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DJayK3's avatar
8 years ago

CLS is cheap as heck!!!!

I faced my first 7* CLS in GW today. He was squad leader with about 22k power. With ONE attack, he took out my untouched 18500 power (13k health + 19k protection) Zaul!!!!

How is this possible???!!!

I swear CLS was a little B in EMPIRE STRIKES BACK. He's way OP!!!

This is what I would expect from ROTJ or TFA Luke, not little B EMPIRE Luke.
  • "MasterSeedy;c-1294956" wrote:
    @Nosfentor

    If your best team is full of gear10 toons, then make sure you have a couple of squads of gear9 toons before working on boosting your g10 toons up to g11.

    If you have 5 x g11 toons and all your other toons are g8 or less, then when your g11 toons hit a node they can't beat (either because they're the wrong squad for that opponent or just bad RNG) there's no one that you can call on to back up your big hitters - if g11s can't do it, even when they're the wrong toons for the job, then g8s can't do it even when they're the right toons for the job.

    You need 10-15 toons that are close to as good as your best 5 if you want a better chance of finishing GW.


    Can you look at my toons here? https://swgoh.gg/u/nosfentor/
  • I usually use dn, Vader, palp, dooku, Sith trooper for all the modes until I reach node 12. Is that wrong?

    I reserve my kylo (zeta) and savage (zeta) for the harder nodes.
  • @Nosfentor

    Yeah, that's **kind of** wrong. The first 4-5 nodes you want to use a different team on every node because only 1 toon will strike the last blow, so 4 of each squad will have bonus turn meter at the start of the next fight. That extra turn meter is always helpful, but even more so because you don't have Speed mods for some of the toons that rely on speed (Wedge, Biggs, some others).

    After the first 4-5 nodes, then you can then use DN, Vader, Palp, Dooku & ST for the nodes 5-10 or 5-11. DN lead and Wedge lead are 2 of the 3 best leads for GW because they give their squads constant healing with every attack. Your Sith are more developed than your rebels, so you're making the right choice.

    It's good to leave leadership abilities at level 1, like you did with Leia, if you don't plan to use them, but there are some other abilities that might need to be upgraded. It says your Nihilus is only 39% upgraded for abilities. Is that right? Anyway, Wedge's leadership should be fully upgraded, and other than leadership, Leia & Biggs should be fully upgraded.

    You're a bit lacking in Stun-focussed characters who aren't Sith. When you swap out your DN team or it gets defeated, you'll still need Stunners for certain strategies to be successful.

    I'd put some effort into R2 and Old Daka.

    Long term, Resistance is good for GW once you get a zeta for Finn because the constant TM gain + Expose makes it possible to rip through a lot of enemies before they get their attack sequences rolling. You'll need Rey and Resistance Trooper for that to come together.

    I guess I'm curious which GW teams are beating you, since you don't seem to have the problem that a lot of folks do when they struggle with GW - 3-5 gear11 toons and no one else with gear above 8.

    If Darth Maul teams are giving you trouble, get Plo Koon (and work on r2, but you need to do that anyway). If QGJ teams are giving you trouble, try picking up Ventress.

    But mostly, I think having multiple teams with pre-loaded TM is going to help, because then when Nihilus isn't the right counter to an opposing squad (or when you need to throw in a suicide squad against a tough opponent) the enemy won't wipe out your B team before it has a chance to go.

    A lot of people have problems with that - your real advantage is having TM left over from the last fight, but if you send in a suicide squad against a tough opponent and the suicide squad doesn't do enough damage, then you lose that advantage because your opponent will now have TM left over from beating your SS. But if you want your SS to do serious damage against a strong opponent, they're going to have to get in a bunch of attacks before the opponent can go - and the only way to do that is either with Stuns or with TM pre-loaded. Your stunners are on your main squad, and you've got no TM pre-loaded if you're using your Nihilus team from Node 1.

