Recent Discussions
Darth Malgus Proving Grounds
This event is still ridiculously difficult. I don't have any GLs but went in with a recommended non-GL team of R8 JKL, R9 GAS, R7 JKA, R7 Hoda, and R7 GBA all with 300+ speed yet I can't get more than Revan and 1 other toon down. Proving grounds is meant to be a catch-up?! Does anyone have any suggestions on how this group should be modded as my Google-Fu is weak and I can't seem to find any useful modding guides for this fight.Puppies722 hours agoNewcomer81Views0likes4CommentsNew Day New Bug
So I was playing GA with my JML and he just decided he would go into his ult and off himself.... I did stay in the match and test to see if it was just a visual thing bc it appears to be GL is still in turn order.... However when he attacked he did 0 damage. I literally laughed like an insane person then turned off my game. Please FIX YOUR GAME!!!!!pjtqhkzyb0a23 hours agoNew Adventurer26Views0likes1CommentFix Bane....it's been a year...
Now that it seems CG is listening about the new tracks...really nice updates coming by the way, much appreciated....can you all PLEASE fix banes second ability now? It's been a year since his first conquest appearance and his second ability just DOES NOT work as it's written. Anyone with foresight should not cause this ability to miss...dispel and THEN do damage is not working.... again, as intended....f2dbefbd29d8a79d4 hours agoRising Vanguard65Views0likes3CommentsIntentional manipulation of TW matching
Have to raise this issue again. There are still guilds intentionally holding back Territory War member joining in order to unfairly be matched against guilds with significantly smaller rosters (looking at you Mandal?rian H? riz?n #LightSideRules ). Apparently they are incapable of winning against guilds their own size, so they ruin the game experience for the rest of us by bowling over smaller GP guilds (for example, 12.3 million AVERAGE GP versus 9.6 million average). The matching system needs to be updated to prevent this abuse, or guilds need to have their rewards reduced based on the total or average GP disparity between the guilds they go against when they thwart the system for an unfair advantage.FuzzEGub4 hours agoSeasoned Newcomer260Views4likes8CommentsTop 5 Arena/Fleet Under 300k GP
Hi, The server I'm no relatively new but there is a dude with a bit over 300k GP with a team that doesn't have any LVL 85 keep being in top 5 arena battle and fleet. I was wondering if it's just because his compo is op or if there is something that I don't know ? Thank !Surkine4 hours agoNewcomer103Views0likes7CommentsBoss Nass Basic Ability
Can you update Boss Nass basic ability to what it actually does? "Call Phalanx to assist 99.99% of the time." Or, can you recode it to give them all the same "random" chance to assist? You know the phrase, as intended....f2dbefbd29d8a79d4 hours agoRising Vanguard21Views0likes0CommentsCan TW get the GAC treatment?
I would like to start off this post by thanking CG for the effort they have put in recently. You guys are hearing our Feedback and responding accordingly so I would like to petition TW getting a reward and bracket placement restructure. As it currently stands TW is very similar to the old GAC system where similar GP would compete, however, the new system has worked out magnificently and made it much more engaging and skill focused. The problem with this system is there is no incentive to achieve for more rewards once the max bracket has been reached. Once guilds hit the max tier of 380 million GP not only are they being demolished by guilds that are nearing 700 million GP which makes even the second to last tier more desirable, but guilds are left with no way to regress in GP without detrimental consequences. What are guilds going to do against 1 billion GP guilds when they inevitably arrive? What I would like to see is the reward system restructured to give the newer and more lucrative rewards specifically Omicrons and Kyro tech. Achieving these rewards skill based matching system where there is a reason to be competitive and would give a strong incentive to apply TW omicrons to their rosters. This would ensure that low investment/ low effort guilds would be facing other low investment/low effort guilds while the best rewards would be reserved for the most competitive players in the game; namely datacron focused guilds. This being said there needs to be a TW bracket where the highest spenders and highest skill bracket compete (like MAW) for the most lucrative rewards in the game which would encourage spending in the game and accounts staying with in inside these big high spending guilds. I hope you guys find this feedback useful and apply some well needed additions to the game.Imdonesir6 hours agoRising Traveler133Views4likes4CommentsHow stupid have the Fleet battles become?
