Forum Discussion
TheRealCaloNord
7 years agoNew Spectator
Wow. This really is an excellent kit, maybe the best fan-made kit I've ever seen on these forums. So kudos for that, I will definitely be looking at any kits you come up with from here on out.
My only thing about this kit, (which is excellent,) is the ability Comforting Presence.
It is an excellent ability. However, I think losing 33% health was very clever, but not enough. While he has his force projection taunt, he cannot be damaged. Thus as soon as it ends, he will still have full protection and 66% health. As a tank, that protection and health will already be very high. Not to mention, he can just equalize his health right back up to 100%, essentially making him invulnerable. (and if hermit Yoda is on the team, his health will/could be equalized even faster.)
I think the best thing to do to help balance this, would be this:
While Luke has Force Projection all other allies gain Defence equal to Luke’s Defence, Tenacity equal to Luke’s Tenacity and 5% Turn Meter whenever Luke is attacked. When Force Projection Expires, Luke loses 40% health, and gains defense and tenacity down until the beginning of his next turn, and cannot be dispelled or prevented.
I think that is fair, and not too punishing. It also makes sense with his kit, since he gains defense and tenacity, it won't be too punishing, but just enough so that he isn't invulnerable. Let me know what you think.
My only thing about this kit, (which is excellent,) is the ability Comforting Presence.
It is an excellent ability. However, I think losing 33% health was very clever, but not enough. While he has his force projection taunt, he cannot be damaged. Thus as soon as it ends, he will still have full protection and 66% health. As a tank, that protection and health will already be very high. Not to mention, he can just equalize his health right back up to 100%, essentially making him invulnerable. (and if hermit Yoda is on the team, his health will/could be equalized even faster.)
I think the best thing to do to help balance this, would be this:
While Luke has Force Projection all other allies gain Defence equal to Luke’s Defence, Tenacity equal to Luke’s Tenacity and 5% Turn Meter whenever Luke is attacked. When Force Projection Expires, Luke loses 40% health, and gains defense and tenacity down until the beginning of his next turn, and cannot be dispelled or prevented.
I think that is fair, and not too punishing. It also makes sense with his kit, since he gains defense and tenacity, it won't be too punishing, but just enough so that he isn't invulnerable. Let me know what you think.
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