Recent Discussions
Character idea: Willrow Hood
Unit Name: Willrow Hood Affilation: Neutral Tags: Rebel, Smuggler Relic Amplifier: Camtono Canister First appearing in The Empire Strikes Back, he was a miner on Cloud City who dreamed of being a smuggler. He was offered a job of transporting a camtono canister to the planet Batuu, but when the Empire took over Cloud City, the canister had been stolen, but Hood would later be able to acquire it back. In Legends, Hood was also a Rebel sympathiser which the cannister contained details on Rebel contacts that he disposed of to not get into Imperial hands. Though never depicted on-screen with a blaster, his Legacy Collection figure does show him with one.202Views0likes2CommentsCT-9904 "Crosshair" Character Kit Concept
Inspiration; - Crosshair from his time serving the Empire during the start of their era, from 'The Bad Batch' Season 1, to halfway through Season 2 - Good Soldiers Follow Orders, no matter what - Earned from completing his journey event 'Loyalty Goes Both Ways' Unit Name: CT-9904 "Crosshair" Relic Amplifier: Helmet Affiliation: Dark Side, Attacker Tags: Leader, Clone Trooper, Empire, Imperial Trooper Attacks and Abilities Basic: 773 Firepunch Rifle Deal Physical damage to target enemy which can't be Evaded or Resisted. This attack will Critically Hit if able. This attack deals double damage against Bad Batch enemies. If CT-9904 "Crosshair" is Stealthed, ignore that target’s Protection and 50% of their Armor. Special 1: Sniper's Setup (Cooldown: 3) Inflict Mirrored on the target enemy for the rest of the battle, which can’t be dispelled or resisted. Then reduce Trickshot’s cooldown by 1 and gain 15% Turn Meter for each Mirrored enemy. Mirrored: When CT-9904 "Crosshair" damages this unit with Trickshot, dispel it and inflict them with 2 stacks of Armor Shred instead. Special 2: Trickshot (Cooldown: 6) Deal Physical damage to the target enemy. If they have Mirrored, deal additional damage to a random Mirrored enemy (once per enemy, max 6 hits). If there are no other enemies with Mirrored that haven’t been hit yet, deal damage to a random enemy equal to 5% of their Max Health for each enemy hit in this way (max 30%). This attack can’t be evaded or countered. While in Territory Wars: Do an additional 10% of their Max Health (new max 90%) to the final enemy hit. Leader: Elite Squad Dark Side Clone Trooper and Imperial Trooper allies gain 25% Tenacity and Offense. For each enemy with Mirrored, they gain +5% Critical Chance and Critical Damage. CT-9904 "Crosshair" gains 20% Max Health, Protection, Offense and Potency whenever a Dark Side Clone Trooper or Imperial Trooper ally is defeated. Unique: Good Soldiers Follow Orders If all allies are either Dark Side Clone Trooper or Imperial Trooper, CT-9904 "Crosshair" gains the following bonuses: +75% Offense +50% Critical Damage Whenever CT-9904 "Crosshair" uses an ability during his turn, call a random Dark Side Clone Trooper or Imperial Trooper ally to assist. Whenever CT9904 "Crosshair" would be defeated, he recovers 100% Health and Protection, and the weakest ally is defeated instead. While in Territory Wars: All other Dark Side Clone Trooper or Imperial Trooper allies gain these bonuses too. When they use a Special ability, they inflict Deathmark on the target enemy for 2 turns.dosman22332 hours agoSeasoned Ace140Views1like4CommentsState of Fleet Crystals
The state of the daily fleet climb has become so ridiculously boring the only challenge in it now is purely an exercise in having the willpower to make myself do it every day. I cant be the only one feeling this way. Literally, I make myself do the same fleet battle, using the same fleet, fighting the same fleet, using the same abilities in the same order in the same battle three or four times a day, at the same time every day. It's to a point where I'm considering leaving the game purely because I find my mind wandering while I endure the tedium, often to questioning the direction of my life that I'd subject myself to this every single day for over a year, because if you want to play at a competitive level, you need those crystals every day. For the love of god CG, if you're not going to support the game mode with new units, or hell, even more mind numbing ship reworks to break the whole meta again, drop the crystal payouts from fleet arena and put them somewhere else. Anywhere else. I don't care where. Associate them with the challenges or the episode track. Then you can monetize them by giving more to people who pay for the pay track. We all know how you love that. Seriously though, why are you doing this to us? Make it stop CG. Please.HaywoodJBLWM3 hours agoRising Adventurer66Views2likes16CommentsMods
