7 years ago
Arena PO fix
If you want to skip ahead to my idea to fix the clock blocking instead of reading my gripe fest about how annoying clock blocking is, it's in the last paragraph. I seriously hope the devs read this...
"Kyno;c-1672900" wrote:"Trajector;c-1668895" wrote:
Current system makes it harder to enjoy the game, as the players wishing to do well are forced to be in game for about 2 hours prior to their payout, so the game defeats its very purpose of existence to provide fun and relaxation. A much better system would (for both squad and fleet arena):
1. Reward players for the highest rank they obtained within the 24 hours since their last activities reset.
2. Makes player immune to be challenged after a victory until the 10 minute arena cooldown timer expires.
3. Prevent players from fighting ranks below when they are in ranks 2 or 3.
4. Immediately remove all remaining daily attempts once rank 1 reached to give more of an opportunity to others to reach rank 1.
5. Players reaching ranks 1, 2 or 3 are awarded (no more than 3 per day) arena victories equal to the jump length (e.g. jumping from 3 to 1 would award 2 victories) for the sake of "Arena Fight" achievement.
1. This will not happen, they stated as such in the QA. It also remove competition and increases the PO of crystals, so they wont do that.
2. That is a little crazy, so I can get into position 10 mins out from PO start a battle and I am now locked in. That actually doesn't change anything it just makes it more likely to not be able to battle.
3. Why? In an aggressive arena I need to be able to lock in so I dont get sniped.
4. No. Just no. Why should they take anything away from the player, especially something he could have payed for. Also, just because you reach 1 doesnt mean you should fall to 30 because you cant battle. I have burned a refresh some nights to just battle, or to move up so I dont fall to far over night. No reason to stop that.
5. I guess this is tied to 4 and is just not necessary either. IMHO.
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