6 years ago
Episode III Anakin and Obi-Wan character ideas
Sith Apprentice Anakin, Sith attacker that controls and defeats unaware enemies
Master Obi-Wan Kenobi, Jedi tank that stalls until allies arrive
Spoiler
Strike Down, basic ability - Deal physical damage to target enemy and deal 25% more damage if they don't have foresight. If the target is defeated this turn, they can't be revived.
Force Choke, special ability with a three turn cooldown - Deal physical damage to the target and dispel their positive effects. Inflict health down (40%), healing immunity and buff immunity on them for two turns.
Duel of Fate, special ability with a three turn cooldown - Anakin and the target enemy have their turn meter equalized. Both units are marked and are instantly defeated if they take damage from an attack during each other's next turn. These effects can't be evaded or resisted. This ability starts on cooldown.
New Empire, leader ability - Anakin and Clone allies gain 10% offense, critical chance and speed (stacking) for two turns whenever an enemy is unable to assist, recover health or gain a positive effect. Anakin and Clone allies gain advantage for one turn at the start of the encounter and whenever they assist an ally, which can't be prevented or dispelled. While Anakin and Clone allies have advantage, they gain critical damage equal to their critical chance and enemies can't assist against them.
If you're not with me, unique ability - Anakin's attacks can't be evaded. While Anakin is present, enemies with lower speed than him regain buff immunity or healing immunity for two turns whenever they lose either effect, which can't be evaded. Whenever an enemy loses buff immunity or healing immunity, Anakin takes a bonus turn and gains speed up for two turns.
Force Choke, special ability with a three turn cooldown - Deal physical damage to the target and dispel their positive effects. Inflict health down (40%), healing immunity and buff immunity on them for two turns.
Duel of Fate, special ability with a three turn cooldown - Anakin and the target enemy have their turn meter equalized. Both units are marked and are instantly defeated if they take damage from an attack during each other's next turn. These effects can't be evaded or resisted. This ability starts on cooldown.
New Empire, leader ability - Anakin and Clone allies gain 10% offense, critical chance and speed (stacking) for two turns whenever an enemy is unable to assist, recover health or gain a positive effect. Anakin and Clone allies gain advantage for one turn at the start of the encounter and whenever they assist an ally, which can't be prevented or dispelled. While Anakin and Clone allies have advantage, they gain critical damage equal to their critical chance and enemies can't assist against them.
If you're not with me, unique ability - Anakin's attacks can't be evaded. While Anakin is present, enemies with lower speed than him regain buff immunity or healing immunity for two turns whenever they lose either effect, which can't be evaded. Whenever an enemy loses buff immunity or healing immunity, Anakin takes a bonus turn and gains speed up for two turns.
Master Obi-Wan Kenobi, Jedi tank that stalls until allies arrive
Spoiler
So Uncivilized, basic ability - Deal special damage to target enemy and deal double damage if they used an ability that is an attack during their last turn.
Hello There, special ability with a four turn cooldown - Obi-Wan gains taunt, defense up and critical hit immunity for one turn. When this taunt effect expires, Galactic Republic allies have all negative effects dispelled and gain retribution for three turns.
Not to Worry, special ability with a four turn cooldown - Galactic Republic allies have their current protection percentages equalized, then they recover 20% protection. Obi-Wan takes a bonus turn.
Patience, leader ability - Galactic Republic allies gain 50% counter damage, 25% max protection, and gain their target's offense whenever they attack an enemy. All units have their speed set to one while they have ended their turn more times than another unit.
Only a Sith Deals in Absolutes!, unique ability - Obi-Wan is immune to negative effects that can't be dispelled. If Obi-Wan is the only tank ally at the start of the encounter, other Galactic Republic allies gain stealth and are considered not present by other units until the start of their first turn.
Hello There, special ability with a four turn cooldown - Obi-Wan gains taunt, defense up and critical hit immunity for one turn. When this taunt effect expires, Galactic Republic allies have all negative effects dispelled and gain retribution for three turns.
Not to Worry, special ability with a four turn cooldown - Galactic Republic allies have their current protection percentages equalized, then they recover 20% protection. Obi-Wan takes a bonus turn.
Patience, leader ability - Galactic Republic allies gain 50% counter damage, 25% max protection, and gain their target's offense whenever they attack an enemy. All units have their speed set to one while they have ended their turn more times than another unit.
Only a Sith Deals in Absolutes!, unique ability - Obi-Wan is immune to negative effects that can't be dispelled. If Obi-Wan is the only tank ally at the start of the encounter, other Galactic Republic allies gain stealth and are considered not present by other units until the start of their first turn.