Forum Discussion

ckingera75's avatar
5 years ago

Circle of logic

I wanna start by saying this post is a question. I’m actively looking for someone to piece this together for me in a respectful way if I’m missing something obvious. I don’t write code and I’m not familiar with android OS. With that being said, they said they don’t want to cater to a small amount of players for something like sandbox mode or guild pvp. Isn’t galactic legends catered to a small player base? ( the spenders yeah I know why they did that one). To continue this thought, they don’t want to cater to a small group, but we can’t get a poly count increase for graphics bc people still run the game on IOS 10? That caters to iphone 5 and 5c.. they developer of the phones themselves no longer support any updates on these phones? So that doesn’t necessarily add up. I would be very shocked to find out the whales of this game are putting 10s of thousands into this game that they play on a phone that is 8 iPhone generations behind. Would just seem odd. Is anyone familiar with android iOS 4.1/4.4/5.0 and able to explain if that is a more devastating blow to the game then cutting off iPhone 5 and 5c? Just kinda felt like we got the run around on this and their is a more pressing issue as to the “why” we can’t/won’t get a slight upgrade in graphics. Any input would be nice if someone sees the piece to the puzzle they wont tell us.

Ps. Just want to say it didn’t sit well when they said “ it’s expensive” and “it’s still not free”. The game is now expensive to play. It has earned over a billion in revenue and is estimated to make 75k a day. That probably a team members salary a day or at least close. Makes me wonder if EA/Lucas arts gets like 85% of the money and the game is running “paycheck to paycheck” per say. A lot of money, little to show for it lately. If any one has a “reality check fact” to explain it would be appreciated, like how much it costs to run a server like they have that would make the math make sense. Thanks for reading guys, be nice in the comments, it’s a pandemic out here
  • The thought of 100-200 employees working on 2 game titles, especially given what we see in the one game that’s actually live, seems incredible to me. I’m stunned by that actually.
  • "ZAP;c-2098227" wrote:
    Isn’t it more complicated than this and impossible for us to speculate on?

    CG is currently working on this game and at least one other game that hasn’t been released yet.

    We have no idea what the contract looks like between EA/CG and Disney/LucasFilm. Maybe some do, I definitely don’t and haven’t seen anyone ever post about it.

    As fun as they make it sound to work there, I imagine a very lucrative deal was struck.

    You say it's impossible to speculate, then you speculate.

    You are free to imagine the deal involves a vault full of gold doubloons for CG to swim around in, but that doesn't make it a reasonable imagining.

    People love throwing around unsourced arbitrarily large numbers and then leap to the non sequitur of, "Therefore CG is in the wrong for not implementing this specific project that I am personally invested in."

    The games industry is not in a great state. Studios are folding and getting bought out in the wake of even fairly successful projects all the time because of the very large expense and risk of modern gaming projects. Star Wars is a more stable IP than most, but that's not a silver bullet. Star Wars Commander is closing down in about a month and a half, and Star Wars Force Arena flopped.

    As imaginings go, "CG is making enough money to keep the studio healthy as long as they keep generating marketable content," is a more reasonable bit of speculation than, "CG is making such an arbitrarily large amount of money that it is offensive for them to base a decision off of concerns over expenses."
  • "YaeVizsla;c-2098257" wrote:
    "ZAP;c-2098227" wrote:
    Isn’t it more complicated than this and impossible for us to speculate on?

    CG is currently working on this game and at least one other game that hasn’t been released yet.

    We have no idea what the contract looks like between EA/CG and Disney/LucasFilm. Maybe some do, I definitely don’t and haven’t seen anyone ever post about it.

    As fun as they make it sound to work there, I imagine a very lucrative deal was struck.

    You say it's impossible to speculate, then you speculate.

    You are free to imagine the deal involves a vault full of gold doubloons for CG to swim around in, but that doesn't make it a reasonable imagining.

    People love throwing around unsourced arbitrarily large numbers and then leap to the non sequitur of, "Therefore CG is in the wrong for not implementing this specific project that I am personally invested in."

    The games industry is not in a great state. Studios are folding and getting bought out in the wake of even fairly successful projects all the time because of the very large expense and risk of modern gaming projects. Star Wars is a more stable IP than most, but that's not a silver bullet. Star Wars Commander is closing down in about a year and a half, and Star Wars Force Arena flopped.

    As imaginings go, "CG is making enough money to keep the studio healthy as long as they keep generating marketable content," is a more reasonable bit of speculation than, "CG is making such an arbitrarily large amount of money that it is offensive for them to base a decision off of concerns over expenses."


    I knew you were gonna say that first part and I really should have reworded my post, but I didn’t throw around a single number, unlike yourself.

    We can probably agree that we are not privy to how much EA/CG is grossing on SWGOH and what their expenses are and where the profit goes. Your post was very simplistic and full of some fairly sound assumptions, but assumptions nonetheless that to me do not represent the business model involved.

    People keep saying this game has grossed a billion dollars, but we have no idea how much EA/CG actually makes of that billion and how they spend it and how well they manage their resources.

    The money is definitely going somewhere and I sure don’t see it going into this games’ development, not even close. It’s quite possible more resources at CG are being put into the new game as opposed to this one.

    I think the mistake was CG saying some key words like “expensive” and “not free”. Of course the community is going to jump all over those kinds of statements, just like they did with Carrie’s tip of the spear comments.

    And I have no idea what you’re talking about regarding the gaming industry being in a bad state, would love to see your numbers on that. Of course small studios are being gobbled up by larger corps, that’s the nature of most industries, especially successful ones. EA has been doing that for years, buying small studios to incorporate into their company.

    As far as everything I’ve read, the gaming industry has never been better financially and it’s growing every year.



  • "ZAP;c-2098231" wrote:
    The thought of 100-200 employees working on 2 game titles, especially given what we see in the one game that’s actually live, seems incredible to me. I’m stunned by that actually.


    Didn't know you worked in the industry.
  • "TVF;c-2098389" wrote:
    "ZAP;c-2098231" wrote:
    The thought of 100-200 employees working on 2 game titles, especially given what we see in the one game that’s actually live, seems incredible to me. I’m stunned by that actually.


    Didn't know you worked in the industry.


    I worked in software development for nearly 20 years. Not gaming, so I’ll give you that, but enough similarities that it just baffles me that that many people are working on this game. In fact I suspect more are working on the new game and not this one.

    Of course there are admin staff that crossover and work on both and for both teams.