Scoundrel Attacks and Abilities Basic: Deadly Arts Deal Physical damage to target enemy. This attack deals bonus damage for each stack of Soldier of Fortune on Bazine Netal. If this attack scores a Critical Hit, grant Tenacity Up to a random Bounty Hunter, Mercenary or First Order ally who doesn't have it for 2 turns. Special: Not a Trace (Cooldown: 3) Inflict Thermal Detonators on all enemies and gain Stealth for 2 turns. Bazine Netal dispels all Debuffs on herself, if any. For each Thermal Detonator that detonates, Bazine Netal gains 1 stack of Soldier of Fortune and 5% Turn Meter. Unique 1: Chaakrabbit At the start of the encounter, and if all allies are either Bounty Hunter, Mercenary or First Order, Bazine Netal gains Stealth for 1 turn. Whenever another Bounty Hunter, Mercenary or First Order ally attacks, Bazine Netal will assist and gain Stealth for 1 turn. Whenever Stealth expires, Bazine Netal gains +5% Critical Chance and Critical Damage (stacking, max +50%). Bazine Netal gains the following effects depending on her stacks of Soldier of Fortune: - 10 Stacks: For each Thermal Detonator that detonates, Bazine Netal recovers 10% Health and Protection - 20 Stacks: Bazine Netal's attacks can't be Evaded or Resisted. - 30 Stacks: Bazine Netal gains +30% Offense and Potency If the ally in the Leader Slot is First Order, Bazine Netal gains the First Order tag. Unique 2: Soldier of Fortune At the start of battle, for each Mercenary, Bounty Hunter or First Order ally, Bazine Netal gains 1 stack of Soldier of Fortune. Whenever Bazine Netal scores a Critical Hit, a random Mercenary gains 1 stack of Soldier of Fortune, and if Bazine Netal is Critically Hit, she loses 1 stack of Soldier of Fortune. At the start of each Mercenary's turn, they have +5% Potency and Offense (stacking) for each stack of Soldier of Fortune on Bazine Netal. Unique 3: Bazine Netal's Payout Whenever Bazine Netal receives a Reward from a Contract, or when the leader is another Mercenary or First Order ally, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Bazine Netal has +30% Evasion and Critical Avoidance, and all gains of Soldier of Fortune are doubled.dosman223318 hours agoSeasoned Ace180Views1like6CommentsFirst Neutral GL
With the new raid coming out along with pirates and a galatic legend pirate, can you please make him or her a neutral character with bonus' having 2 lightside pirate, and 2 darkside pirates, Hondo would be able to fill out any combination needed to fulfill those reqs. PLEASE!!84Views0likes5CommentsShip Kit Concept: CX Dagger Vessel
Unit Name: CX Dagger Vessel Crew Member(s): CX-2 Affiliation: Dark Side, Support Tags: Clone Trooper, Empire Attacks and Abilities Basic: Never See It Coming Deal Physical damage to target enemy, attack again if CX Dagger Vessel is under Stealth. Target Lock: This attack can't be Evaded, Resisted or Countered. Special: Sensor Jammer (Cooldown: 4) Dispel all Buffs on all enemies and inflict Ability Block on all Target Locked enemies for 2 turns. All Empire allies gain 5% Turn Meter for each enemy Buff dispelled. Unique: Covert Ops (CX-2) CX Dagger Vessel has +10% Evasion for each Empire ally. At the start of battle, CX Dagger Vessel can't be targeted for 1 turn. The first time CX Dagger Vessel loses all its Protection, it gains Stealth for 2 turns and Dispels Target Lock. Reinforcement: Remote Piloting Enter Battle: CX Dagger Vessel gains Stealth for 2 turns and can't be targeted. Inflict Daze on all enemies for 2 turns, which can't be Evaded.dosman223323 hours agoSeasoned Ace16Views0likes0CommentsShip Kit Concept: Aayla Secura's Eta-2 Interceptor
Inspiration: - Aayla Secura recently got a kit update - More GR ships to fill out the Endurance fleet - The ship first appeared in the Dark Horse comic story 'Star Wars: Obsession' where Aayla lent it to Obi-Wan Kenobi during his hunt for Asajj Ventress. It made its canon debut in the 'Doctor Aphra' comics in a flashback of Aayla flying it during the Battle of Felucia. Unit Name: Aayla Secura's Eta-2 Interceptor Crew Member(s): Aayla Secura Affiliation: Light Side, Support Tags: Galactic Republic, Jedi Attacks and Abilities Basic: Intercept the Enemy Deal Physical damage to target enemy and inflict Offense Down for 2 turns. Target Lock: Also inflict Critical Chance Down and Stun for 2 turns. Special: Joint Assault (Cooldown: 2) Deal Physical damage to target enemy, inflict Target Lock for 2 turns, and call target other ally to assist. If target other ally is Galactic Republic, both they and Aayla Secura’s Eta-2 Interceptor recover 30% Health. Unique: Gaining Intelligence (Aayla Secura) When a Galactic Republic ally receives damage, if they have no Protection and Aayla Secura’s Eta-2 Interceptor is active, they gain Protection Up (30%) and Valour for 2 turns. If the allied Capital Ship is Galactic Republic, Aayla Secura’s Eta-2 Interceptor is called to assist when another Galactic Republic ally uses a Special ability, assist again if the Capital Ship is Endurance. Reinforcement: Protecting the Fleet Enter Battle: Aayla Secura’s Eta-2 Interceptor gains +30% Potency and +30% Tenacity until the end of battle. While Aayla Secura’s Eta-2 Interceptor is active, all Galactic Republic allies gain +10% Accuracy and +10% Max Health for each active Galactic Republic ally.dosman223324 hours agoSeasoned Ace63Views0likes3CommentsWe don't need a pirate faction. Just stop, CG.
