Forum Discussion

AbC5562a9887315's avatar
7 years ago

Farmable characters

Could we start rotating ALL farmable characters through the guild event store? I realize this is where hoda, wampa, and the best gear are all sitting, but it would make that 3-6 month grind that much easier for these single hard node farms. Been refreshing bossk since he came out and I am now 15/85... Averaging 2 shards a day with 10 attempts a day. Yolo is about to hit 7 stars and qira is now 0/85... And I've been farming her for a week. I cannot imagine how new players are retained who see these 3-6 month farms on half the decent toons. Anything to alleviate these hard node farms. Maybe even a hard node with a character of the day that rotates between all the hard node toons.
  • The core of this game is priority in farming, so q'ira, yolo, bossk aren't the first choices for players who start to play this game
  • I find it way more efficient to save crystals and buy the shards from shipments rather than gambling for that 1 shard on a refresh.
  • "3pourr2;c-1622626" wrote:
    I find it way more efficient to save crystals and buy the shards from shipments rather than gambling for that 1 shard on a refresh.


    You're spending 80 crystals per shard... A 50 crystal refresh that can drop up to 5 more shards, although usually 1-2, will always be the better investment unless they completely tank the drop rates.
  • "andreacesa00;c-1622625" wrote:
    The core of this game is priority in farming, so q'ira, yolo, bossk aren't the first choices for players who start to play this game


    The newer toons are typically much stronger then older toons and are priority farms. They are always relevant in all game modes and typically make older game modes obsolete. Imagine if you started playing the game a month ago and have a 3 star bastila. The moment she becomes farmable that is the toon you are going to want to level just for easier arena pay outs.
  • It is highly frustrating that many of the new characters are ending up hard node farms at the same time the attempt count was dropped from 8 to 5. I under$tand the rationale behind it, and there have been some exceptions (notably Young Han Solo, Q'ira, Death Panda, KRU), but it's still absurd that I have five hard node farms going on right now and no longer spend regular energy on gear nodes (and haven't for awhile). Particularly when I have upwards of 30 toons waiting for a stun gun.
  • "cannonfodder_iv;c-1622641" wrote:
    It is highly frustrating that many of the new characters are ending up hard node farms at the same time the attempt count was dropped from 8 to 5. I under$tand the rationale behind it, and there have been some exceptions (notably Young Han Solo, Q'ira, Death Panda, KRU), but it's still absurd that I have five hard node farms going on right now and no longer spend regular energy on gear nodes (and haven't for awhile). Particularly when I have upwards of 30 toons waiting for a stun gun.


    The attempts were upgraded from 3 to 5, and they did a "limited time run" of 8 from 5 which was nice to see.

    It was most likely a test to see if they would get more refreshes per node. Most likely had less refreshes so never made 8 a standard.
  • "Aluxtu;c-1622634" wrote:
    "3pourr2;c-1622626" wrote:
    I find it way more efficient to save crystals and buy the shards from shipments rather than gambling for that 1 shard on a refresh.


    You're spending 80 crystals per shard... A 50 crystal refresh that can drop up to 5 more shards, although usually 1-2, will always be the better investment unless they completely tank the drop rates.


    Lmao when you say 1-2 you mean 0-1 or zero to none
  • why anyone would want to waste guild event $ on lol regular chars blows my mind.