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The thing about the Kyro “crunch”, and every “crunch” that has preceded it, is that it does eventually ease to the point of not being an issue anymore.
I know it’ll sound unbelievable, but I knowMasterSeedy agrees that the Kyro crunch is not a big deal anymore for a large number of end game players. I’ve got just shy of 2000 of each Kyro type and my entire roster is g12 (other than the newly released characters, but they are all g11 with only the 7* gear pieces not applied).
New characters needing fewer Kyros will allow most players who play consistently and engage with all game modes to get decent rewards to reach a point where they begin to build a stockpile. It might not happen in 3 weeks, but eventually it will.
I remember threads on the old forums suggesting that there was a “crunch” for all of the following things:
- Zetas
- Omegas
- mk3 ability materials
- credits
- ship credits
- mk3 carbantis
- mk5 stun guns
- mk3 stun cuffs
- training droids (seriously)
Some of those are just plain laughable now. One day the Kyro “crunch” will be behind you.
Concur. Every bottleneck is frustrating until it is not.
I'm not trying to encourage people not to care or to tell people that they shouldn't feel what they feel. This game isn't for everyone. It takes a long time to achieve some goals. If the game is more frustrating than fun for you, then... there are other games. The whole point of a game is to have fun.
But if you are having fun AND having frustration over Kyros, then DarjeloSalas and I want you to have hope. This too shall pass, like the other bottlenecks before.
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