Forum Discussion
7 years ago
"nmelcer;c-1404557" wrote:
Glad it's not just me. And Whatelse73 hits the nail on the head with what he is saying about it almost not even being worth those platoons if it really makes that LITTLE of a difference. You get to use it _maybe_ once per round, if that, so having to sacrifice dozens and dozens of toons across the guild to get little to no benefits (other than the TP bonus for completing the platoons) feels like a waste. I'm not asking for an insta kill, but how about make the AT-AT go through armor? Because I KNOW its being affected by defence up, because as I said in original post, it couldn't even kill someone BELOW 50%! Which is completely contrary to what the tooltip says it does.
Bottom line is that CG had better not be done "tuning" this DS TB.
Maybe its proximity bias, but LSTB never felt this unbalanced. Yeah, It was/is difficult, especially at higher tiers, but it also doesn't feel like I'm being gutted by sandpaper when I lose. Can you guys please QA things while not using maxed out g12 of every toon to check your balancing? That's not how this works. Only a small percentage of higher end guilds have 4-5 full teams of legendary geared characters. The vast majority, even those with whales in them (i.e. the only customers you give a **** about), that don't. So why would you be QAing an experience that the VAST MAJORITY of your player base (again, including your PAYING CUSTOMERS) are not getting?
Maybe think and test before releasing something this big next time.
Agreed, DS TB needs to be tones down by 25% at least. The devs do know that the rebels were crushed during the Battle of Hoth right?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,071 PostsLatest Activity: 20 minutes agoRelated Posts
Recent Discussions
- 20 minutes ago
- 3 hours ago
- 4 hours ago
- 4 hours ago