7 years ago
Jedi Knight Anakin's Jedi Starfighter
I thought I would share my ideas on how JKA's Starfighter could be. Including the Co-pilot to be R2D2. This would make for a very powerful and much needed Attacker for the Republic since the Republic and the Endurance are considered to be the weak at this stage. (maybe not by everyone).
Generally, the Starfighter wouldn't have too much health and protection but will have considerably good Speed. Base damage output will also be good, meaning his fighter should be focused early on to prevent further annoyances/punishment.
Description: High-pressure Jedi(Republic) attacker that utillizes debuffs and is empowered when allies are damaged.
Crew: Jedi Knight Anakin, R2D2
Speed: 187 (at 7 Stars)
1) Enfeeble (Basic Abillity) /Omega/
Target Lock: Remove 30% turn meter which cannot be resisted.
Deal physical damage to target with an 80% chance to inflict Buff Immunity for 2 turns.
2) Swift Strike (Special Ability) /Omega/ - /CD:3/
Target Lock: Gain 30% turn meter and Stun cannot be resisted.
Dispel all buffs from target and deal physical damage. Then, Stun the target for 1 turn.
3) Opportunist (Crew Abillity - Anakin - Unique) - /Omega/
Anakin's Starfighter has +25% Accuracy and a 65% chance to inflict Target Lock for 2 turns on the target if they are already debuffed. In addition, it also gains 15% turn meter whenever an ally is damaged.
4) Syncronized Advance (Crew Abillity - R2D2 - Special) - /Omega/ /CD:4/
Anakin's Starfighter gains Advantage for 2 turns, 20% turn meter for each debuffed enemy and his next attack will deal +20% damage for each debuffed enemy (stacking) and cannot be evaded.
5) Guiding Assault (Hardware Ability) /Level 3/
Enter Battle: All allies gain 30% turn meter and Republic allies also gain Potency Up for 2 turn. Anakin's Starfighter also gains Defence Penetration Up for 2 turns.
Let me know what you all think, thanks.
Generally, the Starfighter wouldn't have too much health and protection but will have considerably good Speed. Base damage output will also be good, meaning his fighter should be focused early on to prevent further annoyances/punishment.
Description: High-pressure Jedi(Republic) attacker that utillizes debuffs and is empowered when allies are damaged.
Crew: Jedi Knight Anakin, R2D2
Speed: 187 (at 7 Stars)
1) Enfeeble (Basic Abillity) /Omega/
Target Lock: Remove 30% turn meter which cannot be resisted.
Deal physical damage to target with an 80% chance to inflict Buff Immunity for 2 turns.
2) Swift Strike (Special Ability) /Omega/ - /CD:3/
Target Lock: Gain 30% turn meter and Stun cannot be resisted.
Dispel all buffs from target and deal physical damage. Then, Stun the target for 1 turn.
3) Opportunist (Crew Abillity - Anakin - Unique) - /Omega/
Anakin's Starfighter has +25% Accuracy and a 65% chance to inflict Target Lock for 2 turns on the target if they are already debuffed. In addition, it also gains 15% turn meter whenever an ally is damaged.
4) Syncronized Advance (Crew Abillity - R2D2 - Special) - /Omega/ /CD:4/
Anakin's Starfighter gains Advantage for 2 turns, 20% turn meter for each debuffed enemy and his next attack will deal +20% damage for each debuffed enemy (stacking) and cannot be evaded.
5) Guiding Assault (Hardware Ability) /Level 3/
Enter Battle: All allies gain 30% turn meter and Republic allies also gain Potency Up for 2 turn. Anakin's Starfighter also gains Defence Penetration Up for 2 turns.
Let me know what you all think, thanks.