I am a guild leader and long time player and I am seriously considering leaving the game cause the most "fun" aspect of SWGOH was GAC and this has been ruined for me after the insane Tie Dagger buff. Now you can clear all teams without losing a fight while your opponent wins all with 2-3 trials, but you can still lose the match cause your opponent doesn't want a fair fight but just puts Leviathan-Executor and Raddus as Fleet defense. So basically, you start with 2 coin tosses. Losing this way wants you to toss your cellphone across the room, and this can't be the idea of a fun time. For me, SWGOH use to be a skill game, gradually it became a money game but now it's not only a money game but a game that sucks all the skill out and pushes free-to-play down the kyber ladder. I am/was kyber II with only 7 GL's and was doing fine, but with the Fleet implosion, I lose to players that I would have beaten if there wasn't that Tie Dagger update NOBODY ASKED FOR. I am sorry for the rant but I just had to vent this.148Views3likes6CommentsDifficulty Tier I Aphra (Hondo)
Hello! Since they are selling Aphra's LSB, it would be nice if they modified and lowered the difficulty of Hondo's Tier I, it makes no sense how difficult and RNG dependent it is. Also, not even a Legend Tier is as complicated as this being a minor event.nahuelloiacono6 hours agoRising Novice148Views2likes5CommentsHas CG said anything about the LSB issues?
It’s been 4 days, have they even acknowledged that there are problems? I know they don’t care about players but they should care about money which people are reluctant to spend if they’re not going to get what they purchased.a3ddf5adffef79b27 hours agoSeasoned Rookie41Views1like2CommentsLightspeed Bundles need to be available longer
I know this is probably dividing, but LightSpeed Bundles need to be available for the whole month they come out, not 1 week. I’ve played the game for a while and now all these bundles come out that could help me make some progress in the game and now I can’t get them until when I get paid again! So I’m asking, 1) Can you guys please bring the light speed bundles back, like the ones you just dropped this past week? I also missed out on the Ki-Adi Mundi bundle and haven’t seen it since. 2) Can you make the bundles be available for a month at least when they come out or make them available until purchased? Wonder what other think, thanks for letting me rant!Dannyk43237 hours agoSeasoned Newcomer17Views1like0CommentsNo Leviathan Counter? No Red 5 X-Wing? I'm finally done with this game.
It was seven years ago I posted the desire to add the most iconic ship outside maybe only the Millenium Falcon to the holotables. I'm now nearly 8 years in game and your latest Conquest toon wasn't starting to build a counter for Leviathan. Wasn't an iconic ship even of any sort. It was building a kit for a 5 second cameo I have zero interest in ever seeing the light of day. I enjoyed your game, endured your datacrons, led a guild that is now top inside the top 300 when full, Instead we get fed what isn't even a real character, just a vision of one. This is the last straw for me. While I remain faithful to the Star Wars Saga, I've had enough of SWGOH and the recent junk of meta you release, the order you release them and the fact that they continue to OP original meta, without bothering to rework the meta of the meta that created both the fanbase and this game. This is now a game and company so lost in a galaxy far, far away and so out of touch with the original player base, it's astounding. I've endured enough disappointment. I'm signing off. MTFBWY.217Views8likes9CommentsFair play, CG - any chance of even more improvements to the game?