    So, although I see some things you could improve on your roster, you might find that managing TM helps you a lot right away.
  • CLS is ridiculous.

    But as mentioned, in terms of GW, zFinn and co. are your besties, half decent chance you take the whole team down without them even getting a turn.
  • "Huatimus;c-1262710" wrote:
    "TVF;c-1262705" wrote:
    Sorry I blacked out partway through your post (too long!) but I believe it was confirmed by a dev that it's the stat power rating of your five most powerful toons. Doesn't matter if you've used them together or in any combination.

    And yeah, I'm doing what you suggest at the end, I'm purposely limiting my A team's growth to keep GW manageable and working on upgrading my backup teams instead. I'm managing to hold on to around a 200 rank in arena, which is worth it to me.


    No such confirmation from Dev. And whether you choose to believe or not, plenty of people have broken their Galactic War nodes by using their 5 most powerful toons in a fight.


    It was confirmed. Five strongest toons are what determine GW dificulty. Don't have to use them together.
  • "MasterSeedy;c-1295507" wrote:
    @Nosfentor

    Yeah, that's **kind of** wrong. The first 4-5 nodes you want to use a different team on every node because only 1 toon will strike the last blow, so 4 of each squad will have bonus turn meter at the start of the next fight. That extra turn meter is always helpful, but even more so because you don't have Speed mods for some of the toons that rely on speed (Wedge, Biggs, some others).

    After the first 4-5 nodes, then you can then use DN, Vader, Palp, Dooku & ST for the nodes 5-10 or 5-11. DN lead and Wedge lead are 2 of the 3 best leads for GW because they give their squads constant healing with every attack. Your Sith are more developed than your rebels, so you're making the right choice.

    It's good to leave leadership abilities at level 1, like you did with Leia, if you don't plan to use them, but there are some other abilities that might need to be upgraded. It says your Nihilus is only 39% upgraded for abilities. Is that right? Anyway, Wedge's leadership should be fully upgraded, and other than leadership, Leia & Biggs should be fully upgraded.

    You're a bit lacking in Stun-focussed characters who aren't Sith. When you swap out your DN team or it gets defeated, you'll still need Stunners for certain strategies to be successful.

    I'd put some effort into R2 and Old Daka.

    Long term, Resistance is good for GW once you get a zeta for Finn because the constant TM gain + Expose makes it possible to rip through a lot of enemies before they get their attack sequences rolling. You'll need Rey and Resistance Trooper for that to come together.

    I guess I'm curious which GW teams are beating you, since you don't seem to have the problem that a lot of folks do when they struggle with GW - 3-5 gear11 toons and no one else with gear above 8.

    If Darth Maul teams are giving you trouble, get Plo Koon (and work on r2, but you need to do that anyway). If QGJ teams are giving you trouble, try picking up Ventress.

    But mostly, I think having multiple teams with pre-loaded TM is going to help, because then when Nihilus isn't the right counter to an opposing squad (or when you need to throw in a suicide squad against a tough opponent) the enemy won't wipe out your B team before it has a chance to go.

    A lot of people have problems with that - your real advantage is having TM left over from the last fight, but if you send in a suicide squad against a tough opponent and the suicide squad doesn't do enough damage, then you lose that advantage because your opponent will now have TM left over from beating your ****. But if you want your **** to do serious damage against a strong opponent, they're going to have to get in a bunch of attacks before the opponent can go - and the only way to do that is either with Stuns or with TM pre-loaded. Your stunners are on your main squad, and you've got no TM pre-loaded if you're using your Nihilus team from Node 1.

    So, although I see some things you could improve on your roster, you might find that managing TM helps you a lot right away.


    Thanks buddy for your very clear explanation.

    The only problem I have in GW is CLS LEAD g12, R2D2 g12, chaze g11' gk g11 all speed above 220 except baze. It's really tough. These days I don't even try node 12. Sometimes I get four g12 toons.

