Forum Discussion
6 years ago
First off, really good post. You mentioned some awesome points that are certainly not completely inaccurate. But I like to play devil's advocate, so here we go.
I would not consider the Geo TB "lazy". A better word might be inelegant, as we will have to brute force our way through a lot of the challenging content. But you need to look at all the new mechanics that have been added. Exhibit A: The Acklay battle. A 1v1v1 battle that, while perhaps not very usable in regular aspects of the game, does add a certain charm to that battle in the context of the Geo TB. The AT-ST in hoth, while new for its time, was not particularly inventive. Just a very large enemy. Exhibit B: Summoning Ally units. Being able to summon a sixth unit into the game is ridiculously fun in my personal opinion. It might seem simple, but it does represent the next evolution of gameplay in SWGOH. And unlike the Acklay battle, it is applicable in all types of game modes. They could have not added this, and we would never have known the difference. Exhibit C: We only have half their work. Yeah, it's been a long time since we had some new, major PvE content. But we only have the DS version. The LS version will be coming in probably 3-6 months, something that I'm sure they have already done quite a bit of work on. Making these massive gamemodes, complete with AI kits and new character designs, cannot possibly be easy. And let us not forget, this is a free app. It is hard to find a free app with a development team this devoted to the game. Yeah, you might have to spend money to beat the challenge faster, but that is not technically necessary, and the development team has to do that to pay the bills. It's just the way of life.
One more possibly unintended benefit of these territory battles. YouTube. All of our favorite YouTubers like Ahnald, Mobilegamer, ect, will be set up for months with videos detailing tips and tricks to beat this new challenge. Yeah, its ridiculously, maybe even unreasonably difficult. But things like this TB wake up the community, and can be just what a game needs to get people interested again. Admittedly, that can work both ways, driving people away from the game, but who can know for sure?
My point is, this is a lot of work put in for what is, even with micro-transactions, a free game. If you're expecting AAA title levels of gameplay, well that just isn't going to happen, but I think they've done a pretty dang good job. All this is my opinion though. The opinion of a fan and pretty devoted player of the game. Is this perfect? No. Far from it. And like I said, a lot of your points are spot on. But sometimes, you just got to enjoy what you get. Like you even said, you WILL do it, regardless of whether you like it. So might as well focus on the positives.
I would not consider the Geo TB "lazy". A better word might be inelegant, as we will have to brute force our way through a lot of the challenging content. But you need to look at all the new mechanics that have been added. Exhibit A: The Acklay battle. A 1v1v1 battle that, while perhaps not very usable in regular aspects of the game, does add a certain charm to that battle in the context of the Geo TB. The AT-ST in hoth, while new for its time, was not particularly inventive. Just a very large enemy. Exhibit B: Summoning Ally units. Being able to summon a sixth unit into the game is ridiculously fun in my personal opinion. It might seem simple, but it does represent the next evolution of gameplay in SWGOH. And unlike the Acklay battle, it is applicable in all types of game modes. They could have not added this, and we would never have known the difference. Exhibit C: We only have half their work. Yeah, it's been a long time since we had some new, major PvE content. But we only have the DS version. The LS version will be coming in probably 3-6 months, something that I'm sure they have already done quite a bit of work on. Making these massive gamemodes, complete with AI kits and new character designs, cannot possibly be easy. And let us not forget, this is a free app. It is hard to find a free app with a development team this devoted to the game. Yeah, you might have to spend money to beat the challenge faster, but that is not technically necessary, and the development team has to do that to pay the bills. It's just the way of life.
One more possibly unintended benefit of these territory battles. YouTube. All of our favorite YouTubers like Ahnald, Mobilegamer, ect, will be set up for months with videos detailing tips and tricks to beat this new challenge. Yeah, its ridiculously, maybe even unreasonably difficult. But things like this TB wake up the community, and can be just what a game needs to get people interested again. Admittedly, that can work both ways, driving people away from the game, but who can know for sure?
My point is, this is a lot of work put in for what is, even with micro-transactions, a free game. If you're expecting AAA title levels of gameplay, well that just isn't going to happen, but I think they've done a pretty dang good job. All this is my opinion though. The opinion of a fan and pretty devoted player of the game. Is this perfect? No. Far from it. And like I said, a lot of your points are spot on. But sometimes, you just got to enjoy what you get. Like you even said, you WILL do it, regardless of whether you like it. So might as well focus on the positives.
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