you guys talk about how you listen to us and what we like and don’t like. But after months and probably at least the last year, after so many people have posted over and over and over and over again to please increase the mod limit, it is still the same 500 limit that it has been since I started years ago. With all these new characters you guys keep putting out every month, and all the updates you guys keep doing, it is time to UPDATE THE LIMIT!!!!!!! Please, for pete sake, do it already!!!!Thorvald43 hours agoNew Adventurer26Views1like2CommentsCharacter Kit Concept: Coleman Trebor
Inspiration: - For a possible anniversary 'Attack of the Clones' era - This dinosaur-looking member of the Jedi Council stood out, even though his screen time is minimal - Coleman Trebor chose to end disputes diplomatically without bloodshed Unit Name: Coleman Trebor Relic Amplifier: Lightsaber Affiliation: Light Side, Support Tags: Galactic Republic, Jedi, Jedi Council Attacks and Abilities Basic: Harmonious Swing Deal Special Damage to target enemy and gain Evasion Up for 2 turns. If Coleman Trebor has any other buffs, grant another Jedi Council ally Evasion Up for 2 turns. Special 1: Skilled Mediator (Cooldown: 3) Dispel all debuffs on target ally, and all buffs on target enemy. Jedi allies recover 5% of their Max Health for each effect dispelled, doubled for Jedi Council allies, who also gain Foresight for 2 turns. Special 2: Difficult Negotiations (Cooldown: 4) Deal Physical Damage to target enemy and inflict Offense Down and Potency Down for 2 turns. If the target enemy was buffed, dispel the buffs. Then Coleman gains all the target enemy's non-unique buffs, except Taunt and Damage Immunity. If the ally in the leader slot is Jedi Council, Coleman Trebor gains 50% Turn Meter. Unique: We Are Servants, Not Celebrities Coleman Trebor has +5 Speed and +5% Tenacity for each Jedi ally, and +5% Offense for each Sith and Separatist enemy. When Coleman Trebor dispels any buffs on an enemy, he gains +5% Defence Penetration (stacking), with a 50% chance to reduce his cooldowns by 1. While in Grand Arenas and if all allies are Jedi Council excluding Galactic Legends: Coleman Trebor gains +20 Speed and +20% Tenacity for each active Jedi Council ally. Whenever he Dispels any buffs on an enemy, he reduces his and all his allies' cooldowns by 1. Coleman Trebor is immune to Daze, Ability Block and Cooldown Increase. The following units receive the Jedi Council tag: Jedi Master Kenobi Jedi Knight Anakin Grand Master Yoda Jedi Master Mace Windu Mace Windu Plo Koon Kit Fisto Shaak Ti Ki-Adi Mundi Eeth Koth Depa Billaba The new units that will receive the tag: Yaddle Coleman Trebor Yarael Poof Adi Gallia Saesee Tiin Even Piell Oppo Rancisis Agen Kolar Stass Allie Coleman Kcaj Sifo-Dyasdosman22333 hours agoSeasoned Ace52Views1like1CommentRelic 9: A bug in the ear.
I don't usually complain about grinds. The game is supposed to be grindy. And that's fair. But the game also should allow people to access its content, otherwise why produce that content. So let's talk about Electrium Conductors, Droid Brains and r9 for a moment. To be absolutely clear: I'm fine. I'm not writing this out of selfishness or greed or a feeling like I'm entitled to take all my toons to r9. Resource management is a thing, and I'm fine with that. I rarely ever take a toon to r8 or r9 just for the fun of it, and I have a stash of droid brains that has seen me take a number of toons to r9 for the current raid with enough left for all the other raid toons I want to r9 and all the GL Hondo r9 requirements and a few more characters than that. Not a lot more, but some. All in all, I think I'm good for at least 8 months, particularly when you factor in expected income. But these predictions aren't worth as much as they used to be since r9 requirements (soft and hard) are steadily increasing. The economy for a rare material should never be changed lightly, or quickly, or without careful consideration. But access to all rare materials eventually expands. Knowing that CG needs lead time, I'm writing to say that if they haven't started thinking about when and how they want to change the supply of Droid Brains, now is the time to do it. Similarly, Electriums aren't horribly restricted, but given how many are needed they end up being a much more important constraint on relic'ing toons today than they were a year or two ago. Electrium supply did increase with the new raid regime, but demand for Electrium Conductors increased even more. I think for players who never relic past r7, the supply of ECs is probably fine, and thus I worry about a glut for mid-game players if access to ECs is increased too much or to accounts that aren't needing them as much. But I do think something should be done for ECs as well -- perhaps with the r9 tiers of the new Assault Battles? I am not certain the best way to handle this, but I do think it also merits your consideration. People play the game to have fun, and though I'm disciplined and keep my whimsical r9s to an absolute minimum, there