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8 years ago
"SnakesOnAPlane;906895" wrote:
@scuba doesn't Healing Immunity prevent Protection recover? That doesn't seem fair, if so. They are two different things.
I assume the idea is that Enrage is a hard cap on how long you can go, so teams being able to survive well past it breaks the idea of the Enrage. Raids are meant to require a large number of relatively coordinated players, not a couple dudes with super-teams.
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