Setting aside the fact that pirates had ABSOLUTELY NOTHING to do with Order 66 yet are being used in the raid (well not at launch, they're getting thrown in months later due to CG's garbage sense of planning), CG is going to turn this game in to Marvel Strike Force with all the redundant and overlapping factions. It's starting to get ridiculous. Introducing a Pirate faction is completely pointless when we already have Scoundrel, Smuggler, Mercenary, and Bounty Hunter. For the most part they all have the same function of "finding people and/or things for money and either killing them, transporting them, or stealing them". Bounty Hunters, Smugglers, and Pirates are already Mercenaries considering they do what they do for money. And apparently they're ALL technically Scoundrels, which is such a pointless umbrella term that really only vaguely describes them as "unscrupulous or rogue". Since when is a general personality trait enough to make it a faction?? If 50+ toons have the Scoundrel tag, it's too vague and at that point needs to be removed. At this rate the Scoundrel toons are going to look like a teenage girl's instagram post with a dozen different tags. Some toons already can't fit all their tags in the description and need a "+more" button for you to click and see all of them.gstam6624 hours agoRising Rookie369Views10likes10Comments"NEW ERA of SWGOh"
Well, I don't know where to start this post without starting to rant at CG, but I'm going to try to be as polite as possible. Sorry, my English is terrible, but I think it'll be better than Kit's writing or the text of other official posts about the game. No offense to our beloved Meathead, who deserves an award for being a great community manager. Well, flattery aside, let's get to the point. Lately, since the new era system, to be specific, CG has made questionable decisions that have been the source of displeasure or memes. The most recent has been including an era battle event that is impossible to complete by requesting a character that you cannot unlock since its event is not available or even exists, and when it arrives, being temporary, its return will be in months, which will not let you take advantage of it. This morally affects the people who pay and the f2p players. Well, most are used to being spit in their faces, but it does not take away from the unpleasantness of the matter and it would not be so bad if it were not for the fact that they literally launch the event one day after the raid. Haha, by the way, they just reworked a few days ago a character that is practically useless if it is not with a character that is not yet available, which implies that it has no real use for those who are f2p. The rework is to strengthen a team that already has practically two lifters, jo casta and depa billaba. Plus, with the imminent arrival of the new raid, it turns out they're going to ask for new characters, as always, that have nothing to do with the theme, and to top it all off, a **bleep**ing legend from a new faction. Tell me, what intention do these people have of making this accessible? When they deny us the use of a legend that's been in play for years and deserves to be in its own event, even if it doesn't make sense for it to face itself, what they did with this new faction, which they could have included in the game in many different ways, makes more sense. On the other hand, the changes to the difficulty levels take away an important part of a mechanic from a team that can be used in the raid and is one of the most accessible there is right now. You only get it back by leveling your characters to R9. They're also not introducing two new teams from this new pirate faction, with characters, one of which is legendary and two of which are conquest characters. While it's not exactly new, their approach is increasingly demanding and, once again, discourages you from continuing to play. It wouldn't be a big deal if it weren't for the number of bugs that each new character or update brings. It's understandable that programming such an old game is complicated, but there are things that are bordering on the ridiculous, like text translations, mods being removed for changing them, having to launch the Bronzium data card and then charge the PC chest so it doesn't boot you. It gives the impression that they don't test their game, practically an open secret for the community. Another of the main annoyances for a couple of years now is the lack of communication. Where were the Road Aheads? The compensation, even small ones, for their players? Now, if there's anything, it's like a drop of water in a desert. There are details in the skill kits, like references to moments in the saga, and that's appreciated. But throwing water on a fire started by an electrical outlet doesn't put it out. It takes a little more than that. I know they've had good profits, and that's excellent, but they're forgetting about the human aspect. In my opinion, I'm not saying they should stop releasing packs, LSBs, etc., but they should rethink their strategy, if they have one, to monetize. But what's my point with all this? In their last post about the raid they imply that they listened to the community to improve some things in the raid, I don't want to be the voice of the people or anything like that, I'm just trying to capture what I've seen or experienced through others and something of myself in this game we are here because at least we like it or in some or several cases we love Star Wars, so I ask CG to open their eyes more, wash their mouths and ears when interacting with the community beyond the good work that Meathead does, that the developers analyze, think carefully about what they are going to do in the future and if they have already planned something, be honest, not like what they said about the use of LV and the raid.73Views1like0Comments