Recent Discussions
DEVS Please Fix GAC
First off, let me be clear: If you are a whale If you're in Aurorium or higher If you have more than 6 GL This ISN'T for you, and please keep your opinions to yourself. Capital Games developers, can you please do something - anything about the absolutely horrendous match making in GAC? I feel very strongly that for Carbonite, Bronzium, and Chromium matchmaking should be filtered first by GP, then GL count, and then relic count. Getting brackets looking like this is absurd (see images). Not to mention the guy with 13M GP and literally every GL shouldn't even be allowed in lower ranks to begin with. If you have an account that filled out, I don't care if you've been inactive for the last 5 years - you still belong in Aurorium so other people have a chance of fair, decent matchmaking. If that's too difficult to implement, then make GP the very first criteria for matchmaking in the first 3 ranks. Let all the high GP players get stuck together, so lower players have a chance to grow, and have decent matches that they can enjoy. I feel sorry for the guys at 6M GP or lower in Chromium. They're literally stuck because of this completely absurd matchmaking. I also detest these lazy, high GP players intentionally dropping ranks for easy wins. Seriously what the heck guys? Aurorium & Kyber I can understand not caring much about GP. Most of those guys have crazy rosters, and can counter GL without using their own more often than not. Good mods, good teams, plenty of experience. Everyone else does not have the same capability because their rosters aren't full, or they lack experience, or a combination of both. I have members in my guild with 1-2 GL in Carbonite who are stuck because most of their units are Gear 12 or lower, being matched with people who have 4-5 GL. Some of them don't even bother signing up for GAC anymore - both returning players and new players alike. Seriously CG, please change matchmaking for lower ranks. The setup is horrible no matter how you look at it now that there are GL, and with new teams that make almost all original teams obsolete. Maybe it's time to think about how that affects the majority of players who aren't at the top, or even near to it...GrayJediWarrior30 minutes agoRising Scout3.1KViews22likes107CommentsFix the Laggggggg!!!
Guys what are we doing? Fix the game BEFORE you cram more garbage into it. If you cant figure out how to fix your own game increase the time limit on battles it is not rocket science. The lag on the purchase store is still there as well. You guys will make sure you fix stuff that benefits players in a matter of hours but take years or months to fix glitch or bugs.7Views0likes0Comments- CedricetChloe5 hours agoRising Novice50Views0likes3Comments
The Force Unleashed Era
I Think it would be cool to see more of these Charakters to Finally have a Force Unleashed team like : Rahm Kota Could be a legendary Charakter And the other marquee Charakters Juno Eclipse Marris Brood Kazdan Paratus Bail Organa Ozzik Sturn9f1vw1d3ukdq7 hours agoSeasoned Newcomer39Views1like2CommentsFree Pirate Shards - Who gets them?
How is it determined who gets the free shards and crystals today? Because several in my guild (and from other Discords) have gotten them, but I have not. After I didn't get the free 250 crystals a month ago I made sure I wasn't clicking through popups without reading this time, and they just haven't shown up.Persimius8 hours agoSeasoned Ace1KViews10likes33Comments- yotd12 hours agoSeasoned Newcomer44Views1like2Comments
Conquest no weak spot?
