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7 years ago
"ProximaB1_;c-1410052" wrote:
Actually people don't spend at the top. No need to with current arena rank system. Everyone takes turns. A shake up would make it competitive. Currently it dosent give Whales an advantage. If they shook up arenas regularly spending to get to the top would be beneficial.
That's true only if the shake-up is randomized. The suggestion that this line of posts was responding to included using GP as a factor in forming the new shards. If you do that, the whales don't get an advantage because they'll just wind up facing other whales.
"Naraic;c-1410055" wrote:
I wonder if the best idea would be graduate people at level 85 to a global shard. Have the top xk of all players get rewards above the current 1st place (growing slowly). If your shard has been diminished in numbers by graduates top place can be reduced progressively. Once you graduate into the global shard you start at the bottom and work your way up.
Possibly instead you could have it that once you get a gear xii piece you graduate into the global shard.
Possibly make it optional you can stay in your current shard as rewards fall as people hit 85k and graduate to the global shard.
The problem with this is it makes people who started later feel like they can never catch up. The value of having arena shards based on starting date is that you are only competing against people who have been in the game as long as you have, and it creates the sense of a more level playing field. Getting to level 85 doesn't mean you've caught up - somebody who has been playing the game a year+ longer would still have a huge advantage (at comparable levels of spending) and people would feel like they could never close that gap.
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