    I have no problems with zeta maul or zeta qgj lead, only bloody CLS. And obviously I don't have him.
  • Oh, that's your problem?

    Yeah, that's a problem with the matching algorithm that bases matches on toon's using the old power rating system. The matching algorithm doesn't use Galactic Power, but instead uses the original Power stat. That power stat did not consider things like Ability Level, so a toon with a level 1 leadership and a toon with a Zeta'd leadership have exactly the same power as far as the matching algorithm is concerned. The MA also doesn't consider mods directly (it considers your health, and if your health is changed by your mods it does consider that). It also severely undervalues Speed. So you can increase your speed a ton and have your matches barely change, if at all. Zeta/no-zeta does not change matching.

    So ... this is more about you just getting hosed by EA. I'd still pre-load TM, because a suicide squad that can take out Baze will be useful, and if you have an Annihilate saved up, then you have a good chance to take down CLS. But that's dependent on not having a taunter in there, which means you need someone to stun or dispel Baze and then a bunch of damage dealers to take Baze down.

    Preload TM on Rebels + Boba. Hopefully the rebels will do more damage than Baze can heal, but once protection is gone they won't do a lot directly to Baze's health because your crits will be giving Baze HoTs. After a bunch of rebel attacks go off, Boba goes and uses Execute, with the many HoTs super-powering his damage as they are dispelled.

    Then, if they die fast enough, Baze won't get healed up again, or might even be dead. Your sith come in, clear the remains of Baze if they have to, and nihilism gets rid of CLS. Hopefully your Sith can also take out one other toon, any of them are good choices. You won't have to worry about GK's auto taunt because your sith can't do crits, so if Baze is down and CLS gets annihilated, taking down one more should be possible.

    Whichever 2 are left will still be tough nuts to crack, but that's the job of your 3rd squad, whoever they are.

    I'm not saying this will always work, but it's the best strategy you're likely to get against a really unfair EA algorithm. I have my own problems with a team they keep feeding me on g12: zQGJ (L), zBarriss, GK, zzYoda, Aayla. I never picked up Nihilus, so my best damage dealers all deal Crits, which activates GK, who heals 20% health ever time you crit against him and had a huge health pool. Leia against GK with zBarriss just heals him like a Ring of Regeneration.

    I decided a while ago to put together a resistance team, and I've got all of them at 7* except finn (6*) and almost all at g9 (RT & R2 need Mk3 Holos). Got 17 zeta mats. Hopefully when they've got TM preloaded and expose does as much damage as Barriss heals (and they don't do as many crits anyway, I can use them to rip through GK and either QGJ or zBarriss, taking protection off some others. I'm worried about Yoda, but we'll see how it goes. In any case, if I can get rid of either QGJ lead effects or Barriss' frustrating insta-heal, then my crit dealers can come in and mop up.
  • "DEATHCOYOTE;c-1219629" wrote:
    This just goes to show you that the developers don't give a flip about the movies or cannon beyond the proper spelling of names. I would not be shocked to see Jar Jar come with a Sith tag and force choke, stealth, and annihilate. This Luke destroys Vader effortlessly, yet in the movies and stories, this luke got his hand lopped off and his tail handed to him. There is no rhyme or reason to any of their releases now beyond their fetish level stalker love of Rebels. It's unbelievable. This is not how you develop a meta or strategy. You don't swing the pendulum back and forth between two directions. You let it hang down in the middle of a circular map with slices per faction cut out like a pie chart. Everyone has a way per faction to touch the meta pendulum at once and there is an answer to everything. Not this all encompassing titanic crybaby triple zeta release. It's absurd!


    Which is part of the reason why I bought the collectors edition of overwatch and am happily playing that. Even bought a good friend the goty edition. I only touch swgoh when It's something guild related. If you're not going to spend a ton of real money on this game there's no real point in playing it. Because that's how they're gearing it.