I am at the beginning of sector 5 in conquest and have yet to see weak spot data disk. Did they remove it from the pool, or is it just me having absolutely abysmal rng? also if it has not be removed can i go the entire conquest without seeing it even once, is that possible, does anyone has similar experience?279Views1like31CommentsGuild mate banned and EA support not helping
Hello, my guild mate and fellow officer was banned a few weeks ago for no apparent reason. Since his EA account is blocked, I am submitting this message on his behalf. His ally code is 549967374. He assures me that he did not break the Terms of Service, cheat, or behave inappropriately. My fellow officers and I, who have played with him for years, can vouch for his integrity. He contacted the EA support team multiple times. On 08-18 he finally received a response and a case number. However, a second email on the same day stated that EA found the reasons for his ban to be justified. He submitted new appeals but has not received any further replies. He also followed the steps listed here and filled out the Google Form multiple times. Yesterday he received the following message: "We tried to contact you about your case, but haven't received a response. Since it's been a while, we're closing this case." This situation is becoming extremely frustrating. What further steps can he take to resolve this issue? I find it very concerning that players can apparently be banned without any clear reason or explanation. This raises serious questions about fairness and transparency, and it is deeply frustrating to witness such a case.Marten-swgoh17 hours agoNewcomer59Views3likes0CommentsCharacter idea: Durge, a possible GL Separatist & Bounty Hunter
Unit Name: Durge Affiliations: Dark Side, Galactic Legend, Tank Tags: Bounty Hunter, Separatist Durge is one of the most legendary and fearsome bounty hunters in the Star Wars galaxy that would be perfect as a candidate to be a Galactic Legend Bounty Hunter and Separatist. Durge was a member of the Gendai, a species of powerful sentient beings who could live for thousands of years. Their physiology was a mass of regenerative tentacles which is why most members wore armor to contain their body in. Durge held a number of armament, most concealed in his armor which could reveal itself, as well as energy shields to deflect attacks and jet thrusters. As his Ultimate ability, Durge could lose all his armor and become a hulking mass of tentacles causing massive damage and slowly regenerate his health like at the Battle of Muunilinst during the Clone Wars. However, the downside is he could have no protection but his increase in health and regeneration could make up for that. Durge has also never been playable in a Star Wars video game before so this could be a milestone for Star Wars: Galaxy of Heroes.675Views5likes7CommentsMy Attempt to Suggest Sith Eternal Emperor's Touchup!
So here is my attempt in making SEE a bit better than he has been. Since he was from a time that most GLS (less so with Luke) was Dark Side or Light Side first, then the faction they support. Now sadly all GL's want to always have a set team or 2. Its kind of sad and annoying to be honest. Since it takes away from players fun. But still SEE has potential if he got some love. Here are my changes written in red. I also added some recovery since most GL's either take a bonus turn, gain immunities or dispel debuffs from self and team. Plus I did it in a unique way where he recovers full health and protection and and removes all debuffs if he is by himself. He is a GL after all. I AM ALL THE SITH: Requires 100% Ultimate Charge to activate Ultimate Charge: Sith Eternal Emperor gains 2% Ultimate Charge whenever a Deceived enemy uses an ability. If Sith Eternal Emperor is the leader, he also gains 8% Ultimate Charge whenever a Linked enemy uses an ability. Otherwise he gains 2% Ultimate Charge. Sith Eternal Emperor gains 50% Tenacity and Mastery equal to his current Mastery until the end of battle and transforms into Sith Eternal Emperor (Restored). If he is the leader, all other Dark Side allies gain Mastery equal to their current Mastery until the end of battle. Remove Deceived from all Deceived enemies and inflict Deceived until the end of encounter on those enemies, which can't be copied, dispelled, or resisted. When Sith Eternal Emperor Transforms he recovers 50% Health and Protection and dispels all debuffs from himself. If he is alone at the time of transformation and all allies were Sith at the start of battle or Sith Eternal Emperor started the battle alone, he removes all debuffs from himself and then recovers 100% Health and Protection, and gains Tenacity Up for 4 turns which can't be Dispelled or Prevented. When Sith Eternal Emperor transforms, he loses the abilities Deception and So Be It, Jedi and gains two new abilities. [Basic] Revitalized Shock: Deal Special damage to target enemy and inflict Shock for 2 turns, which can't be copied or dispelled. This attack deals 150% more damage to Deceived Light Side enemies. If