should be room to r9 the requirements you impose and also require some toons just because the player likes them. Because of lore, because of their characterization in the movies, because they feel it's an ironic lark to r9 IG-86 -- whatever. The game cannot be only about chasing what is dictated to us by the current raid or the requirements for a capital ship, legendary or GL. I don't think it's reasonable to get this note and immediately respond with a plan to boost Droid Brains and/or ECs, but I do think that the economy for each should probably change in time for the next raid, which will, I'm sure, require as many r9s as this one does. So I'm writing to you now that you can be prepared later: to maintain the flexibility in the game that allows players to believe that they are in control of their own accounts and they aren't doomed to simply pushing buttons the devs order them to push, there need to be either fewer r9 requirements or a thoughtful increase in supply of certain rare materials commensurate with the expectations devs set for players.MasterSeedy6 hours agoSeasoned Ace56Views5likes1CommentGuavian Foot Soldier: Kit Concept
Lore: Guavian Foot Soldiers were the security force of the Guavian Death Gang, a criminal organisation active thirty years after the battle of Endor. They were cybernetically enhanced, with chemical concoctions fed into their bloodstream through the use of a mechanical pump, magnetised boots, and communicated via high frequency streams from their faceplates, and used to enforce the organisation's will under cell leaders, like when Tara Rashin was hired by the First Order to steal a piece of cargo from a freighter entering the atmosphere of the planet Batuu. The inspiration from this kit comes from the VR game Tales From the Galaxy's Edge, where the Guavian Death Gang are the main enemies faced by the player. This is definitely one of my more experimental ideas with the Modification effects, similar to Wat's Tech or L3's enhance upgrades, but I think I worded it well. Precise Attacker who augments their own skill through various Modifications. Unit Name - Guavian Foot Soldier Tags - Dark Side, Attacker, Guavian Death Gang, Pirate, Scoundrel Mastery - Accuracy, Damage, and Defense Penetration Prototype Weaponry (Basic) (Final text, Omega) Gain Accuracy Up for 2 turns, then deal Physical damage to target enemy and inflict Accuracy down for 2 turns on a Critical hit. If any Modifications are active, Accuracy Down can’t be resisted and Guavian Foot Soldier also gains Retribution for 1 turn (see Cybernetically Enhanced for a description of Modifications). (Animation - Guavian Foot Soldier raises their blaster rifle and fires) Somebody Sneaking Around (Special 1, cooldown 4) (Final text, Omega) Dispel Stealth from all enemies and deal Physical damage to them. This ability deals an additional instance of true damage for each enemy who was Dispelled this way, and gains additional bonuses for each Modification currently active on Guavian Foot Soldier: Reservoir-pump Modification: Gain 10% turn meter for each Stealthed enemy Magnetic Modification: Inflict Defense Down on all enemies for 3 turns, and all Pirate allies gain Critical Hit Immunity for 2 turns Cybernetic Modification: This ability can’t be countered or evaded, and inflicts Ability Block on all enemies for 1 turn (Animation - Guavian Foot Soldier rolls a thermal detonator into the enemy team and it explodes) Cybernetically Enhanced (Unique) (Final text, Zeta, Omicron) Whenever Guavian Foot Soldier is evaded by an enemy, he inflicts Accuracy Down on them for 2 turns and gains 10% turn meter. While he has Retribution, he can’t be Critically hit or Countered, and his basic ability can’t be evaded. At the start of battle, Guavian Foot Soldier gains the granted Modifications as special abilities. Reservoir-pump Modification: Gain Critical Chance Up, Speed Up, and Tenacity Up for 2 turns, which can’t be copied, dispelled or prevented. This ability can’t be used until Guavian Foot Soldier inflicts Accuracy Down 5 times (cooldown 4) Magnetic Modification: Gain Defense Up and 5 stacks of Bulwark for 2 turns, which can’t be copied, dispelled or prevented. While this Modification is active, Guavian Foot Soldier is immune to Daze, Stagger, Stun and turn meter reduction. This ability can’t be used until Reservoir-pump Modification has been used this encounter (cooldown 4) Cybernetic Modification: Gain Frenzy, Offense Up, and Potency Up for 2 turns, which can’t be copied, dispelled or prevented. This ability can’t be used until Magnetic Modification has been used (cooldown 4) While in Grand Arenas: Modifications instead last until the end of the encounter.15Views0likes1CommentCan we get a hotfix for Maul