I'm glad to see that the team took player feedback seriously, and I think the changes to Galactic Challenges are the right way to go. Not quite as generous as people might have hoped, since Episode 3 onwards will have 3 F2P feats and 2 P2W feats rather than the 4 F2P/2 P2W structure suggested by my (and other) posts. But still a major improvement compared to the current situation. Praise where it's due, they did actually take our comments about how the gamefeels vs how it plays mathematically seriously. The increased cap on episode currency is good for people who want to buy the episode pass - it doesn't interest me at the current price point, so I won't see any benefits other than maybe if they send out compensation for something in the future, but itis a good change to make, and highly requested. So props for that too, and the extra slot with 2 extra omicron mats per week is a solidly excellent addition that wasn't even asked for directly - people asked for more useful stuff to buy, but didn't explicitly state omicrons, so major props for picking two (mod re-roll mats as the second) highly valuable and useful items to add. It's a lovely feeling to be able to post so many words of positivity, and I hope the team know that their decision to make these changes is appreciated and well-received. Long may it continue! To that end, I feel like this is a good time to address some commonly recurring issues which are affecting player enjoyment/engagement: GAC and TW. Taking the latter first, the problem as it stands is two-fold: a lack of ways to prevent "sandbagging" matchups, and an overfull top-end matchmaking bracket. Again, taking the latter first: the brackets for TW matchmaking have not been updated in months, possibly over a year at this point - I don't even remember the last time they were changed, if I'm honest - while both player and guild GPs have continued to increase massively. Case in point, the current top TW bracket is for guilds with 380M+ GP. The top guild in the game as of writing this post, MAW Chromium, has 741M guild GP - that's nearly double the GP needed to compete in the top matchmaking bracket. Although the matchmaking system is unlikely to match a guild at 380M GP with a guild like that, the possibility is there, and it is becoming more and more common for mismatches to occur - with recent TWs in my own guild, we've been almost consistently outmatched in nearly every way, to the point that even officers in the guild are just shrugging their shoulders and saying "well, we don't stand a chance anyway,why bother trying?" To be clear, this isn't a 380M vs 390M matchup, more like a 450M vs 540M matchup. But worse, at least from the metrics the CG team needs, is that last bit. "Why bother trying?" becomes "Why bother playing?", which in turn leads to a consistent reduction in player screen time. Which negatively affects the metrics that the team at CG need to report to their superiors, and in turn potentially causes knock-on negative effects for the team, whether that be a reduction in staffing, a realignment of the team's goals, needing more time to achieve, or simply being told to "increase engagement" with no actual guidance for how to do so - trust me, I've had managers like that too. Luckily, this is a problem with an easy solution: add more brackets. Simple as that, sure it might need some code added to the matchmaking algorithm, but "an ounce of prevention is worth a pound of cure". Add new brackets at the top end, and suddenly a major source of player dissatisfaction disappears. If you don't want to have the brackets be 10M per bracket at the top end, increase that to 20M or even 30M - a matchup of 380M vs 410M can be overcome with good strategy and sufficiently engaged guild members - and the new structure will be sorted. You could even make the highest brackets 40M if you really want to. As an example (ignoring lower GP brackets): 380-409.9M GP 410-439.9M GP 440-469.9M GP 470-499.9M GP 500-539.9M GP (Above 500M guild GP, brackets switch to 40M slices.) 540-579.9M GP 580-619.9M GP 620-659.9M GP 660+M GP And from there, just revisit the brackets once every fiscal quarter (3 months for non-finance folks reading this) to add new top-end brackets. Obviously this doesn't address the second issue with TW, which is "sandbagging", where a guild in a higher GP bracket intentionally doesn't have all their players join TW so they drop into a lower bracket for an easier matchup. That issue is more difficult to handle, frankly. And honestly, I'm not entirely sure how to do so, so fair enough that CG haven't been able to sort it either. It might just be something inherent to matchmaking based PvP, sadly. It's a scuzzy thing to do, though, so I'd like to think that people playinga mobile game would have the decency to not do it, but given the number of times it happens, that might be a bit too much faith in humanity to have. With TW addressed, we should move on to GAC, where somehow, theopposite problem exists: players are getting squished out of the top brackets more and more, because for some reason the top end divisions here, despite being theoretically infinite, are in practice not. Full disclosure here, the system for GAC ismassively more complicated to me, and my understanding of it limited in comparison to the more straightforward system of TW. As a result, any suggestions I make are inherently less likely to be viable. With this disclaimer made, let's continue. The biggest complaint I've seen be made consistently about GAC, as it stands, is that the "skill squish" makes it harder for players to reach or remain in the top Divisions (Kyber 1 through Kyber 3, for clarity), with fewer players in these brackets in each season despite the overall skill level of players remaining roughly consistent between seasons - as an example, a player in season X might obtain Starkiller at the end of that season, but in season Y, they haven't really had a chance to figure out how his team works in GAC. Alternatively, a player might get a handle on a team or datacron set during one season, and be ready to use it more efficiently