the target was already Deceived, reduce the cooldown of Power! Unlimited Power! by 1 for each Deceived enemy. This attack can't be evaded. [Special] Power! Unlimited Power!: Instantly defeat Linked enemies and deal Special damage to all enemies. Then, dispel all buffs on Deceived enemies and deal Special damage to them. Enemies defeated by this ability can't be revived. This attack can't be evaded. So Be it, Jedi: Deal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection and gain Tactical Supremacy. Jedi and Rebel enemies defeated this turn can't be revived. Unraveled Destiny: Dark Side allies gain Retribution for 3 turns, and Dark Side Tank allies gain Taunt for 2 turns. Remove Linked from all enemies. Sith allies gain Tenacity Up for 3 turns. Then, target enemy becomes Linked until a Linked enemy is defeated or until the end of encounter. Sith Eternal Emperor gains the granted ability Entwined Fate and takes a bonus turn. During this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character. In addition Sith Eternal Emperor resets the buffs from this ability. Linked: This character is Linked Entwined Fate: Target enemy becomes Linked. This ability is removed and can't be used again until Unraveled Destiny is used. Sith Eternal: Dark Side allies have +30% Mastery, +30% Potency, 30% Defense and +25 Speed, doubled for Sith allies. If all allies are Sith at the start of battle, Sith Allies gain 40% Health Steal. If Darth Sion is an active ally, he gains Hatred at the start of battle and his first revive can't be prevented, and his first Taunt can't be dispelled. Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge. After the start of each encounter, whenever an enemy gains a buff that can't be dispelled, Sith allies gain 5% Turn Meter. Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy. Sow Discord: Sith Eternal Emperor is immune to taunt effects and Turn Meter reduction. Deceived enemies can't counter attack, and Deceived Rebel and Jedi enemies can't gain bonus Turn Meter. At the start of Sith Eternal Emperor's turn, if no enemies are Deceived, the weakest Light Side enemy becomes Deceived for 2 turns. Whenever a Deceived enemy uses an ability, their weakest ally without Deceived becomes Deceived for the max duration Sith Eternal Emperor could inflict on them (limit once per turn), and Sith Eternal Emperor recovers 5% Protection. Deceived can't be copied, dispelled, or resisted. At the start of each Linked enemy's turn, Linked enemies lose 20% Max Protection, Double for Light side Unaligned Force Users, and quadrupled for Jedi, and Sith Eternal Emperor gains 25% of the amount lost. Linked raid bosses instead gain Expose for 2 turns and Defense Down, which can't be resisted. Linked enemies can't critically hit, (excludes Galactic Legends), and damage they deal is decreased by 30%, halved for Galactic Legends. Not a ton of changes, yet I decided to add some buffs to SEE's kit to support Sith more, since most newer GLs support their factions way better than SEE does. Plus just boosting some more recovery would help him out massively. Plus the locked buffs after Ultimate allows for various ways players like using these characters. Also name dropping a character isn't new with newer GL's. So I did it with Darth Sion to make the team a bit better if you use Sion here with SEE.ordo801st19 hours agoRising Vanguard49Views0likes4CommentsSingle character release.
We are about to be ending the last four era teams. Jedi Vangaurd, Weird Bad Batch, bizarre team for Lord Vader and an explosive double dose of unusable pirates that we have to wait many months to use in any real way. Does anyone remember when CG would release a new, single toon that brought an old team back to relevance? Now, it is, here is the one team you will be working on for the next 3 months. The toons will be lack-luster performing characters you might have heard of. The toons that will make them fun to use will come out in a few months. Remember Mon Mothma, Dash Rendar, Merin and who can forget good old Dash Rendar? Do you remember what all these toons had in common? They all had a great spot in the game even if you were not chasing the end game characters. I remember those times. They were sweet. Now, it's here are the new things we are putting out for the next few months. There will be no surprises. Have fun!!!!mjschadle21 hours agoSeasoned Rookie83Views0likes2CommentsLeia Organa (Jedi) Character Kit Concept- JMLS Lifter