With the last update, you (CG) have added a pretty scary bug for Maul and the Good Time Boys (Gar, ISC). Whenever using the team on O or D, you get the feeling, that the game will crash any second due to an incredible lag as well as graphics issue. That’s pretty inconvenient when doing GA battles. I hope that this issue is having a high priority to be fixed.74Views1like4CommentsExtreme lag that has not been fixed through multiple updates
I've played this game for atleast 8 years basically since the beginning. And this new lag issue is becoming a real issue. Over a month of trying to do simple functions and having to wait 30 seconds on every purchase in shipments is really getting irritating. I don't have the same time I did when I started but love this game. I can't just turn it on and do what I need to do anymore while at work and mobile games are supposed to be something to kill time not have you stare and get angry for 2 minutes just to get the 4 free items on the first page let alone everything else. Why this has not been addressed is dumb founding. You have fixed minor issues with characters but not something that is ruining the play experience for atleast half of the player base. It's also not just shipments almost every aspect of play including battles in TB, GAC, TW, conquest and basically every aspect of the game is now freezing and we can't get a fix or even an update saying you are working on it, I was annoyed going all in on Ahsoka and having her be underwhelming but having the whole game play like crap without any real acknowledgement makes me want to stop trying. For the love of all that is star wars fix this or atleast say you are trying to. This is the waydeadarchtype11 hours agoSeasoned Newcomer44Views1like2CommentsBonus drops
Screw your pirates. Seriously, putting a barrier to entry on something like bonus/double drops for characters that arent even farmable. As if I couldnt be more burned out and less interested in a drop of marquee characters like pirates then you double down on f the ftp players. Oh, you can keep all of your 30 dollar lightspeed bundles too. 100 bucks for the leia requirements lol. This game is getting more and more ridiculous with the pay to win every month.l0615d6og91a12 hours agoSeasoned Newcomer268Views6likes6CommentsThe datacrons destroyed the game
When will they realize that the datacrons destroyed the game and broke the equality between players?xyki5ni5ygcu14 hours agoSeasoned Newcomer147Views0likes8CommentsLightspeed bundles “web special”
Will these new lightspeed bundles become available on the ingame store? Because when I tried to use my creditcard the part where I have to enter the expirationdate changes the number into a fraction I made a report of this a few months ago, but still no solution to this dayFrancob7814 hours agoSeasoned Rookie30Views0likes0CommentsOrder 66 raid is trash
I’m not one to normally talk negatively about the raids b/c I know it takes effort to code everything for it to work, but since the Krayt raid there as been no creativity to any of the raids. Go back to the original format of the Rancor, Tank, and Sith raids CG. Give us something that we can actually engage it instead of the mind numbing blahness.517Views0likes30CommentsMisleading Light speed token.
I just purchased the Kyber Light speed token which takes a separatist to 7 star, R5 and ability level 7. I applied it to STAP which has a zeta at ability level 7. The LST did not apply this ability. I checked this ability before purchase, so I do feel short changed. So, for anyone considering to purchase it appears Zeta is not applied even if it’s of the stated ability level. Could anyone at CG or EA clarify if this is just misleading text or if the zeta should be applied and a bug has occurred. I have attached both the LST description and the ability not applied for STAP.SolvedRius_97551819914 hours agoRising Veteran892Views6likes21CommentsSwitching up my order
I bought the Ben Solo LSB as a gift in the ingame store for my friend who is nearing GLRey. I got Ben Solo instead of him, I am nowhere near GLRey, I dont need him. I was trying to get a refund or rather they switch it up to be the right way, but the silly little AI in EA help does everything but HELP. How can I talk to a real human being who could help me with this? PS: Yes I am certain I bought it as gift by selecting his name in the guild list and I saw the SENT next to his name.PrinceN9715 hours agoRising Newcomer29Views0likes0CommentsRaid Idea: Death Star Trench Run
Based on 'Episode IV: A New Hope' Synopsis: The Death Star has located the Rebel Base on Yavin IV, and is charging up its laser to destroy them. Fight through waves of TIE Fighters until the way is clear to land the final blow. Rebel and Empire ships allowed. Hero Ships: Luke Skywalker's X-Wing Biggs Darklighter's X-Wing Wedge Antilles' X-Wing Rebel Y-Wing Han's Millennium Falcon TIE Advanced x1 Imperial TIE Fighter TIE Punisher TIE Brute Sentinel-class Shuttledosman223318 hours agoSeasoned Ace83Views1like7Comments