6 years ago
Jedi Master Obi-Wan Kit Idea
Back in one of my earlier Jedi Knight Anakin rework ideas, I also posted an idea for what the Episode 3 variant of Obi-Wan Kenobi might look like (I call him Jedi Master Obi-Wan rather than Master Kenobi as to not confuse him with the already existing General Kenobi). It was premature, merely another Tank. Nobody wants another one of those; we already have the other variants as Tanks as well!
In my most recent kit idea, Darth Sidious, one of the comments contained a kit idea that involved Stance shifting, a more extreme version of Luke Skywalker’s Call to Action. I took a long time to think it over, and I thought that perhaps Obi-Wan might be suitable for that kind a gameplay. So here is my latest idea for Obi-Wan Kenobi, who will also synergize extremely well with Jedi Knight Anakin.
There you have it. He’s not a normal Tank, but rather an All-Around character who can change his Stance to fit a certain situation. Ataru is the Attacker Stance, Soresu is the Support Stance, and Shii-Cho is the Tank Stance. As always, I hope you enjoyed this, and I hope Capital Games is looking at this.
In my most recent kit idea, Darth Sidious, one of the comments contained a kit idea that involved Stance shifting, a more extreme version of Luke Skywalker’s Call to Action. I took a long time to think it over, and I thought that perhaps Obi-Wan might be suitable for that kind a gameplay. So here is my latest idea for Obi-Wan Kenobi, who will also synergize extremely well with Jedi Knight Anakin.
Spoiler
Jedi Master Obi-Wan
Light Side, Jedi, Galactic Republic, All-Around
Elegant Jedi Master who surprises his enemies by changing stances.
Basic: Disciplined Strokes
Deal Physical Damage to target enemy.
Ataru: Gain Critical Damage Up for 2 turns.
Soresu: Gain Foresight for 2 turns.
Shii-Cho: Gain Protection Up (10%) for 2 turns.
Special 1: Coordinated Approach (cooldown: 6)
Deal Physical Damage to target enemy.
Ataru: Call target ally and Jedi Knight Anakin to assist, dealing 25% more damage.
Soresu: Dispel all debuffs on target ally and Jedi Knight Anakin, and they recover 25% Health.
Shii-Cho: Target ally and Jedi Knight Anakin gain Protection Up (20%) and Stealth for 2 turns.
Special 2: Masterful Mind Trick (cooldown: 8)
Inflict Daze on all enemies for 2 turns and Ability Block on all enemies for 1 turn.
Ataru: Inflict Defense Down and Expose on all enemies for 2 turns.
Soresu: Inflict Offense Down and Critical Damage Down for 2 turns.
Shii-Cho: Inflict Blind on all enemies for 2 turns; when these Blinds expire, inflict Accuracy Down for 2 turns. Obi-Wan Taunts for 2 turns.
This attack can’t be Evaded, and Separatists can’t resist these effects.
Special 3: Alligned Focus (cooldown: 2) (ZETA)
Dispel all debuffs on Obi-Wan, and he recovers 20% Health and Protection. Select one of 3 Stances, then Obi-Wan takes a bonus turn.
Ataru: Gain Offense Up and Potency Up for 2 turns.
Soresu: Gain Tenacity Up and Foresight for 2 turns.
Shii-Cho: Gain Taunt, Health Up, and Retribution for 2 turns.
Unique: Hello There! (ZETA)
At the start of the encounter, Obi-Wan takes a bonus turn in which he can only use Aligned Focus. If Jedi Knight Anakin is an ally, they both gain bonuses based on Obi-Wan’s active Stance.
Ataru: +25% Defense Penetration and Critical Chance, doubled against Separatists.
Soresu: +25% Critical Avoidance and +50% Defense, doubled against Separatists.
Shii-Cho: +25% Counter Chance, doubled against Separatists, and +30% Max Health.
Obi-Wan is immune to enemy dispels and takes a bonus turn whenever another Galactic Republic ally falls below 50% Health.
Jedi Master Obi-Wan
Light Side, Jedi, Galactic Republic, All-Around
Elegant Jedi Master who surprises his enemies by changing stances.
Basic: Disciplined Strokes
Deal Physical Damage to target enemy.
Ataru: Gain Critical Damage Up for 2 turns.
Soresu: Gain Foresight for 2 turns.
Shii-Cho: Gain Protection Up (10%) for 2 turns.
Special 1: Coordinated Approach (cooldown: 6)
Deal Physical Damage to target enemy.
Ataru: Call target ally and Jedi Knight Anakin to assist, dealing 25% more damage.
Soresu: Dispel all debuffs on target ally and Jedi Knight Anakin, and they recover 25% Health.
Shii-Cho: Target ally and Jedi Knight Anakin gain Protection Up (20%) and Stealth for 2 turns.
Special 2: Masterful Mind Trick (cooldown: 8)
Inflict Daze on all enemies for 2 turns and Ability Block on all enemies for 1 turn.
Ataru: Inflict Defense Down and Expose on all enemies for 2 turns.
Soresu: Inflict Offense Down and Critical Damage Down for 2 turns.
Shii-Cho: Inflict Blind on all enemies for 2 turns; when these Blinds expire, inflict Accuracy Down for 2 turns. Obi-Wan Taunts for 2 turns.
This attack can’t be Evaded, and Separatists can’t resist these effects.
Special 3: Alligned Focus (cooldown: 2) (ZETA)
Dispel all debuffs on Obi-Wan, and he recovers 20% Health and Protection. Select one of 3 Stances, then Obi-Wan takes a bonus turn.
Ataru: Gain Offense Up and Potency Up for 2 turns.
Soresu: Gain Tenacity Up and Foresight for 2 turns.
Shii-Cho: Gain Taunt, Health Up, and Retribution for 2 turns.
Unique: Hello There! (ZETA)
At the start of the encounter, Obi-Wan takes a bonus turn in which he can only use Aligned Focus. If Jedi Knight Anakin is an ally, they both gain bonuses based on Obi-Wan’s active Stance.
Ataru: +25% Defense Penetration and Critical Chance, doubled against Separatists.
Soresu: +25% Critical Avoidance and +50% Defense, doubled against Separatists.
Shii-Cho: +25% Counter Chance, doubled against Separatists, and +30% Max Health.
Obi-Wan is immune to enemy dispels and takes a bonus turn whenever another Galactic Republic ally falls below 50% Health.
There you have it. He’s not a normal Tank, but rather an All-Around character who can change his Stance to fit a certain situation. Ataru is the Attacker Stance, Soresu is the Support Stance, and Shii-Cho is the Tank Stance. As always, I hope you enjoyed this, and I hope Capital Games is looking at this.