Inspiration: Rey (Dark Side Vision)'s addition has opened the door for more What-if characters to be added. With 'The Rise of Skywalker' briefly showing Leia's Jedi Training, and in other timelines, she does complete her Jedi Training, a Jedi version of Leia would make a great lifter unit for GL Jedi Master Luke Skywalker. Key Attributes: - Lifts Jedi Master Luke Skywalker in Grand Arena - Unlocked in Conquest - Can give enemy buffs to allies - Works best with Jedi allies who aren't Galactic Republic Unit Name: Leia Organa (Jedi) Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Jedi Attacks and Abilities Basic: Indomitable Slash Deal Physical damage to target enemy and inflict Potency Down for 2 turns. This attack deals bonus damage equal to 20% of Leia Organa (Jedi)'s Max Health and ignores 30% of the enemy's protection. Special 1: I Have That Power (Cooldown: 4) Deal Physical damage to all enemies and inflict Daze and Blind for 2 turns. If this attack defeats an enemy, all non-Galactic Republic Jedi allies gain Tenacity Up for 2 turns and Leia Organa (Jedi) gains 20% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he gains 3% Ultimate Charge. Special 2: Force Communication (Cooldown: 4) Leia Organa (Jedi) grants all her non-unique Buffs to all non-Galactic Republic Jedi allies for 2 turns, Dispels all their non-unique Debuffs and grants them 10% Turn Meter. If Jedi Master Luke Skywalker is in the leader slot, he instead gains 20% Turn Meter. While in Grand Arenas: Reduce all non-Galactic Republic Jedi ally ability cooldowns by 1. Unique 1: Now I Am A Jedi Leia Organa (Jedi) is immune to Stun and Fear. At the start of the encounter, Leia Organa (Jedi) gains +30% Offense and Tenacity for each non-Galactic Republic Jedi ally and her attacks can't be evaded or resisted. Whenever she scores a critical hit, she recovers 5% health and protection. While in Grand Arenas: Leia Organa (Jedi) ignores enemy Taunts during her turns. Unique 2: Skywalker Legacy If all allies are non-Galactic Republic Jedi, at the start of battle, Leia Organa (Jedi) gains +30 Speed and 100% Max Health and Max Protection. If Jedi Master Luke Skywalker is in the leader slot, Leia Organa (Jedi) gains a bonus turn at the start of the encounter and she has +50% Avoidance from Sith and Dark Side Unaligned Force User enemy attacks. If Jedi Master Luke Skywalker is in the leader slot, the following bonuses are gained: Jedi Master Luke Skywalker and Leia Organa (Jedi) are immune to Healing Immunity and Doubt and gain Tactical Supremacy for 2 turns at the start of battle. While they have Tactical Supremacy, all other buffs on them can’t be dispelled. Jedi Knight Luke Skywalker and Leia Organa (Jedi) gain Jedi Lessons for 3 turns at the start of battle, take reduced damage from Percentage Health damage effects and Massive damage effects, and damage they receive is decreased by 30%. Whenever a Jedi ally uses Inherited Teachings, Jedi Master Luke Skywalker recovers Protection equal to 5% of his base Max Protection, doubled if that ally had Jedi Legacy. If Jedi Master Luke Skywalker targets Leia Organa (Jedi) with They Grow Beyond, she gains Advantage and Critical Damage Up for 2 turns, and Jedi Lessons for 3 turns. While in Grand Arenas and if Jedi Master Luke Skywalker is in the leader slot: Non-Galactic Republic Jedi allies can't be defeated until Leia Organa (Jedi) reaches below 70% Health. When she reaches this threshold, Leia Organa (Jedi) gains +50% Offense and Tenacity, and gains Damage Immunity for 2 turns. Suggested Teams: Jedi Master Luke Skywalker (Leader) Leia Organa (Jedi) Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Synergies: Jedi Master Luke Skywalker Jedi Knight Luke Skywalker Jedi Knight Cal Kestis Hermit Yoda Old Ben Kenobi Kyle Katarn Ezra Bridger Kanan Jarrus Ezra Bridger (Exile) Bastila Shan Jolee Bindo Juhani Jedi Knight Revandosman223323 hours agoSeasoned Ace694Views10likes21CommentsDouble ... Triple... or just Nonexistent drops.
Great Job CG. When I was thinking that P2W model can't go more worse than now, You still managed to prove me wrong. BRAVO. APPLAUSES When I read about the new drop model I was left speechless. First I thought it may be a joke ... then I read it again and a lightbulb flashed above my head! YES, EURICA... it's just a EA move. Good job! To give bonus to players who mostly do not need or barely need any of these drops is just best move ever! This drops sounds like one of my favorite memes - the one where a worker is thrown out of the window: The CG Boss: Ok how to use the new GL to raise proffits? Worker 1: Make it specially strong! Worker 2: Make special drops for pirate! Smart worker: Why don't we help lower GP players with good drops and some free items so they will like the game even more and eventually buy some stuff? Crashed window and worker is thrown out of it I am really humbled by your decision CG! Thank you for your light in this dark Galaxy of Heroes.Orminis24 hours agoSeasoned Rookie601Views13likes30CommentsAnother Galactic Challenge with Pirates??? Really????
Cmon CG, Pirates for Galactic challenge again?qzwjqavdo50u2 days agoSeasoned Newcomer179Views3likes8CommentsPossible work around for 1k gems bug
so i had the same issue everyone else has had (closed the pop-up) but i believe I found a possible way for some ppl to get them: when u enter the game and get any pop up click on it then hit the back button and go to the home screen u should have ur crystals waiting! also I've done this on 3 different accounts but it ISNT proven so this may work but i cant promise... just hope this helps someone!VOXteak2 days agoRising Adventurer79Views0likes0Comments