in the next season. But because high-end players have been "squished" out of the higher Division and down into the first player's Division, they suddenly become unable to compete, because they are playing at a Kyber 3 level (as an example) but their opponents are experienced at playing against opponents in Kyber 2. And when this repeats enough times, eventually you get players with maxed out rosters who should realistically be playing in Kyber 1 facing players who are just playing in Kyber 3 for the first time. A few more repeats, and suddenly the majority of opponents a player faces outskill them, despite ostensibly having the same skill level from a numbers perspective. And what happens when a player is consistently outmatched and unable to win their matches? That's right, they get frustrated, then angry, and then decide "If I can't win,why bother trying?". And as discussed before with TW, that just leads them to not play that game mode, which reduces screen time, reducing engagement metrics, making your managers angry at you, CG. As I said, the setup for GAC Divisions is much more complicated to me than TW brackets, and thus I don't know how to address the situation as effectively. Adding a new set of divisions above Kyber 1 is certainly possible, but merely delays the situation until further down the line, as with TW brackets. But a delay still buys you time to brainstorm a fix that is both equitable to the full playerbase,and also able to be scaled continuously. I'm sure other players on the forums have also suggested workable solutions, so a review of these would potentially lead to identifying a method for long-term stability and (more importantly to management) improving player engagement. Territory Wars are a far easier fix, and could be fairly easily implemented in the new year - this would have the added benefit of also buying significant player goodwill, even more so if you added a line to the announcement to the effect of "The team is also aware of player concerns regarding Grand Arena matchups, and are investigating possible solutions. We will communicate further on this issue in a future forum post.", and has the bonus of improving player engagement metrics just in time for the end of a fiscal quarter - nice bit of ammunition to be able to say "We took player feedback on board, and engagement increased massively. We should do that more." to management. The extremely positive response to player feedback on the new Episode/Era system is a fantastic step in the right direction, and I'm pleased to see CG acting on player feedback to improve the game - both the players and CG want the game to be around for a long time to come, after all - so I'm far more optimistic than in my previous feedback post that CG will take at least some of the feedback in this post and others like it on board.77Views2likes1CommentOmega drought and ideas on how to fix it.
I am very happy with this game but obviously it could need some changes to be even better for people and I think that one thing is perhaps being able to get omegas faster and more of them. since the LSBs came out I expect me and many other players haven't been able to actually level up the moves of the characters. I could see increasing the rewards on fleet arena or putting in omega rewards in the squad arena shipments because more higher end players need omegas more than ever if people are going for higher end characters. the zeta crunch is understandable but you become roadblocked by the omegas if you aren't saving them for just the right characters and you are facing a veteran player that has unlocked the omegas before you. I think a fair price of squad arena currency would be 600 just like the ship omegas. i think with the lack of omega obtainability is what is kicking a lot of people off the horse when it comes to caring about being more into GAC. I bought the Resistance LSB weeks ago and I still have not been able to get the omegas I need for the toons to beat even basic teams. Overall I really love the changes recently made to the game and I really like the fact that they are trying their best to listen to the community on what needs to change. Hopefully someone sees this that can make some change to the game to make it not just better for higher end players but for people just getting into the game when they get to level 85. If any mod/developer reads this my name is Silva:). Have a good rest of your day!t23tabsy3mcl15 hours agoNewcomer47Views3likes0CommentsOmega Battles
Can we please get an update to the Omega battles? The lower frequency and low drops make it pretty unhelpful in advancing when I have many characters that need lots of Omegas, Zetas, and Omicrons. Adding a higher drop amount and new higher tiers would make it well worth the time.59Views1like2CommentsProving Grounds Should be a "shared" event
Hey I want to adress a problem with proving ground event, I'm an old player who got a break from the game for more than 2 years and now I'm back and trying to catch up, What the point of proving ground event if I'm going to unlock all conquest characters at some time after 1,5 year, this event should be "shared" like galactic bounty and everyone should focus in the character that he need the most, Additionally, shards for older Conquest characters are not available in the Conquest store, which makes it even harder for returning or newer players to catch up. It feels like CG doesn’t prioritize the needs of new or returning players.ssMehdiss9 hours agoSeasoned Novice237Views0likes5CommentsGeneral sendula shards
Question. When is the second character shards going to be given on the premium episode track?drest8814 hours agoSeasoned Newcomer122Views0likes7CommentsEpisode Pass and General Syndulla Shards
Were are supposed to get 20 shards when we pay for the episode pass. I don't remember getting them, but having a ton of trouble keeping up with the new system. Has anyone gotten them, and if so, how did they show up? I don't want to burn crystals for the last few that I need and the event is almost over.....Presaria7116 hours agoNew Adventurer87Views0likes4Comments