Forum Discussion
6 years ago
Power creep is part of the game. The Geo TB acknowledges that better than any other content they released in the year and a half I’ve been playing. With the Sith raid and both Revans and Malak, the developers made numerous changes after the new feature was released because they didn’t work out “as intended,” and in doing so, punished players for coming up with new and different viable strategies by changing existing mechanics so the new shiny thing remained the best. The difficulty jump thus seemed not only extreme but also unfair, and more so because they were all required. Forget any chance of doing well in arena or Grand Arena without a Revan was the message that the developers seemed to be saying.
Geonosis territory battle is much much better than these previous releases because it addresses the problems inherent in power creep in a much clearer and more logical way.
First, there’s an entry limit. CG flat out admitted guilds lower than a certain GP point won’t be able to do it.
Next, there is a solid difficulty progression. Combat missions in phase 1 were difficult but doable. Phase 2 was harder. Only a handful of teams can do well in phase 3. And pretty much nothing currently works in phase 4. It’s that way by design and there are no teams that can get around it.
It’s also optional. Yes, it does allow the potential to get gear 12 finisher pieces. But those are available other ways too. And even though it is the only way to get the Negotiator capital ship, that’s a long farm so we don’t have to worry about a big group of players who bought it and can’t be beaten for months.
And finally, it’s cooperative. Yes, the sith raid is a guild event too. But with that, there’s a big difference in rewards between top 10 and everybody else. With this, everyone gets the same rewards so everyone in the guild is more motivated to do well.
So overall, I really like the Geonosis territory battle. This is the type of solid content that will keep me playing the game.
Geonosis territory battle is much much better than these previous releases because it addresses the problems inherent in power creep in a much clearer and more logical way.
First, there’s an entry limit. CG flat out admitted guilds lower than a certain GP point won’t be able to do it.
Next, there is a solid difficulty progression. Combat missions in phase 1 were difficult but doable. Phase 2 was harder. Only a handful of teams can do well in phase 3. And pretty much nothing currently works in phase 4. It’s that way by design and there are no teams that can get around it.
It’s also optional. Yes, it does allow the potential to get gear 12 finisher pieces. But those are available other ways too. And even though it is the only way to get the Negotiator capital ship, that’s a long farm so we don’t have to worry about a big group of players who bought it and can’t be beaten for months.
And finally, it’s cooperative. Yes, the sith raid is a guild event too. But with that, there’s a big difference in rewards between top 10 and everybody else. With this, everyone gets the same rewards so everyone in the guild is more motivated to do well.
So overall, I really like the Geonosis territory battle. This is the type of solid content that will keep me playing the game.
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